mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2026-04-09 02:41:26 -06:00
1166 lines
43 KiB
C++
1166 lines
43 KiB
C++
// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <functional>
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#include <iterator>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <tuple>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <SDL.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "common/threadsafe_queue.h"
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#include "core/frontend/input.h"
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#include "input_common/sdl/sdl_impl.h"
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// These structures are not actually defined in the headers, so we need to define them here to use
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// them.
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typedef struct {
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SDL_GameControllerBindType inputType;
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union {
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int button;
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struct {
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int axis;
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int axis_min;
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int axis_max;
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} axis;
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struct {
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int hat;
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int hat_mask;
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} hat;
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} input;
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SDL_GameControllerBindType outputType;
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union {
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SDL_GameControllerButton button;
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struct {
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SDL_GameControllerAxis axis;
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int axis_min;
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int axis_max;
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} axis;
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} output;
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} SDL_ExtendedGameControllerBind;
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#if SDL_VERSION_ATLEAST(2, 26, 0)
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/* our hard coded list of mapping support */
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typedef enum {
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SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
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SDL_CONTROLLER_MAPPING_PRIORITY_API,
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SDL_CONTROLLER_MAPPING_PRIORITY_USER,
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} SDL_ControllerMappingPriority;
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typedef struct _ControllerMapping_t {
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SDL_JoystickGUID guid;
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char* name;
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char* mapping;
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SDL_ControllerMappingPriority priority;
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struct _ControllerMapping_t* next;
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} ControllerMapping_t;
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#endif
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struct _SDL_GameController {
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#if SDL_VERSION_ATLEAST(2, 26, 0)
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const void* magic;
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#endif
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SDL_Joystick* joystick; /* underlying joystick device */
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int ref_count;
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const char* name;
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#if SDL_VERSION_ATLEAST(2, 26, 0)
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ControllerMapping_t* mapping;
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#endif
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int num_bindings;
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SDL_ExtendedGameControllerBind* bindings;
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SDL_ExtendedGameControllerBind** last_match_axis;
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Uint8* last_hat_mask;
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Uint32 guide_button_down;
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struct _SDL_GameController* next; /* pointer to next game controller we have allocated */
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};
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namespace InputCommon {
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namespace SDL {
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static std::string GetGUID(SDL_Joystick* joystick) {
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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char guid_str[33];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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return guid_str;
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}
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/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
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static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
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static int SDLEventWatcher(void* userdata, SDL_Event* event) {
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SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
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switch (event->type) {
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case SDL_JOYAXISMOTION:
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case SDL_JOYHATMOTION:
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case SDL_JOYDEVICEREMOVED: {
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auto joystick = sdl_state->GetSDLJoystickBySDLID(event->jdevice.which);
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if (joystick && joystick->GetSDLGameController()) {
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return 0;
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}
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break;
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}
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP: {
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// only let these through if they are nonstandard buttons, like back buttons
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auto joystick = sdl_state->GetSDLJoystickBySDLID(event->jdevice.which);
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if (joystick && joystick->GetSDLGameController() &&
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joystick->IsButtonMappedToController(event->jbutton.button)) {
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return 0;
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}
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break;
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}
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case SDL_JOYDEVICEADDED:
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if (SDL_IsGameController(event->jdevice.which)) {
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return 0;
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}
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break;
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}
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// deal
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if (sdl_state->polling) {
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sdl_state->event_queue.Push(*event);
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} else {
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sdl_state->HandleGameControllerEvent(*event);
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}
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return 0;
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}
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constexpr std::array<SDL_GameControllerButton, Settings::NativeButton::NumButtons>
