it crashes to missing services but gets no further with ignore missing services hangs on a black screen ```00:00:03.223 |E| HLE.OsThread.47 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.ICommonStateGetter: 130 Guest Stack Trace: Process: Service, PID: 128 Thread ID: 47 Raw Request Data: 00000000 01 00 10 00 05 00 00 00 00 00 00 00 00 00 00 00 ················ 00000010 53 46 43 49 01 00 00 00 82 00 00 00 00 00 00 00 SFCI··········· 00000020 00 00 00 00 00 00 00 00 ········ at Ryujinx.HLE.HOS.Services.IpcService.CallCmifMethod(ServiceCtx context) in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Services/IpcService.cs:line 184 at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Services/ServerBase.cs:line 373 at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Services/ServerBase.cs:line 255 at Ryujinx.HLE.HOS.Services.ServerBase.Main() in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Services/ServerBase.cs:line 173 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs:line 1296 at System.Threading.Thread.StartCallback()00:00:03.223 |E| HLE.OsThread.47 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.ICommonStateGetter: 130 Guest Stack Trace: Process: Service, PID: 128 Thread ID: 47 Raw Request Data: 00000000 01 00 10 00 05 00 00 00 00 00 00 00 00 00 00 00 ················ 00000010 53 46 43 49 01 00 00 00 82 00 00 00 00 00 00 00 SFCI··········· 00000020 00 00 00 00 00 00 00 00 ········ at Ryujinx.HLE.HOS.Services.IpcService.CallCmifMethod(ServiceCtx context) in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Services/IpcService.cs:line 184 at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Services/ServerBase.cs:line 373 at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Services/ServerBase.cs:line 255 at Ryujinx.HLE.HOS.Services.ServerBase.Main() in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Services/ServerBase.cs:line 173 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in /home/runner/work/src/src/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs:line 1296 at System.Threading.Thread.StartCallback()``` |
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| .. | ||
| coding-guidelines | ||
| workflow | ||
| compatibility.csv | ||
| README.md | ||
| shell.png | ||
Documents Index
This repo includes several documents that explain both high-level and low-level concepts about Ryujinx and its functions. These are very useful for contributors, to get context that can be very difficult to acquire from just reading code.
Intro to Ryujinx
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
- The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions.
- The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
- Audio output is entirely supported via C# wrappers for SDL3, with OpenAL & libsoundio as fallbacks.
Getting Started
Contributing (Building, testing, benchmarking, profiling, etc.)
If you want to contribute a code change to this repo, start here.
Coding Guidelines
Project Docs
To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.