Lime3DS/src
James Rowe a6ee1bf913
HLE Audio: Increase frame position by input buffer sample rate (#5049)
* HLE Audio: Increase frame position by input buffer sample rate

Currently the frame position moves ahead by the number of samples
output, but thats a fixed number based on the 3ds native sample rate.
Instead, based on a homebrew by cyuubi and looking at the lle audio,
this sample position should be moved forward by the number of samples
from the input buffer that was read, based on the buffer's sample rate.
2020-03-28 10:39:50 -05:00
..
android
audio_core HLE Audio: Increase frame position by input buffer sample rate (#5049) 2020-03-28 10:39:50 -05:00
citra Merge pull request #5025 from jroweboy/tomoscrewme 2020-03-28 12:31:41 +00:00
citra_qt Merge pull request #5025 from jroweboy/tomoscrewme 2020-03-28 12:31:41 +00:00
common common: include algorithm thread_queue_list.h (#5147) 2020-03-25 22:23:39 -05:00
core Merge pull request #5025 from jroweboy/tomoscrewme 2020-03-28 12:31:41 +00:00
dedicated_room
input_common Fix compilation 2020-02-10 12:10:42 +01:00
network
tests Merge pull request #5025 from jroweboy/tomoscrewme 2020-03-28 12:31:41 +00:00
video_core Revert "Use immutable storage when available (#5053)" (#5151) 2020-03-26 19:01:18 -05:00
web_service HTTP_C::Implement Context::MakeRequest (#4754) 2020-02-21 19:04:04 +01:00
.clang-format
CMakeLists.txt Remove C++ standard flag 2020-02-21 16:45:02 -06:00