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xinput_to_3ds_mapping = {{
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SDL_CONTROLLER_BUTTON_B,
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SDL_CONTROLLER_BUTTON_A,
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SDL_CONTROLLER_BUTTON_Y,
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SDL_CONTROLLER_BUTTON_X,
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SDL_CONTROLLER_BUTTON_DPAD_UP,
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SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
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SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
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SDL_CONTROLLER_BUTTON_START,
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SDL_CONTROLLER_BUTTON_BACK,
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SDL_CONTROLLER_BUTTON_INVALID,
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SDL_CONTROLLER_BUTTON_INVALID,
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SDL_CONTROLLER_BUTTON_INVALID,
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SDL_CONTROLLER_BUTTON_INVALID,
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SDL_CONTROLLER_BUTTON_GUIDE,
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SDL_CONTROLLER_BUTTON_INVALID,
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}};
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const std::map<Uint8, std::string> axis_names = {
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{SDL_CONTROLLER_AXIS_LEFTX, "Left Stick X"},
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{SDL_CONTROLLER_AXIS_LEFTY, "Left Stick Y"},
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{SDL_CONTROLLER_AXIS_RIGHTX, "Right Stick X"},
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{SDL_CONTROLLER_AXIS_RIGHTY, "Right Stick Y"},
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{SDL_CONTROLLER_AXIS_INVALID, ""},
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{SDL_CONTROLLER_AXIS_TRIGGERLEFT, "Left Trigger"},
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{SDL_CONTROLLER_AXIS_TRIGGERRIGHT, "Right Trigger"}};
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const std::map<Uint8, std::string> button_names = {
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{SDL_CONTROLLER_BUTTON_A, "A / ✖"},
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{SDL_CONTROLLER_BUTTON_B, "B / ●"},
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{SDL_CONTROLLER_BUTTON_X, "X / ■"},
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{SDL_CONTROLLER_BUTTON_Y, "Y / ▲"},
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{SDL_CONTROLLER_BUTTON_BACK, "Back/Select"},
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{SDL_CONTROLLER_BUTTON_GUIDE, "Guide/Home"},
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{SDL_CONTROLLER_BUTTON_START, "Start"},
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{SDL_CONTROLLER_BUTTON_LEFTSTICK, "LS Click"},
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{SDL_CONTROLLER_BUTTON_RIGHTSTICK, "RS Click"},
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{SDL_CONTROLLER_BUTTON_LEFTSHOULDER, "LB"},
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{SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, "RB"},
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{SDL_CONTROLLER_BUTTON_DPAD_UP, "D-Pad Up"},
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{SDL_CONTROLLER_BUTTON_DPAD_DOWN, "D-Pad Down"},
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{SDL_CONTROLLER_BUTTON_DPAD_LEFT, "D-Pad Left"},
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{SDL_CONTROLLER_BUTTON_DPAD_RIGHT, "D-Pad Right"},
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{SDL_CONTROLLER_BUTTON_MISC1, "Misc (Share/Mute)"},
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{SDL_CONTROLLER_BUTTON_PADDLE1, "Paddle 1"},
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{SDL_CONTROLLER_BUTTON_PADDLE2, "Paddle 2"},
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{SDL_CONTROLLER_BUTTON_PADDLE3, "Paddle 3"},
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{SDL_CONTROLLER_BUTTON_PADDLE4, "Paddle 4"},
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{SDL_CONTROLLER_BUTTON_TOUCHPAD, "Touchpad"},
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{SDL_CONTROLLER_BUTTON_INVALID, ""}};
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struct SDLJoystickDeleter {
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void operator()(SDL_Joystick* object) {
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SDL_JoystickClose(object);
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}
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};
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/**
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* Return a list of matching joysticks. All joysticks with GUID are reported, port will be handled
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* elsewhere.
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*/
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std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> SDLState::GetJoysticksByGUID(
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const std::string& guid) {
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std::lock_guard lock{joystick_map_mutex};
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if (guid.empty() || guid == "0") {
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return joystick_vector;
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} else {
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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return it->second;
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}
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// if no joysticks with this GUID exists, add a fake one to avoid crashes (yuck)
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auto vec = std::make_shared<std::vector<std::shared_ptr<SDLJoystick>>>();
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
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vec->emplace_back(joystick);
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joystick_map[guid] = vec;
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return vec;
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}
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}
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/**
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* Find the most up-to-date SDLJoystick object from an instance id
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*/
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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// rewriting this method, the old version was more fragile
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std::lock_guard lock{joystick_map_mutex};
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for (auto& [guid, joystick_list] : joystick_map) {
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for (auto& joystick : *joystick_list) {
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SDL_Joystick* sdl_joy = joystick->GetSDLJoystick();
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if (sdl_joy && SDL_JoystickInstanceID(sdl_joy) == sdl_id) {
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return joystick;
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}
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}
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}
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return nullptr;
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}
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Common::ParamPackage SDLState::GetSDLControllerButtonBind(const std::string& guid, int port,
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Settings::NativeButton::Values button) {
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Common::ParamPackage params({{"engine", "sdl"}});
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params.Set("guid", guid);
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params.Set("port", port);
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auto mapped_button = xinput_to_3ds_mapping[static_cast<int>(button)];
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params.Set("api", "controller");
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if (button == Settings::NativeButton::Values::ZL) {
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params.Set("axis", SDL_CONTROLLER_AXIS_TRIGGERLEFT);
