mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2026-04-21 19:01:34 -06:00
* Enable the SecondScreenPresentation class * Update everything to enable second screen on android under GL and Vulkan. Still some issues! * Some attempts to enable surface changes * OpenGL is working on surface change, vulkan still no * release surfaces (also fixed vulkan?) * added and enabled layout setting * resolve merge conflict * rearrange switch cases to satisfy linux compiler * openGL is working! * several vk changes to try to fix crashes * maybe vulkan is working? * removing unnecessary code attempts * Simplified secondscreen for better performance * vk_platform.cpp: Fixed build failure caused by bad rebase * vk_present_window.h: Removed stray newline * Applied clang-format * bug fix for odin 2 * Applied clang-format * Updated license headers * Moved SecondScreen class to org.citra.citra_emu.display * Various formatting and readability improvements * Added brackets where previously absent for readability * Additional readability improvement * RendererVulkan::NotifySurfaceChanged: Simplified condition checking * change all references to "secondary screen" to "secondary display" to limit confusion with top screen / bottom screen * rename main_window to main_present_window and second_window to secondary_present_window * Reverted accidentally downgraded compatibility list submodule * Removed unnecessary log message * Applied clang-format * Added a description to the Secondary Display Screen Layout setting * Added `_ptr` suffix to `secondary_present_window` This distinguishes it as a pointer, as `main_present_window` isn't a pointer, so there could be confusion on whether to use `.` or `->` --------- Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
119 lines
3.4 KiB
C++
119 lines
3.4 KiB
C++
// Copyright Citra Emulator Project / Azahar Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "common/common_types.h"
|
|
#include "core/frontend/framebuffer_layout.h"
|
|
#include "video_core/rasterizer_interface.h"
|
|
|
|
namespace Frontend {
|
|
class EmuWindow;
|
|
}
|
|
|
|
namespace Core {
|
|
class System;
|
|
}
|
|
|
|
namespace VideoCore {
|
|
|
|
enum class ScreenId : u32 {
|
|
TopLeft,
|
|
TopRight,
|
|
Bottom,
|
|
};
|
|
|
|
struct RendererSettings {
|
|
// Screenshot
|
|
std::atomic_bool screenshot_requested{false};
|
|
void* screenshot_bits{};
|
|
std::function<void(bool)> screenshot_complete_callback;
|
|
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
|
// Renderer
|
|
std::atomic_bool bg_color_update_requested{false};
|
|
std::atomic_bool shader_update_requested{false};
|
|
};
|
|
|
|
class RendererBase : NonCopyable {
|
|
public:
|
|
explicit RendererBase(Core::System& system, Frontend::EmuWindow& window,
|
|
Frontend::EmuWindow* secondary_window);
|
|
virtual ~RendererBase();
|
|
|
|
/// Returns the rasterizer owned by the renderer
|
|
virtual VideoCore::RasterizerInterface* Rasterizer() = 0;
|
|
|
|
/// Finalize rendering the guest frame and draw into the presentation texture
|
|
virtual void SwapBuffers() = 0;
|
|
|
|
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
|
|
/// specific implementation)
|
|
virtual void TryPresent(int timeout_ms, bool is_secondary) = 0;
|
|
virtual void TryPresent(int timeout_ms) {
|
|
TryPresent(timeout_ms, false);
|
|
}
|
|
|
|
/// Prepares for video dumping (e.g. create necessary buffers, etc)
|
|
virtual void PrepareVideoDumping() {}
|
|
|
|
/// Cleans up after video dumping is ended
|
|
virtual void CleanupVideoDumping() {}
|
|
|
|
/// This is called to notify the rendering backend of a surface change
|
|
// if second == true then it is the second screen
|
|
virtual void NotifySurfaceChanged(bool second) {}
|
|
|
|
/// Returns the resolution scale factor relative to the native 3DS screen resolution
|
|
u32 GetResolutionScaleFactor();
|
|
|
|
/// Updates the framebuffer layout of the contained render window handle.
|
|
void UpdateCurrentFramebufferLayout(bool is_portrait_mode = {});
|
|
|
|
/// Ends the current frame
|
|
void EndFrame();
|
|
|
|
f32 GetCurrentFPS() const {
|
|
return current_fps;
|
|
}
|
|
|
|
s32 GetCurrentFrame() const {
|
|
return current_frame;
|
|
}
|
|
|
|
Frontend::EmuWindow& GetRenderWindow() {
|
|
return render_window;
|
|
}
|
|
|
|
const Frontend::EmuWindow& GetRenderWindow() const {
|
|
return render_window;
|
|
}
|
|
|
|
[[nodiscard]] RendererSettings& Settings() {
|
|
return settings;
|
|
}
|
|
|
|
[[nodiscard]] const RendererSettings& Settings() const {
|
|
return settings;
|
|
}
|
|
|
|
/// Returns true if a screenshot is being processed
|
|
[[nodiscard]] bool IsScreenshotPending() const;
|
|
|
|
/// Request a screenshot of the next frame
|
|
void RequestScreenshot(void* data, std::function<void(bool)> callback,
|
|
const Layout::FramebufferLayout& layout);
|
|
|
|
protected:
|
|
Core::System& system;
|
|
RendererSettings settings;
|
|
Frontend::EmuWindow& render_window; /// Reference to the render window handle.
|
|
Frontend::EmuWindow* secondary_window; /// Reference to the secondary render window handle.
|
|
|
|
protected:
|
|
f32 current_fps = 0.0f; /// Current framerate, should be set by the renderer
|
|
s32 current_frame = 0; /// Current frame, should be set by the renderer
|
|
};
|
|
|
|
} // namespace VideoCore
|