mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2026-06-06 07:55:05 -06:00
Most applications call AcquireRight before calling RegisterInterruptRelayQueue so we can't assign the thread id there. This fixes the bug with LLE applets not launching properly. |
||
|---|---|---|
| .. | ||
| gsp_gpu.cpp | ||
| gsp_gpu.h | ||
| gsp.cpp | ||
| gsp.h | ||