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GameINI: Misc updates
Mostly consisting of disabling dual core on titles with critical issues.
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@ -1,7 +1,8 @@
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# GL5E4F - Lego GameCube
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# GL5X4F, GL5E4F, GL5P4F - Lego Star Wars: The Video Game
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[Core]
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# Values set here will override the main Dolphin settings.
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# Avoid crash when using the "Continue Story" option at the end of a level.
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CPUThread = False
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[OnFrame]
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# Add memory patches to be applied every frame here.
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@ -1,4 +1,4 @@
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# GL7E64, GL7P64 - StarWars Lego 2
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# GL7E64, GL7P64 - Lego Star Wars II: The Original Trilogy
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[Core]
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# Values set here will override the main Dolphin settings.
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@ -10,3 +10,8 @@ CPUThread = False
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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# Fixes shadows at higher resolution.
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# Option has no effect at 1x IR, so no reason not to enable.
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VertexRounding = True
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@ -2,6 +2,8 @@
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[Core]
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# Values set here will override the main Dolphin settings.
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# Avoid crashes.
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CPUThread = False
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MemoryCardSize = 2
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[OnFrame]
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5
Data/Sys/GameSettings/RL6E69.ini
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5
Data/Sys/GameSettings/RL6E69.ini
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# RL6E69 - Nerf N-Strike Elite
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[Core]
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# Avoid startup hang.
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CPUThread = False
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5
Data/Sys/GameSettings/SAHE69.ini
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5
Data/Sys/GameSettings/SAHE69.ini
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# SAHE69 - Hasbro Family Game Night: Fun Pack
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[Core]
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# Avoid opcode errors, which leave this title stuck on a black screen.
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CPUThread = False
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