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params.Set("name", axis_names.at(SDL_CONTROLLER_AXIS_TRIGGERLEFT));
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params.Set("direction", "+");
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params.Set("threshold", 0.5f);
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} else if (button == Settings::NativeButton::Values::ZR) {
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params.Set("axis", SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
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params.Set("name", axis_names.at(SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
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params.Set("direction", "+");
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params.Set("threshold", 0.5f);
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} else if (mapped_button == SDL_CONTROLLER_BUTTON_INVALID) {
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return {{}};
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} else {
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params.Set("button", mapped_button);
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params.Set("name", button_names.at(mapped_button));
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}
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return params;
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}
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Common::ParamPackage SDLState::GetSDLControllerAnalogBindByGUID(
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const std::string& guid, int port, Settings::NativeAnalog::Values analog) {
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Common::ParamPackage params({{"engine", "sdl"}});
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params.Set("guid", guid);
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params.Set("port", port);
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SDL_GameControllerAxis button_bind_x;
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SDL_GameControllerAxis button_bind_y;
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if (analog == Settings::NativeAnalog::Values::CirclePad) {
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button_bind_x = SDL_CONTROLLER_AXIS_LEFTX;
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button_bind_y = SDL_CONTROLLER_AXIS_LEFTY;
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} else if (analog == Settings::NativeAnalog::Values::CStick) {
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button_bind_x = SDL_CONTROLLER_AXIS_RIGHTX;
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button_bind_y = SDL_CONTROLLER_AXIS_RIGHTY;
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} else {
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LOG_WARNING(Input, "analog value out of range {}", analog);
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return {{}};
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}
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params.Set("api", "controller");
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params.Set("axis_x", button_bind_x);
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params.Set("name_x", axis_names.at(button_bind_x));
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params.Set("axis_y", button_bind_y);
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params.Set("name_y", axis_names.at(button_bind_y));
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return params;
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}
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void SDLState::InitJoystick(int joystick_index) {
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SDL_Joystick* sdl_joystick = nullptr;
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SDL_GameController* sdl_gamecontroller = nullptr;
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if (SDL_IsGameController(joystick_index)) {
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
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if (sdl_gamecontroller) {
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sdl_joystick = SDL_GameControllerGetJoystick(sdl_gamecontroller);
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}
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} else {
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sdl_joystick = SDL_JoystickOpen(joystick_index);
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}
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if (!sdl_joystick) {
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LOG_ERROR(Input, "failed to open joystick {}, with error: {}", joystick_index,
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SDL_GetError());
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return;
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}
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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joystick->EnableMotion();
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auto vec = std::make_shared<std::vector<std::shared_ptr<SDLJoystick>>>();
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vec->emplace_back(joystick);
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joystick_map[guid] = vec;
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joystick_vector->emplace_back(joystick);
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return;
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}
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auto& joystick_guid_list = joystick_map[guid];
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const auto it = std::find_if(joystick_guid_list->begin(), joystick_guid_list->end(),
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[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
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if (it != joystick_guid_list->end()) {
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(*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
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(*it)->EnableMotion();
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joystick_vector->emplace_back(*it);
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return;
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}
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const int port = static_cast<int>(joystick_guid_list->size());
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
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joystick->EnableMotion();
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joystick_guid_list->emplace_back(joystick);
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joystick_vector->emplace_back(joystick);
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}
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void SDLState::CloseJoystick(SDL_JoystickID instance_id) {
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auto joystick = GetSDLJoystickBySDLID(instance_id);
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if (joystick) {
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LOG_DEBUG(Input, "Closing joystick with instance ID {}", instance_id);
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joystick->SetSDLJoystick(nullptr, nullptr);
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} else {
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LOG_DEBUG(Input, "Joystick with instance ID {} already closed or not found", instance_id);
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}
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}
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void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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switch (event.type) {
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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case SDL_CONTROLLERSENSORUPDATE: {
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if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
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switch (event.csensor.sensor) {
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case SDL_SENSOR_ACCEL:
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joystick->SetAccel(event.csensor.data[0] / SDL_STANDARD_GRAVITY,
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-event.csensor.data[1] / SDL_STANDARD_GRAVITY,
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event.csensor.data[2] / SDL_STANDARD_GRAVITY);
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break;
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case SDL_SENSOR_GYRO:
