Lime3DS/src/video_core/renderer_base.h
David Griswold aca8b45664
android: Implement secondary display support (#617)
* Enable the SecondScreenPresentation class

* Update everything to enable second screen on android under GL and Vulkan. Still some issues!

* Some attempts to enable surface changes

* OpenGL is working on surface change, vulkan still no

* release surfaces (also fixed vulkan?)

* added and enabled layout setting

* resolve merge conflict

* rearrange switch cases to satisfy linux compiler

* openGL is working!

* several vk changes to try to fix crashes

* maybe vulkan is working?

* removing unnecessary code attempts

* Simplified secondscreen for better performance

* vk_platform.cpp: Fixed build failure caused by bad rebase

* vk_present_window.h: Removed stray newline

* Applied clang-format

* bug fix for odin 2

* Applied clang-format

* Updated license headers

* Moved SecondScreen class to org.citra.citra_emu.display

* Various formatting and readability improvements

* Added brackets where previously absent for readability

* Additional readability improvement

* RendererVulkan::NotifySurfaceChanged: Simplified condition checking

* change all references to "secondary screen" to "secondary display" to limit confusion with top screen / bottom screen

* rename main_window to main_present_window and second_window to secondary_present_window

* Reverted accidentally downgraded compatibility list submodule

* Removed unnecessary log message

* Applied clang-format

* Added a description to the Secondary Display Screen Layout setting

* Added `_ptr` suffix to `secondary_present_window`

This distinguishes it as a pointer, as `main_present_window` isn't a pointer, so there could be confusion on whether to use `.` or `->`

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-08-08 21:41:52 +01:00

119 lines
3.4 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/frontend/framebuffer_layout.h"
#include "video_core/rasterizer_interface.h"
namespace Frontend {
class EmuWindow;
}
namespace Core {
class System;
}
namespace VideoCore {
enum class ScreenId : u32 {
TopLeft,
TopRight,
Bottom,
};
struct RendererSettings {
// Screenshot
std::atomic_bool screenshot_requested{false};
void* screenshot_bits{};
std::function<void(bool)> screenshot_complete_callback;
Layout::FramebufferLayout screenshot_framebuffer_layout;
// Renderer
std::atomic_bool bg_color_update_requested{false};
std::atomic_bool shader_update_requested{false};
};
class RendererBase : NonCopyable {
public:
explicit RendererBase(Core::System& system, Frontend::EmuWindow& window,
Frontend::EmuWindow* secondary_window);
virtual ~RendererBase();
/// Returns the rasterizer owned by the renderer
virtual VideoCore::RasterizerInterface* Rasterizer() = 0;
/// Finalize rendering the guest frame and draw into the presentation texture
virtual void SwapBuffers() = 0;
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
/// specific implementation)
virtual void TryPresent(int timeout_ms, bool is_secondary) = 0;
virtual void TryPresent(int timeout_ms) {
TryPresent(timeout_ms, false);
}
/// Prepares for video dumping (e.g. create necessary buffers, etc)
virtual void PrepareVideoDumping() {}
/// Cleans up after video dumping is ended
virtual void CleanupVideoDumping() {}
/// This is called to notify the rendering backend of a surface change
// if second == true then it is the second screen
virtual void NotifySurfaceChanged(bool second) {}
/// Returns the resolution scale factor relative to the native 3DS screen resolution
u32 GetResolutionScaleFactor();
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout(bool is_portrait_mode = {});
/// Ends the current frame
void EndFrame();
f32 GetCurrentFPS() const {
return current_fps;
}
s32 GetCurrentFrame() const {
return current_frame;
}
Frontend::EmuWindow& GetRenderWindow() {
return render_window;
}
const Frontend::EmuWindow& GetRenderWindow() const {
return render_window;
}
[[nodiscard]] RendererSettings& Settings() {
return settings;
}
[[nodiscard]] const RendererSettings& Settings() const {
return settings;
}
/// Returns true if a screenshot is being processed
[[nodiscard]] bool IsScreenshotPending() const;
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout);
protected:
Core::System& system;
RendererSettings settings;
Frontend::EmuWindow& render_window; /// Reference to the render window handle.
Frontend::EmuWindow* secondary_window; /// Reference to the secondary render window handle.
protected:
f32 current_fps = 0.0f; /// Current framerate, should be set by the renderer
s32 current_frame = 0; /// Current frame, should be set by the renderer
};
} // namespace VideoCore