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https://github.com/dolphin-emu/dolphin.git
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Core: Make RunOnCPUThread always non-blocking.
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parent
dd2b94cd4a
commit
201aa65906
@ -825,8 +825,7 @@ static void RestoreStateAndUnlock(Core::System& system, const bool unpause_on_un
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system.GetCPU().RestoreStateAndUnlock(unpause_on_unlock);
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}
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void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> function,
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bool wait_for_completion)
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void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> function)
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{
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if (IsCPUThread())
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{
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@ -834,8 +833,6 @@ void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> funct
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return;
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}
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Common::OneShotEvent cpu_thread_job_finished;
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// Pause the CPU (set it to stepping mode).
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const bool was_running = PauseAndLock(system);
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@ -843,15 +840,6 @@ void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> funct
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{
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// If the core hasn't been started, there is no active CPU thread we can race against.
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function();
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wait_for_completion = false;
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}
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else if (wait_for_completion)
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{
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// Queue the job function followed by triggering the event.
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system.GetCPU().AddCPUThreadJob([&function, &cpu_thread_job_finished] {
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function();
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cpu_thread_job_finished.Set();
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});
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}
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else
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{
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@ -861,14 +849,6 @@ void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> funct
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// Release the CPU thread, and let it execute the callback.
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RestoreStateAndUnlock(system, was_running);
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// If we're waiting for completion, block until the event fires.
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if (wait_for_completion)
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{
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// Periodically yield to the UI thread, so we don't deadlock.
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while (!cpu_thread_job_finished.WaitFor(std::chrono::milliseconds(10)))
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Host_YieldToUI();
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}
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}
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// --- Callbacks for backends / engine ---
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@ -158,8 +158,7 @@ void FrameUpdateOnCPUThread();
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void OnFrameEnd(Core::System& system);
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// Run a function on the CPU thread, asynchronously.
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void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> function,
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bool wait_for_completion);
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void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> function);
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// for calling back into UI code without introducing a dependency on it in core
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using StateChangedCallbackFunc = std::function<void(Core::State)>;
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@ -496,11 +496,9 @@ static void SaveAsFromCore(Core::System& system, std::string filename)
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void SaveAs(Core::System& system, std::string filename)
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{
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Core::RunOnCPUThread(
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system,
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[&system, filename = std::move(filename), lock = GetStateSaveTaskLock()]() mutable {
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system, [&system, filename = std::move(filename), lock = GetStateSaveTaskLock()]() mutable {
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SaveAsFromCore(system, std::move(filename));
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},
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false);
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});
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}
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static bool GetVersionFromLZO(StateHeader& header, File::IOFile& f)
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@ -873,12 +871,9 @@ void LoadAs(Core::System& system, std::string filename)
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if (!CheckIfStateLoadIsAllowed(system))
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return;
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Core::RunOnCPUThread(
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system,
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[&system, filename = std::move(filename)]() mutable {
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LoadAsFromCore(system, std::move(filename));
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},
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false);
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Core::RunOnCPUThread(system, [&system, filename = std::move(filename)]() mutable {
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LoadAsFromCore(system, std::move(filename));
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});
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}
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void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
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@ -919,45 +914,39 @@ void LoadLastSaved(Core::System& system, int i)
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if (!CheckIfStateLoadIsAllowed(system))
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return;
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Core::RunOnCPUThread(
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system,
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[&system, i] {
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// Data must reach the filesystem for up to date "UsedSlots".
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s_compress_and_dump_thread.WaitForCompletion();
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Core::RunOnCPUThread(system, [&system, i] {
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// Data must reach the filesystem for up to date "UsedSlots".
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s_compress_and_dump_thread.WaitForCompletion();
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std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
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if (std::size_t(i) > used_slots.size())
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{
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Core::DisplayMessage("State doesn't exist", 2000);
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return;
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}
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std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
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if (std::size_t(i) > used_slots.size())
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{
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Core::DisplayMessage("State doesn't exist", 2000);
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return;
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}
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std::ranges::stable_sort(used_slots, std::ranges::greater{}, &SlotWithTimestamp::timestamp);
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LoadAsFromCore(system, MakeStateFilename(used_slots[i].slot));
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},
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false);
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std::ranges::stable_sort(used_slots, std::ranges::greater{}, &SlotWithTimestamp::timestamp);
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LoadAsFromCore(system, MakeStateFilename(used_slots[i].slot));
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});
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}
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void SaveFirstSaved(Core::System& system)
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{
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Core::RunOnCPUThread(
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system,
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[&system, lock = GetStateSaveTaskLock()] {
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// Data must reach the filesystem for up to date "UsedSlots".