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joystick->SetGyro(-event.csensor.data[0] * (180.0f / Common::PI),
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event.csensor.data[1] * (180.0f / Common::PI),
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-event.csensor.data[2] * (180.0f / Common::PI));
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break;
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}
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}
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break;
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}
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case SDL_CONTROLLERTOUCHPADDOWN:
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case SDL_CONTROLLERTOUCHPADMOTION:
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if (auto joystick = GetSDLJoystickBySDLID(event.ctouchpad.which)) {
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joystick->SetTouchpad(event.ctouchpad.x, event.ctouchpad.y, event.ctouchpad.touchpad,
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true);
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}
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break;
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case SDL_CONTROLLERTOUCHPADUP:
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if (auto joystick = GetSDLJoystickBySDLID(event.ctouchpad.which)) {
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joystick->SetTouchpad(event.ctouchpad.x, event.ctouchpad.y, event.ctouchpad.touchpad,
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false);
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}
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break;
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#endif
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// this event will get called twice
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case SDL_CONTROLLERDEVICEREMOVED:
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case SDL_JOYDEVICEREMOVED:
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LOG_DEBUG(Input, "Device removed with Instance_ID {}", event.jdevice.which);
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CloseJoystick(event.jdevice.which);
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break;
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case SDL_CONTROLLERDEVICEADDED:
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case SDL_JOYDEVICEADDED:
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LOG_DEBUG(Input, "Device added with index {}", event.jdevice.which);
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InitJoystick(event.jdevice.which);
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break;
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}
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}
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void SDLState::CloseJoysticks() {
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std::lock_guard lock{joystick_map_mutex};
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joystick_map.clear();
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joystick_vector->clear();
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}
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class SDLButton final : public Input::ButtonDevice {
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public:
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explicit SDLButton(std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joysticks_,
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int button_, int port_ = -1, bool isController_ = true)
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: joysticks(joysticks_), button(button_), isController(isController_), port(port_) {}
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bool GetStatus() const override {
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if (port >= 0 && joysticks && joysticks->size() > port && joysticks->at(port)) {
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return joysticks->at(port)->GetButton(button, isController);
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}
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for (const auto& joystick : *joysticks) {
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if (joystick && joystick->GetButton(button, isController)) {
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return true;
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}
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}
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return false;
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}
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private:
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std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joysticks;
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int button;
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bool isController = true;
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int port;
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};
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class SDLDirectionButton final : public Input::ButtonDevice {
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public:
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explicit SDLDirectionButton(
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std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joysticks_, int hat_,
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Uint8 direction_, int port_ = -1)
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: joysticks(joysticks_), hat(hat_), direction(direction_), port(port_) {}
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bool GetStatus() const override {
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if (port >= 0 && joysticks && joysticks->size() > port && joysticks->at(port)) {
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return joysticks->at(port)->GetHatDirection(hat, direction);
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}
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for (const auto& joystick : *joysticks) {
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if (joystick && joystick->GetHatDirection(hat, direction))
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return true;
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}
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return false;
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}
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private:
|
|
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joysticks;
|
|
int hat;
|
|
Uint8 direction;
|
|
int port;
|
|
};
|
|
|
|
class SDLAxisButton final : public Input::ButtonDevice {
|
|
public:
|
|
explicit SDLAxisButton(std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joysticks_,
|
|
int axis_, float threshold_, bool trigger_if_greater_, int port_ = -1,
|
|
bool isController_ = true)
|
|
: joysticks(joysticks_), axis(axis_), threshold(threshold_),
|
|
trigger_if_greater(trigger_if_greater_), isController(isController_), port(port_) {}
|
|
|
|
bool GetStatus() const override {
|
|
if (port >= 0 && joysticks && joysticks->size() > port && joysticks->at(port)) {
|
|
return joysticks->at(port)->GetAxis(axis, isController);
|
|
}
|
|
for (const auto& joystick : *joysticks) {
|
|
if (!joystick)
|
|
continue;
|
|
float axis_value = joystick->GetAxis(axis, isController);
|
|
if (trigger_if_greater && axis_value > threshold)
|
|
return true;
|
|
else if (!trigger_if_greater && axis_value < threshold)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joysticks;
|
|
int axis;
|
|
float threshold;
|
|
bool trigger_if_greater;
|
|
bool isController = true;
|
|
int port;
|
|
};
|
|
|
|
class SDLAnalog final : public Input::AnalogDevice {
|
|
public:
|
|
SDLAnalog(std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joysticks_, int axis_x_,
|
|
int axis_y_, float deadzone_, int port_ = -1, bool isController_ = true)
|
|
: joysticks(joysticks_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_),
|
|
isController(isController_), port(port_) {}
|
|
|
|
std::tuple<float, float> GetStatus() const override {
|
|
float rMax = 0.0f, xMax = 0.0f, yMax = 0.0f;
|
|
if (port >= 0 && joysticks && joysticks->size() > port && joysticks->at(port)) {
|
|
const auto [x, y] = joysticks->at(port)->GetAnalog(axis_x, axis_y, isController);
|
|
const float r = std::sqrt((x * x) + (y * y));
|
|
if (r > deadzone) {
|
|
return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
|
|
y / r * (r - deadzone) / (1 - deadzone));
|
|
}
|
|
return std::make_tuple<float, float>(0.0f, 0.0f);
|
|
}
|
|
