Lime3DS/src/video_core
Vitor K 6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
..
debug_utils
rasterizer_cache Add per game configuration options (#6187) 2022-12-08 13:27:25 +02:00
renderer_opengl citra-qt: fixes to per game settings (#6298) 2023-03-13 23:02:07 +02:00
shader build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
swrasterizer
texture
CMakeLists.txt build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
command_processor.cpp
command_processor.h
generate_shaders.cmake video_core: add texture filtering (#5017) 2020-03-16 09:42:05 -05:00
geometry_pipeline.cpp
geometry_pipeline.h
gpu_debugger.h
pica_state.h
pica_types.h
pica.cpp
pica.h
precompiled_headers.h Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213) 2022-12-17 16:06:38 +01:00
primitive_assembly.cpp
primitive_assembly.h
rasterizer_interface.h
regs_framebuffer.h
regs_lighting.h
regs_pipeline.h
regs_rasterizer.h
regs_shader.h
regs_texturing.h
regs.cpp
regs.h
renderer_base.cpp Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
renderer_base.h Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
utils.h
vertex_loader.cpp
vertex_loader.h
video_core.cpp Add per game configuration options (#6187) 2022-12-08 13:27:25 +02:00
video_core.h Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00