mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2026-04-25 04:05:24 -06:00
91 lines
3.3 KiB
C++
91 lines
3.3 KiB
C++
// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstdlib>
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#include <memory>
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#include <string>
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <fmt/format.h>
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#include "citra/emu_window/emu_window_sdl2_vk.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "core/frontend/emu_window.h"
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class DummyContext : public Frontend::GraphicsContext {};
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system, is_secondary} {
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const std::string window_title = fmt::format("Lime {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(),
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SDL_WINDOWPOS_UNDEFINED, // x position
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SDL_WINDOWPOS_UNDEFINED, // y position
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Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_SysWMinfo wm;
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SDL_VERSION(&wm.version);
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if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
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LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
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std::exit(EXIT_FAILURE);
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}
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if (fullscreen) {
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Fullscreen();
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SDL_ShowCursor(false);
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}
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switch (wm.subsystem) {
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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window_info.type = Frontend::WindowSystemType::Windows;
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window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11
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case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
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window_info.type = Frontend::WindowSystemType::X11;
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window_info.display_connection = wm.info.x11.display;
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window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_WAYLAND
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case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
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window_info.type = Frontend::WindowSystemType::Wayland;
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window_info.display_connection = wm.info.wl.display;
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window_info.render_surface = wm.info.wl.surface;
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_COCOA
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case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
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window_info.type = Frontend::WindowSystemType::MacOS;
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window_info.render_surface = SDL_Metal_GetLayer(SDL_Metal_CreateView(render_window));
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_ANDROID
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case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID:
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window_info.type = Frontend::WindowSystemType::Android;
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window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window);
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break;
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#endif
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default:
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LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
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std::exit(EXIT_FAILURE);
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break;
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}
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render_window_id = SDL_GetWindowID(render_window);
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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}
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EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
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std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
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return std::make_unique<DummyContext>();
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}
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