fix: JoyCon input mapping

This commit is contained in:
Maki 2025-11-23 16:20:06 -05:00
parent 39f55b2af3
commit 467707cf7e

View File

@ -24,30 +24,33 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _leftButtonsDriverMapping = new()
{
{GamepadButtonInputId.LeftStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.Minus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.LeftShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
{GamepadButtonInputId.LeftTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
{GamepadButtonInputId.SingleRightTrigger0, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
{GamepadButtonInputId.SingleLeftTrigger0, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_DPAD_UP},
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_DPAD_DOWN},
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_DPAD_LEFT},
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
{GamepadButtonInputId.Minus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_BACK},
{GamepadButtonInputId.LeftShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
{GamepadButtonInputId.LeftTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_INVALID},
{GamepadButtonInputId.SingleRightTrigger0, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
{GamepadButtonInputId.SingleLeftTrigger0, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
};
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.RightStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_STICK},
{GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.Plus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.RightShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
{GamepadButtonInputId.RightTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
{GamepadButtonInputId.SingleRightTrigger1, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
{GamepadButtonInputId.SingleLeftTrigger1, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_SHOULDER}
{GamepadButtonInputId.RightShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
{GamepadButtonInputId.RightTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_INVALID},
{GamepadButtonInputId.SingleRightTrigger1, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
{GamepadButtonInputId.SingleLeftTrigger1, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1}
};
private const string LeftMapping = "050067007e0500000620000001800000,Nintendo Switch Joy-Con (L),back:b5,dpdown:b8,dpleft:b9,dpright:b10,dpup:b7,leftshoulder:b1,leftstick:b6,lefttrigger:b3,leftx:a1,lefty:a0,misc1:b0,paddle2:b2,paddle4:b4,";
private const string RightMapping = "05006ea07e0500000720000001800000,Nintendo Switch Joy-Con (R),a:b0,b:b1,guide:b9,paddle1:b6,paddle3:b4,rightshoulder:b5,rightstick:b10,righttrigger:b7,leftx:a1,lefty:a0,start:b8,x:b3,y:b2,";
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _buttonsDriverMapping;
private readonly Lock _userMappingLock = new();
@ -104,12 +107,18 @@ namespace Ryujinx.Input.SDL3
{
_buttonsDriverMapping = _leftButtonsDriverMapping;
_joyConType = JoyConType.Left;
if (SDL_AddGamepadMapping(LeftMapping) == -1) {
Logger.Error?.Print(LogClass.Hid, $"Could not set SDL input map for {Name}");
}
break;
}
case RightName:
{
_buttonsDriverMapping = _rightButtonsDriverMapping;
_joyConType = JoyConType.Right;
if (SDL_AddGamepadMapping(RightMapping) == -1) {
Logger.Error?.Print(LogClass.Hid, $"Could not set SDL input map for {Name}");
}
break;
}
}
@ -152,9 +161,11 @@ namespace Ryujinx.Input.SDL3
Dispose(true);
}
private float _triggerThreshold;
public void SetTriggerThreshold(float triggerThreshold)
{
_triggerThreshold = triggerThreshold;
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
@ -350,8 +361,8 @@ namespace Ryujinx.Input.SDL3
(short stickX, short stickY) = GetStickXY();
float resultX = ConvertRawStickValue(stickX);
float resultY = -ConvertRawStickValue(stickY);
float resultX = -ConvertRawStickValue(stickX);
float resultY = ConvertRawStickValue(stickY);
if (HasConfiguration)
{
@ -376,8 +387,8 @@ namespace Ryujinx.Input.SDL3
return inputId switch
{
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, resultX),
StickInputId.Right when _joyConType == JoyConType.Right => (resultY, resultX),
_ => (0.0f, 0.0f)
};
}
@ -391,6 +402,14 @@ namespace Ryujinx.Input.SDL3
public bool IsPressed(GamepadButtonInputId inputId)
{
switch (inputId)
{
case GamepadButtonInputId.LeftTrigger:
return ConvertRawStickValue(SDL_GetGamepadAxis(_gamepadHandle, SDL_GamepadAxis.SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) > _triggerThreshold;
case GamepadButtonInputId.RightTrigger:
return ConvertRawStickValue(SDL_GetGamepadAxis(_gamepadHandle, SDL_GamepadAxis.SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) > _triggerThreshold;
}
if (!_buttonsDriverMapping.TryGetValue(inputId, out SDL_GamepadButton button))
{
return false;