CoreTiming: Add "Rush Frame Presentation" setting to throttle only once after each presentation for lower input latency.

This commit is contained in:
Jordan Woyak 2025-10-27 18:18:38 -05:00
parent 8495e01668
commit 16260040e0
6 changed files with 57 additions and 3 deletions

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@ -47,6 +47,8 @@ const Info<bool> MAIN_DSP_HLE{{System::Main, "Core", "DSPHLE"}, true};
const Info<int> MAIN_MAX_FALLBACK{{System::Main, "Core", "MaxFallback"}, 100};
const Info<int> MAIN_TIMING_VARIANCE{{System::Main, "Core", "TimingVariance"}, 40};
const Info<bool> MAIN_CORRECT_TIME_DRIFT{{System::Main, "Core", "CorrectTimeDrift"}, false};
const Info<bool> MAIN_RUSH_FRAME_PRESENTATION{{System::Main, "Core", "RushFramePresentation"},
false};
#if defined(ANDROID)
// Currently enabled by default on Android because the performance boost is really needed.
constexpr bool DEFAULT_CPU_THREAD = true;

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@ -65,6 +65,7 @@ extern const Info<bool> MAIN_DSP_HLE;
extern const Info<int> MAIN_MAX_FALLBACK;
extern const Info<int> MAIN_TIMING_VARIANCE;
extern const Info<bool> MAIN_CORRECT_TIME_DRIFT;
extern const Info<bool> MAIN_RUSH_FRAME_PRESENTATION;
extern const Info<bool> MAIN_CPU_THREAD;
extern const Info<bool> MAIN_SYNC_ON_SKIP_IDLE;
extern const Info<std::string> MAIN_DEFAULT_ISO;

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@ -29,6 +29,7 @@
#include "VideoCommon/PerformanceMetrics.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoEvents.h"
namespace CoreTiming
{
@ -113,6 +114,11 @@ void CoreTimingManager::Init()
ResetThrottle(GetTicks());
}
});
m_throttled_after_presentation = false;
m_frame_hook = m_system.GetVideoEvents().after_present_event.Register([this](const PresentInfo&) {
m_throttled_after_presentation.store(false, std::memory_order_relaxed);
});
}
void CoreTimingManager::Shutdown()
@ -124,6 +130,7 @@ void CoreTimingManager::Shutdown()
ClearPendingEvents();
UnregisterAllEvents();
CPUThreadConfigCallback::RemoveConfigChangedCallback(m_registered_config_callback_id);
m_frame_hook.reset();
}
void CoreTimingManager::RefreshConfig()
@ -134,6 +141,11 @@ void CoreTimingManager::RefreshConfig()
1.0f);
m_config_oc_inv_factor = 1.0f / m_config_oc_factor;
m_config_sync_on_skip_idle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
m_config_rush_frame_presentation = Config::Get(Config::MAIN_RUSH_FRAME_PRESENTATION);
// We don't want to skip so much throttling that the audio buffer overfills.
m_max_throttle_skip_time =
std::chrono::milliseconds{Config::Get(Config::MAIN_AUDIO_BUFFER_SIZE)} / 2;
// A maximum fallback is used to prevent the system from sleeping for
// too long or going full speed in an attempt to catch up to timings.
@ -422,6 +434,21 @@ void CoreTimingManager::SleepUntil(TimePoint time_point)
void CoreTimingManager::Throttle(const s64 target_cycle)
{
const TimePoint time = Clock::now();
const bool already_throttled =
m_throttled_after_presentation.exchange(true, std::memory_order_relaxed);
// If RushFramePresentation is enabled, try to Throttle just once after each presentation.
// This lowers input latency by speeding through to presentation after grabbing input.
// Make sure we don't get too far ahead of proper timing though,
// otherwise the emulator unreasonably speeds through loading screens that don't have XFB copies,
// making audio sound terrible.
const bool skip_throttle = already_throttled && m_config_rush_frame_presentation &&
((GetTargetHostTime(target_cycle) - time) < m_max_throttle_skip_time);
if (skip_throttle)
return;
if (IsSpeedUnlimited())
{
ResetThrottle(target_cycle);
@ -441,8 +468,6 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
TimePoint target_time = CalculateTargetHostTimeInternal(target_cycle);
const TimePoint time = Clock::now();
const TimePoint min_target = time - m_max_fallback;
// "Correct Time Drift" setting prevents timing relaxing.

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@ -207,6 +207,7 @@ private:
float m_config_oc_factor = 1.0f;
float m_config_oc_inv_factor = 1.0f;
bool m_config_sync_on_skip_idle = false;
bool m_config_rush_frame_presentation = false;
s64 m_throttle_reference_cycle = 0;
TimePoint m_throttle_reference_time = Clock::now();
@ -232,6 +233,11 @@ private:
Common::PrecisionTimer m_precision_gpu_timer;
Common::EventHook m_core_state_changed_hook;
Common::EventHook m_frame_hook;
// Used to optionally minimize throttling for improving input latency.
std::atomic_bool m_throttled_after_presentation = false;
DT m_max_throttle_skip_time{};
};
} // namespace CoreTiming

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@ -114,6 +114,19 @@ void AdvancedPane::CreateLayout()
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"));
timing_group_layout->addWidget(correct_time_drift);
auto* const rush_frame_presentation =
// i18n: "Rush" is a verb
new ConfigBool{tr("Rush Frame Presentation"), Config::MAIN_RUSH_FRAME_PRESENTATION};
rush_frame_presentation->SetDescription(
tr("Limits throttling between input and frame output,"
" speeding through emulation to reach presentation,"
" displaying sooner, and thus reducing input latency."
"<br><br>This will generally make frame pacing worse."
"<br>This setting can work either with or without Immediately Present XFB."
"<br>An Audio Buffer Size of at least 80 ms is recommended to ensure full effect."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"));
timing_group_layout->addWidget(rush_frame_presentation);
// Make all labels the same width, so that the sliders are aligned.
const QFontMetrics font_metrics{font()};
const int label_width = font_metrics.boundingRect(QStringLiteral(" 500% (000.00 VPS)")).width();

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@ -5,6 +5,7 @@
#include "Common/ChunkFile.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/CoreTiming.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
@ -201,7 +202,13 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
if (!is_duplicate || !g_ActiveConfig.bSkipPresentingDuplicateXFBs)
{
// If RushFramePresentation is enabled, ignore the proper time to present as soon as possible.
// The goal is to achieve the lowest possible input latency.
if (Config::Get(Config::MAIN_RUSH_FRAME_PRESENTATION))
Present();
else
Present(presentation_time);
ProcessFrameDumping(ticks);
video_events.after_present_event.Trigger(present_info);