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add back the SDL2 enum for back compatibility so existing configs are not entirely reset upon loading the version with SDL3
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@ -8,6 +8,7 @@ namespace Ryujinx.Common.Configuration.Hid
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{
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Invalid,
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WindowKeyboard,
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GamepadSDL2, //backcompat
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GamepadSDL3,
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}
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}
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@ -58,7 +58,7 @@ namespace Ryujinx.Common.Configuration.Hid
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return backendType switch
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{
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InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardKeyboardInputConfig),
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InputBackendType.GamepadSDL3 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig),
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InputBackendType.GamepadSDL2 or InputBackendType.GamepadSDL3 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig),
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_ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
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};
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}
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@ -70,7 +70,7 @@ namespace Ryujinx.Common.Configuration.Hid
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case InputBackendType.WindowKeyboard:
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JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, _serializerContext.StandardKeyboardInputConfig);
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break;
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case InputBackendType.GamepadSDL3:
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case InputBackendType.GamepadSDL2 or InputBackendType.GamepadSDL3:
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JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, _serializerContext.StandardControllerInputConfig);
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break;
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default:
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