GameINI: Misc updates

Mostly consisting of disabling dual core on titles with critical issues.
This commit is contained in:
Martino Fontana 2025-11-23 18:24:24 +01:00
parent aeac5f1a58
commit 0f1ecf41f9
6 changed files with 21 additions and 3 deletions

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@ -1,7 +1,8 @@
# GL5E4F - Lego GameCube
# GL5X4F, GL5E4F, GL5P4F - Lego Star Wars: The Video Game
[Core]
# Values set here will override the main Dolphin settings.
# Avoid crash when using the "Continue Story" option at the end of a level.
CPUThread = False
[OnFrame]
# Add memory patches to be applied every frame here.

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@ -1,4 +1,4 @@
# GL7E64, GL7P64 - StarWars Lego 2
# GL7E64, GL7P64 - Lego Star Wars II: The Original Trilogy
[Core]
# Values set here will override the main Dolphin settings.

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@ -10,3 +10,8 @@ CPUThread = False
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
# Fixes shadows at higher resolution.
# Option has no effect at 1x IR, so no reason not to enable.
VertexRounding = True

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@ -2,6 +2,8 @@
[Core]
# Values set here will override the main Dolphin settings.
# Avoid crashes.
CPUThread = False
MemoryCardSize = 2
[OnFrame]

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@ -0,0 +1,5 @@
# RL6E69 - Nerf N-Strike Elite
[Core]
# Avoid startup hang.
CPUThread = False

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@ -0,0 +1,5 @@
# SAHE69 - Hasbro Family Game Night: Fun Pack
[Core]
# Avoid opcode errors, which leave this title stuck on a black screen.
CPUThread = False