* Add FaceAttr (0x3fc) input attribute in GLSL * Implement unmanaged case in EmitTex * Add ConstantColor for 0xC001 (G80) from PR #145 |
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|---|---|---|
| .. | ||
| OpenGL | ||
| Shader | ||
| Texture | ||
| EmbeddedResource.cs | ||
| GalBlendEquation.cs | ||
| GalBlendFactor.cs | ||
| GalClearBufferFlags.cs | ||
| GalColorF.cs | ||
| GalComparisonOp.cs | ||
| GalIndexFormat.cs | ||
| GalPrimitiveType.cs | ||
| GalShaderType.cs | ||
| GalTexture.cs | ||
| GalTextureFilter.cs | ||
| GalTextureFormat.cs | ||
| GalTextureMipFilter.cs | ||
| GalTextureSampler.cs | ||
| GalTextureSource.cs | ||
| GalTextureWrap.cs | ||
| GalVertexAttrib.cs | ||
| GalVertexAttribSize.cs | ||
| GalVertexAttribType.cs | ||
| IGalBlend.cs | ||
| IGalFrameBuffer.cs | ||
| IGalMemory.cs | ||
| IGalRasterizer.cs | ||
| IGalRenderer.cs | ||
| IGalShader.cs | ||
| IGalTexture.cs | ||
| ShaderDeclInfo.cs | ||
| ShaderException.cs | ||