Ryujinx/Ryujinx.Graphics.Vulkan
..
Queries
Shaders
Auto.cs
AutoFlushCounter.cs
BackgroundResources.cs
BitMap.cs
BufferHolder.cs
BufferManager.cs
BufferState.cs
BufferUsageBitmap.cs
CacheByRange.cs
CommandBufferPool.cs
CommandBufferScoped.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs
FormatConverter.cs
FormatTable.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FramebufferParams.cs
HardwareCapabilities.cs
HashTableSlim.cs
HelperShader.cs
IdList.cs
IndexBufferPattern.cs
IndexBufferState.cs
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
MultiFenceHolder.cs
NativeArray.cs
PersistentFlushBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineBase.cs
PipelineConverter.cs
PipelineDynamicState.cs
PipelineFull.cs
PipelineHelperShader.cs
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
PipelineState.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
PipelineUid.cs
Ryujinx.Graphics.Vulkan.csproj
SamplerHolder.cs
SemaphoreHolder.cs
Shader.cs
ShaderCollection.cs
SpecInfo.cs
StagingBuffer.cs
SyncManager.cs
TextureBuffer.cs
TextureCopy.cs
TextureStorage.cs
TextureView.cs
Vendor.cs
VertexBufferState.cs
VulkanConfiguration.cs
VulkanException.cs
VulkanInitialization.cs
VulkanRenderer.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
Window.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
WindowBase.cs