Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
Buffer
CounterEvent
Program
Renderer
Sampler
Texture
Window
BarrierCommand.cs
BeginTransformFeedbackCommand.cs
ClearBufferCommand.cs
ClearRenderTargetColorCommand.cs
ClearRenderTargetDepthStencilCommand.cs
CommandBufferBarrierCommand.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
CopyBufferCommand.cs
DispatchComputeCommand.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
DrawCommand.cs
DrawIndexedCommand.cs
DrawTextureCommand.cs
EndHostConditionalRenderingCommand.cs
EndTransformFeedbackCommand.cs
IGALCommand.cs
MultiDrawIndexedIndirectCountCommand.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
MultiDrawIndirectCountCommand.cs
SetAlphaTestCommand.cs
SetBlendStateCommand.cs
SetDepthBiasCommand.cs
SetDepthClampCommand.cs
SetDepthModeCommand.cs
SetDepthTestCommand.cs
SetFaceCullingCommand.cs
SetFrontFaceCommand.cs
SetImageCommand.cs
SetIndexBufferCommand.cs
SetLineParametersCommand.cs
SetLogicOpStateCommand.cs
SetMultisampleStateCommand.cs
SetPatchParametersCommand.cs
SetPointParametersCommand.cs
SetPolygonModeCommand.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
SetPrimitiveRestartCommand.cs
SetPrimitiveTopologyCommand.cs
SetProgramCommand.cs
SetRasterizerDiscardCommand.cs
SetRenderTargetColorMasksCommand.cs
SetRenderTargetScaleCommand.cs
SetRenderTargetsCommand.cs
SetSamplerCommand.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SetScissorCommand.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SetStencilTestCommand.cs
SetStorageBuffersCommand.cs
SetTextureCommand.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SetTransformFeedbackBuffersCommand.cs
SetUniformBuffersCommand.cs
SetUserClipDistanceCommand.cs
SetVertexAttribsCommand.cs
SetVertexBuffersCommand.cs
SetViewportsCommand.cs
TextureBarrierCommand.cs
TextureBarrierTiledCommand.cs
TryHostConditionalRenderingCommand.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
TryHostConditionalRenderingFlushCommand.cs
UpdateRenderScaleCommand.cs