// if more than 1, return the value of whichever joystick is greatest
|
|
for (const auto& joystick : *joysticks) {
|
|
if (!joystick)
|
|
continue;
|
|
const auto [x, y] = joystick->GetAnalog(axis_x, axis_y, isController);
|
|
const float r = std::sqrt((x * x) + (y * y));
|
|
if (r > rMax) {
|
|
xMax = x;
|
|
yMax = y;
|
|
rMax = r;
|
|
}
|
|
}
|
|
if (rMax > deadzone) {
|
|
return std::make_tuple(xMax / rMax * (rMax - deadzone) / (1 - deadzone),
|
|
yMax / rMax * (rMax - deadzone) / (1 - deadzone));
|
|
}
|
|
return std::make_tuple<float, float>(0.0f, 0.0f);
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joysticks;
|
|
const int axis_x;
|
|
const int axis_y;
|
|
const float deadzone;
|
|
bool isController;
|
|
int port;
|
|
};
|
|
|
|
class SDLMotion final : public Input::MotionDevice {
|
|
public:
|
|
explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {}
|
|
|
|
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
|
|
if (!joystick)
|
|
return std::make_tuple(Common::Vec3<float>(0, 0, 0), Common::Vec3<float>(0, 0, 0));
|
|
return joystick->GetMotion();
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<SDLJoystick> joystick;
|
|
};
|
|
|
|
class SDLTouch final : public Input::TouchDevice {
|
|
public:
|
|
explicit SDLTouch(std::shared_ptr<SDLJoystick> joystick_, int pad_)
|
|
: joystick(std::move(joystick_)), pad(pad_) {}
|
|
|
|
std::tuple<float, float, bool> GetStatus() const override {
|
|
return joystick->GetTouch(pad);
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<SDLJoystick> joystick;
|
|
const int pad;
|
|
};
|
|
|
|
/// A button device factory that creates button devices from SDL joystick
|
|
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
|
public:
|
|
explicit SDLButtonFactory(SDLState& state_) : state(state_) {}
|
|
|
|
/**
|
|
* Creates a button device from a joystick button
|
|
* @param params contains parameters for creating the device:
|
|
* - "api": either "controller" or "joystick" depending on API used
|
|
* - "guid": the guid of the joystick to bind
|
|
* - "port": the nth joystick of the same type to bind
|
|
* - "button"(optional): the index of the joystick button to bind
|
|
* - "maptype" (optional): can be "guid+port, "guid", "all" - which components should be
|
|
* used for binding
|
|
* - "hat"(optional): the index of the hat to bind as direction buttons
|
|
* - "axis"(optional): the index of the joystick or controller axis to bind
|
|
* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
|
|
* "down", "left" or "right"
|
|
* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
|
* triggered if the axis value crosses
|
|
* - "direction"(only used for axis): "+" means the button is triggered when the axis
|
|
* value is greater than the threshold; "-" means the button is triggered when the axis
|
|
* value is smaller than the threshold
|
|
*/
|
|
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
|
|
const std::string maptype = params.Get("maptype", "guid+port");
|
|
const int port = maptype == "guid+port" ? params.Get("port", -1) : -1;
|
|
const bool controller = params.Get("api", "joystick") == "controller";
|
|
const std::string guid = (controller && maptype == "all") ? "" : params.Get("guid", "");
|
|
|
|
auto joysticks = state.GetJoysticksByGUID(guid);
|
|
if (params.Has("hat")) {
|
|
const int hat = params.Get("hat", 0);
|
|
const std::string direction_name = params.Get("direction", "");
|
|
Uint8 direction;
|
|
if (direction_name == "up") {
|
|
direction = SDL_HAT_UP;
|
|
} else if (direction_name == "down") {
|
|
direction = SDL_HAT_DOWN;
|
|
} else if (direction_name == "left") {
|
|
direction = SDL_HAT_LEFT;
|
|
} else if (direction_name == "right") {
|
|
direction = SDL_HAT_RIGHT;
|
|
} else {
|
|
direction = 0;
|
|
}
|
|
return std::make_unique<SDLDirectionButton>(joysticks, hat, direction, port);
|
|
}
|
|
|
|
if (params.Has("axis")) {
|
|
bool controller = params.Get("api", "joystick") == "controller";
|
|
const int axis = params.Get("axis", 0);
|
|
const float threshold = params.Get("threshold", 0.5f);
|
|
const std::string direction_name = params.Get("direction", "");
|
|
bool trigger_if_greater;
|
|
if (direction_name == "+") {
|
|
trigger_if_greater = true;
|
|
} else if (direction_name == "-") {
|
|
trigger_if_greater = false;
|
|
} else {
|
|
trigger_if_greater = true;
|
|
LOG_ERROR(Input, "Unknown direction {}", direction_name);
|
|
}
|
|
return std::make_unique<SDLAxisButton>(joysticks, axis, threshold, trigger_if_greater,
|
|
port, controller);
|
|
}
|
|
const int button = params.Get("button", 0);
|
|
return std::make_unique<SDLButton>(joysticks, button, port, controller);
|
|
}
|
|
|
|
private:
|
|
SDLState& state;
|
|
};
|
|
|
|
/// An analog device factory that creates analog devices from SDL joystick
|
|
class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
|
public:
|
|
explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
|
|
/**
|
|
* Creates analog device from joystick axes
|
|
* @param params contains parameters for creating the device:
|
|
* - "api": either "controller" or "joystick" based on API used
|
|
* - "guid": the guid of the joystick to bind or all controllers (when possible))
|
|
* - "port": the nth joystick of the same type
|
|
* - "maptype": could be "guid+port", "guid", or "all"
|
|
* - "axis_x": the index of the axis to be bind as x-axis
|
|
* - "axis_y": the index of the axis to be bind as y-axis
|
|
*/
|
|
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
|
|
const std::string maptype = params.Get("maptype", "guid+port");
|
|
const bool controller = params.Get("api", "joystick") == "controller";
|
|
const std::string guid = (controller && maptype == "all") ? "" : params.Get("guid", "0");
|
|
const int axis_x = params.Get("axis_x", 0);
|
|
const int axis_y = params.Get("axis_y", 1);
|
|
const int port = maptype == "guid+port" ? params.Get("port", -1) : -1;
|
|
|
|
float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
|
|
|
|
auto joysticks = state.GetJoysticksByGUID(guid);
|
|
|
|
return std::make_unique<SDLAnalog>(joysticks, axis_x, axis_y, deadzone, port, controller);
|
|
}
|
|
|
|
private:
|
|
SDLState& state;
|
|
};
|
|
|
|
class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
|
public:
|
|
explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
|
|
|
|
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
|
|
const std::string guid = params.Get("guid", "0");
|
|
const int port = params.Get("port", 0);
|
|
auto joysticks = state.GetJoysticksByGUID(guid);
|
|
if (joysticks->empty())
|
|
return std::make_unique<SDLMotion>(nullptr);
|
|
auto joystick = joysticks->size() > port ? joysticks->at(port) : joysticks->at(0);
|
|
return std::make_unique<SDLMotion>(joystick);
|
|
}
|
|
|
|
private:
|
|
SDLState& state;
|
|
};
|
|
/**
|
|
* A factory that creates a TouchDevice from an SDL Touchpad
|
|
*/
|
|
class SDLTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
|
public:
|
|
explicit SDLTouchFactory(SDLState& state_) : state(state_) {}
|
|
/**
|
|
* Creates touch device from touchpad
|
|
* @param params contains parameters for creating the device:
|
|
* - "guid": the guid of the joystick to bind
|
|
* - "port": the nth joystick of the same type
|
|
* - "touchpad": which touchpad to bind
|
|
*/
|
|
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
|
|
const std::string guid = params.Get("guid", "0");
|
|
const int port = params.Get("port", 0);
|
|
const int touchpad = params.Get("touchpad", 0);
|
|
auto joysticks = state.GetJoysticksByGUID(guid);
|
|
auto joystick = joysticks->size() > port ? joysticks->at(port) : joysticks->at(0);
|
|
return std::make_unique<SDLTouch>(joystick, touchpad);
|
|
}
|
|
|
|
private:
|
|
SDLState& state;
|
|
};
|
|
|
|
SDLState::SDLState() {
|
|
using namespace Input;
|
|
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
|
|
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
|
|
RegisterFactory<MotionDevice>("sdl", std::make_shared<SDLMotionFactory>(*this));
|
|
RegisterFactory<TouchDevice>("sdl", std::make_shared<SDLTouchFactory>(*this));
|
|
// If the frontend is going to manage the event loop, then we dont start one here
|
|
start_thread = !SDL_WasInit(SDL_INIT_GAMECONTROLLER);
|
|
if (start_thread && SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
|
|
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_GAMECONTROLLER) failed with: {}", SDL_GetError());
|
|
return;
|
|
}
|
|
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
|
|
LOG_ERROR(Input, "Failed to set Hint for background events: {}", SDL_GetError());
|
|
}
|
|
// these hints are only defined on sdl2.0.9 or higher
|
|
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
|
#if !SDL_VERSION_ATLEAST(2, 0, 12)
|
|
// There are also hints to toggle the individual drivers if needed.
