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* common/aarch64: Allow generic code generator types Use the templated `BasicCodeGenerator` type rather than the specialized `CodeGenerator` type. Allows `VectorCodeGenerator` to work with these functions. * common/aarch64: Add `VectorCodeGenerator` to `CallFarFunction` `VectorCodeGenerator` will always do far-calls since we cannot resolve any absolute addresses here. * shader_jit_a64: Implement position-independent VectorCodeGenerator Generates more position-independent assembly to allow for code to be generated within a resizable vector before copying into executable memory, allowing for more compact memory allocations and usage rather than a statically defined worst-case for all-cases. `VectorCodeGenerator` will need to generate position-independent code rather than use absolute addresses. Assumes all far function calls in the case of `VectorCodeGenerator` to use absolute addresses rather than potentially use a relative `BL` branch after memory relocation. |
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| .. | ||
| custom_textures | ||
| debug_utils | ||
| host_shaders | ||
| pica | ||
| rasterizer_cache | ||
| renderer_opengl | ||
| renderer_software | ||
| renderer_vulkan | ||
| shader | ||
| texture | ||
| CMakeLists.txt | ||
| gpu_debugger.h | ||
| gpu.cpp | ||
| gpu.h | ||
| pica_types.h | ||
| precompiled_headers.h | ||
| rasterizer_accelerated.cpp | ||
| rasterizer_accelerated.h | ||
| rasterizer_interface.h | ||
| renderer_base.cpp | ||
| renderer_base.h | ||
| utils.h | ||
| video_core.cpp | ||
| video_core.h | ||