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "0");
|
|
#endif
|
|
#endif
|
|
|
|
// Prevent SDL from adding undesired axis
|
|
#ifdef SDL_HINT_ACCELEROMETER_AS_JOYSTICK
|
|
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
|
#endif
|
|
|
|
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
|
#ifdef SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
|
#endif
|
|
#ifdef SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
|
#endif
|
|
|
|
SDL_AddEventWatch(&SDLEventWatcher, this);
|
|
|
|
initialized = true;
|
|
if (start_thread) {
|
|
poll_thread = std::thread([this] {
|
|
using namespace std::chrono_literals;
|
|
while (initialized) {
|
|
SDL_PumpEvents();
|
|
std::this_thread::sleep_for(10ms);
|
|
}
|
|
});
|
|
}
|
|
// Because the events for joystick connection happens before we have our event watcher
|
|
// added, we can just open all the joysticks right here
|
|
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
InitJoystick(i);
|
|
}
|
|
}
|
|
|
|
SDLState::~SDLState() {
|
|
using namespace Input;
|
|
UnregisterFactory<ButtonDevice>("sdl");
|
|
UnregisterFactory<AnalogDevice>("sdl");
|
|
UnregisterFactory<MotionDevice>("sdl");
|
|
UnregisterFactory<TouchDevice>("sdl");
|
|
CloseJoysticks();
|
|
SDL_DelEventWatch(&SDLEventWatcher, this);
|
|
|
|
initialized = false;
|
|
if (start_thread) {
|
|
poll_thread.join();
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
|
}
|
|
}
|
|
|
|
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event,
|
|
const bool down = false) {
|
|
Common::ParamPackage params({{"engine", "sdl"}});
|
|
if (down) {
|
|
params.Set("down", "1");
|
|
}
|
|
// is it safe to always use event.jhat.which here regardless of event type?
|
|
auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
|
|
if (!joystick)
|
|
return {};
|
|
params.Set("port", joystick->GetPort());
|
|
params.Set("guid", joystick->GetGUID());
|
|
|
|
switch (event.type) {
|
|
case SDL_CONTROLLERAXISMOTION: {
|
|
params.Set("api", "controller");
|
|
if (axis_names.contains(event.caxis.axis)) {
|
|
params.Set("name", axis_names.at(event.caxis.axis));
|
|
}
|
|
params.Set("axis", event.caxis.axis);
|
|
if (event.caxis.value > 0) {
|
|
params.Set("direction", "+");
|
|
params.Set("threshold", "0.5");
|
|
} else {
|
|
params.Set("direction", "-");
|
|
params.Set("threshold", "-0.5");
|
|
}
|
|
break;
|
|
}
|
|
case SDL_JOYAXISMOTION: {
|
|
params.Set("api", "joystick");
|
|
params.Set("axis", event.jaxis.axis);
|
|
if (event.jaxis.value > 0) {
|
|
params.Set("direction", "+");
|
|
params.Set("threshold", "0.5");
|
|
} else {
|
|
params.Set("direction", "-");
|
|
params.Set("threshold", "-0.5");
|
|
}
|
|
break;
|
|
}
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
case SDL_CONTROLLERBUTTONDOWN: {
|
|
if (button_names.contains(event.cbutton.button)) {
|
|
params.Set("name", button_names.at(event.cbutton.button));
|
|
}
|
|
params.Set("api", "controller");
|
|
params.Set("button", event.cbutton.button);
|
|
break;
|
|
}
|
|
case SDL_JOYBUTTONUP:
|
|
case SDL_JOYBUTTONDOWN: {
|
|
params.Set("api", "joystick");
|
|
params.Set("button", event.jbutton.button);
|
|
break;
|
|
}
|
|
case SDL_JOYHATMOTION: {
|
|
params.Set("port", joystick->GetPort());
|
|
params.Set("guid", joystick->GetGUID());
|
|
params.Set("hat", event.jhat.hat);
|
|
switch (event.jhat.value) {
|
|
case SDL_HAT_UP:
|
|
params.Set("direction", "up");
|
|
break;
|
|
case SDL_HAT_DOWN:
|
|
params.Set("direction", "down");
|
|
break;
|
|
case SDL_HAT_LEFT:
|
|
params.Set("direction", "left");
|
|
break;
|
|
case SDL_HAT_RIGHT:
|
|
params.Set("direction", "right");
|
|
break;
|
|
case SDL_HAT_CENTERED:
|
|
params.Set("direction", "centered");
|
|
break;
|
|
default:
|
|
return {};
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return params;
|
|
}
|
|
|
|
namespace Polling {
|
|
|
|
class SDLPoller : public InputCommon::Polling::DevicePoller {
|
|
public:
|
|
explicit SDLPoller(SDLState& state_) : state(state_) {}
|
|
|
|
void Start() override {
|
|
state.event_queue.Clear();
|
|
|
|
state.polling = true;
|
|
}
|
|
|
|
void Stop() override {
|
|
state.polling = false;
|
|
}
|
|
|
|
protected:
|
|
SDLState& state;
|
|
};
|
|
|
|
class SDLTouchpadPoller final : public SDLPoller {
|
|
public:
|
|
explicit SDLTouchpadPoller(SDLState& state_) : SDLPoller(state_) {}
|
|
|
|
Common::ParamPackage GetNextInput() override {
|
|
SDL_Event event;
|
|
Common::ParamPackage params;
|
|
while (state.event_queue.Pop(event)) {
|
|
if (event.type != SDL_CONTROLLERTOUCHPADDOWN) {
|
|
continue;
|
|
}
|
|
switch (event.type) {
|
|
case SDL_CONTROLLERTOUCHPADDOWN:
|
|
auto joystick = state.GetSDLJoystickBySDLID(event.ctouchpad.which);
|
|
params.Set("engine", "sdl");
|
|
params.Set("touchpad", event.ctouchpad.touchpad);
|
|
params.Set("port", joystick->GetPort());
|
|
params.Set("guid", joystick->GetGUID());
|
|
}
|
|
}
|
|
return params;
|
|
}
|
|
};
|
|
|
|
class SDLButtonPoller final : public SDLPoller {
|
|
public:
|
|
explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {}
|
|
|
|
Common::ParamPackage GetNextInput() override {
|
|
SDL_Event event;
|
|
while (state.event_queue.Pop(event)) {
|
|
auto axis = event.jaxis.axis;
|
|
auto id = event.jaxis.which;
|
|
auto value = event.jaxis.value;
|
|
auto timestamp = event.jaxis.timestamp;
|
|
auto button = event.jbutton.button;
|
|
bool controller = false;
|
|
switch (event.type) {
|
|
case SDL_CONTROLLERAXISMOTION: {
|
|
axis = event.caxis.axis;
|
|
value = event.caxis.value;
|
|
timestamp = event.caxis.timestamp;
|
|
value = event.caxis.value;
|
|
controller = true;
|
|
[[fallthrough]];
|
|
}
|
|
case SDL_JOYAXISMOTION: {
|
|
// if a button has been pressed down within 50ms of this axis movement,
|
|
// assume they are actually the same thing and skip this axis
|
|
if (buttonDownTimestamp &&
|
|
((timestamp >= buttonDownTimestamp && timestamp - buttonDownTimestamp <= 50) ||
|
|
(timestamp < buttonDownTimestamp && buttonDownTimestamp - timestamp <= 50))) {
|
|
axis_skip[id][axis] = true;
|
|
break;
|
|
}
|
|
|
|
// skipping this axis
|
|
if (axis_skip[id][axis])
|
|
break;
|
|
if (!axis_memory.count(id) || !axis_memory[id].count(axis)) {
|
|
// starting a new movement.
|
|
axisStartTimestamps[id][axis] = event.jaxis.timestamp;
|
|
axis_event_count[id][axis] = 1;
|
|
if (IsAxisAtExtreme(value)) {
|
|
// a single event with a value right at the extreme.
|
|
// Assume this is a digital "axis" and send the down
|
|
// signal with center set to 0.
|
|
if (controller) {
|
|
event.caxis.value = std::copysign(32767, value);
|
|
} else {
|
|
event.jaxis.value = std::copysign(32767, value);
|
|
}
|
|
axis_center_value[id][axis] = 0;
|
|
return SDLEventToButtonParamPackage(state, event, true);
|
|
}
|
|
// otherwise, this is our first event, identify the center
|
|
if (value < -28000)
|
|
axis_center_value[id][axis] = -32768;
|
|
else if (value > 28000)
|
|
axis_center_value[id][axis] = 32767;
|
|
else
|
|
axis_center_value[id][axis] = 0;
|
|
|
|
axis_memory[id][axis] = axis_center_value[id][axis];
|
|
break;
|
|
} else {
|
|
axis_event_count[id][axis]++;
|
|
// only two events, second one at center, means this is a digital release
|
|
if (axis_event_count[id][axis] == 2 && IsAxisAtCenter(value, id, axis) &&
|
|
IsAxisAtExtreme(axis_memory[id][axis])) {
|
|
// send the up signal for this digital axis, and clear.
|
|
axis_event_count[id][axis] = 0;
|
|
axis_memory[id][axis] = 0;
|
|
return SDLEventToButtonParamPackage(state, event, false);
|
|
}
|
|
if (IsAxisAtCenter(value, id, axis) &&
|
|
IsAxisPastThreshold(axis_memory[id][axis], id, axis)) {
|
|
// returned to center, send the up signal
|
|
if (controller) {
|
|
event.caxis.value = static_cast<Sint16>(std::copysign(
|
|
32767, axis_memory[id][axis] - axis_center_value[id][axis]));
|
|
} else {
|
|
event.jaxis.value = static_cast<Sint16>(std::copysign(
|
|
32767, axis_memory[id][axis] - axis_center_value[id][axis]));
|
|
}
|
|
axis_memory[id][axis] = 0;
|
|
axis_event_count[id][axis] = 0;
|
|
return SDLEventToButtonParamPackage(state, event, false);
|
|
} else if (IsAxisAtCenter(axis_memory[id][axis], id, axis) &&
|
|
IsAxisPastThreshold(event.jaxis.value, id, axis)) {
|
|
if (controller) {
|
|
event.caxis.value = static_cast<Sint16>(
|
|
std::copysign(32767, value - axis_center_value[id][axis]));
|
|
axis_memory[id][axis] = event.caxis.value;
|
|
} else {
|
|
event.jaxis.value = static_cast<Sint16>(
|
|
std::copysign(32767, value - axis_center_value[id][axis]));
|
|
axis_memory[id][axis] = event.jaxis.value;
|
|
}
|
|
return SDLEventToButtonParamPackage(state, event, true);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SDL_CONTROLLERBUTTONDOWN: {
|
|
buttonDownTimestamp = event.cbutton.timestamp;
|
|
return SDLEventToButtonParamPackage(state, event, true);
|
|
}
|
|
case SDL_JOYBUTTONDOWN: {
|
|
buttonDownTimestamp = event.jbutton.timestamp;
|
|
return SDLEventToButtonParamPackage(state, event, true);
|
|
break;
|
|
}
|
|
case SDL_CONTROLLERBUTTONUP: {
|
|
return SDLEventToButtonParamPackage(state, event, false);
|
|
break;
|
|
}
|
|
case SDL_JOYBUTTONUP: {
|
|
return SDLEventToButtonParamPackage(state, event, false);
|
|
break;
|
|
}
|
|
case SDL_JOYHATMOTION: {
|
|
return SDLEventToButtonParamPackage(state, event,
|
|
event.jhat.value != SDL_HAT_CENTERED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
private:
|
|
bool IsAxisAtCenter(int16_t value, SDL_JoystickID id, uint8_t axis) {
|
|
return std::abs(value - axis_center_value[id][axis]) < 367;
|
|
}
|
|
|
|
bool IsAxisPastThreshold(int16_t value, SDL_JoystickID id, uint8_t axis) {
|
|
return std::abs(value - axis_center_value[id][axis]) > 32767 / 2;
|
|
}
|
|
|
|
bool IsAxisAtExtreme(int16_t value) {
|
|
return std::abs(value) > 32766;
|
|
}
|
|
|
|
/** Holds the first received value for the axis. Used to
|
|
* identify situations where "released" is -32768 (some triggers)
|
|
*/
|
|
std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_center_value;
|
|
std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_memory;
|
|
std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, uint32_t>> axis_event_count;
|
|
std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, bool>> axis_skip;
|
|
int buttonDownTimestamp = 0;
|
|
std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int>> axisStartTimestamps;
|
|
};
|
|
|
|
class SDLAnalogPoller final : public SDLPoller {
|
|
public:
|
|
explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
|
|
|
|
void Start() override {
|
|
SDLPoller::Start();
|
|
|
|
// Reset stored axes
|
|
analog_xaxis = -1;
|
|
analog_yaxis = -1;
|
|
analog_axes_joystick = -1;
|
|
}
|
|
|
|
Common::ParamPackage GetNextInput() override {
|
|
SDL_Event event{};
|
|
SDL_JoystickID which = -1;
|
|
while (state.event_queue.Pop(event)) {
|
|
if ((event.type != SDL_JOYAXISMOTION && event.type != SDL_CONTROLLERAXISMOTION)) {
|
|
continue;
|
|
}
|
|
which = event.type == SDL_JOYAXISMOTION ? event.jaxis.which : event.caxis.which;
|
|
auto value = event.type == SDL_JOYAXISMOTION ? event.jaxis.value : event.caxis.value;
|
|
|
|
if (std::abs(value / 32767.0) < 0.5)
|
|
continue;
|
|
// An analog device needs two axes, so we need to store the axis for later and wait
|
|
// for a second SDL event. The axes also must be from the same joystick.
|
|
int axis = event.type == SDL_JOYAXISMOTION ? event.jaxis.axis : event.caxis.axis;
|
|
|
|
if (analog_xaxis == -1) {
|
|
analog_xaxis = axis;
|
|
analog_axes_joystick = which;
|
|
} else if (analog_yaxis == -1 && analog_xaxis != axis &&
|
|
analog_axes_joystick == which) {
|
|
analog_yaxis = axis;
|
|
}
|
|
}
|
|
Common::ParamPackage params;
|
|
if (which != -1 && analog_xaxis != -1 && analog_yaxis != -1) {
|
|
auto joystick = state.GetSDLJoystickBySDLID(which);
|
|
params.Set("engine", "sdl");
|
|
params.Set("port", joystick->GetPort());
|
|
params.Set("guid", joystick->GetGUID());
|
|
params.Set("axis_x", analog_xaxis);
|
|
params.Set("axis_y", analog_yaxis);
|
|
if (event.type == SDL_JOYAXISMOTION) {
|
|
params.Set("api", "joystick");
|
|
} else {
|
|
params.Set("api", "controller");
|
|
params.Set("name_x", axis_names.at(analog_xaxis));
|
|
params.Set("name_y", axis_names.at(analog_yaxis));
|
|
}
|
|
analog_xaxis = -1;
|
|
analog_yaxis = -1;
|
|
analog_axes_joystick = -1;
|
|
return params;
|
|
}
|
|
return params;
|
|
}
|
|
|
|
private:
|
|
int analog_xaxis = -1;
|
|
int analog_yaxis = -1;
|
|
SDL_JoystickID analog_axes_joystick = -1;
|
|
};
|
|
} // namespace Polling
|
|
|
|
SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
|
|
Pollers pollers;
|
|
|
|
switch (type) {
|
|
case InputCommon::Polling::DeviceType::Analog:
|
|
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
|
|
break;
|
|
case InputCommon::Polling::DeviceType::Button:
|
|
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
|
|
break;
|
|
case InputCommon::Polling::DeviceType::Touchpad:
|
|
pollers.emplace_back(std::make_unique<Polling::SDLTouchpadPoller>(*this));
|
|
break;
|
|
}
|
|
|
|
return pollers;
|
|
}
|
|
|
|
} // namespace SDL
|
|
} // namespace InputCommon
|