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s_compress_and_dump_thread.WaitForCompletion();
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Core::RunOnCPUThread(system, [&system, lock = GetStateSaveTaskLock()] {
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// Data must reach the filesystem for up to date "UsedSlots".
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s_compress_and_dump_thread.WaitForCompletion();
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std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
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auto slot = GetEmptySlot(used_slots);
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if (!slot.has_value())
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{
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// overwrite the oldest state
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std::ranges::stable_sort(used_slots, {}, &SlotWithTimestamp::timestamp);
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slot = used_slots.front().slot;
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}
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std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
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auto slot = GetEmptySlot(used_slots);
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if (!slot.has_value())
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{
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// overwrite the oldest state
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std::ranges::stable_sort(used_slots, {}, &SlotWithTimestamp::timestamp);
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slot = used_slots.front().slot;
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}
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SaveAsFromCore(system, MakeStateFilename(*slot));
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},
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false);
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SaveAsFromCore(system, MakeStateFilename(*slot));
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});
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}
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// Load the last state before loading the state
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@ -966,36 +955,33 @@ void UndoLoadState(Core::System& system)
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if (!CheckIfStateLoadIsAllowed(system))
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return;
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Core::RunOnCPUThread(
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system,
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[&system] {
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if (s_undo_load_buffer.empty())
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{
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PanicAlertFmtT("There is nothing to undo!");
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return;
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}
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Core::RunOnCPUThread(system, [&system] {
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if (s_undo_load_buffer.empty())
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{
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PanicAlertFmtT("There is nothing to undo!");
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return;
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}
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auto& movie = system.GetMovie();
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if (movie.IsMovieActive())
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{
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// Note: Only the CPU thread writes to "undo.dtm".
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const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
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if (File::Exists(dtmpath))
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{
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LoadFromBuffer(system, s_undo_load_buffer);
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movie.LoadInput(dtmpath);
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}
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else
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{
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PanicAlertFmtT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
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}
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}
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else
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{
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LoadFromBuffer(system, s_undo_load_buffer);
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}
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},
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false);
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auto& movie = system.GetMovie();
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if (movie.IsMovieActive())
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{
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// Note: Only the CPU thread writes to "undo.dtm".
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const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
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if (File::Exists(dtmpath))
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{
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LoadFromBuffer(system, s_undo_load_buffer);
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movie.LoadInput(dtmpath);
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}
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else
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{
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PanicAlertFmtT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
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}
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}
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else
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{
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LoadFromBuffer(system, s_undo_load_buffer);
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}
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});
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}
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// Load the state that the last save state overwritten on
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@ -37,34 +37,28 @@
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static void RestartCore(const std::weak_ptr<HW::GBA::Core>& core, std::string_view rom_path = {})
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{
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Core::RunOnCPUThread(
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Core::System::GetInstance(),
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[core, rom_path = std::string(rom_path)] {
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if (auto core_ptr = core.lock())
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{
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auto& info = Config::MAIN_GBA_ROM_PATHS[core_ptr->GetCoreInfo().device_number];
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core_ptr->Stop();
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Config::SetCurrent(info, rom_path);
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auto& system = Core::System::GetInstance();
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auto& core_timing = system.GetCoreTiming();
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if (core_ptr->Start(core_timing.GetTicks()))
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return;
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Config::SetCurrent(info, Config::GetBase(info));
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core_ptr->Start(core_timing.GetTicks());
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}
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},
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false);
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Core::RunOnCPUThread(Core::System::GetInstance(), [core, rom_path = std::string(rom_path)] {
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if (auto core_ptr = core.lock())
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{
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auto& info = Config::MAIN_GBA_ROM_PATHS[core_ptr->GetCoreInfo().device_number];
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core_ptr->Stop();
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Config::SetCurrent(info, rom_path);
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auto& system = Core::System::GetInstance();
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auto& core_timing = system.GetCoreTiming();
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if (core_ptr->Start(core_timing.GetTicks()))
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return;
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Config::SetCurrent(info, Config::GetBase(info));
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core_ptr->Start(core_timing.GetTicks());
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}
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});
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}
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static void QueueEReaderCard(const std::weak_ptr<HW::GBA::Core>& core, std::string_view card_path)
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{
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Core::RunOnCPUThread(
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Core::System::GetInstance(),
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[core, card_path = std::string(card_path)] {
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if (auto core_ptr = core.lock())
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core_ptr->EReaderQueueCard(card_path);
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},
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false);
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Core::RunOnCPUThread(Core::System::GetInstance(), [core, card_path = std::string(card_path)] {
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if (auto core_ptr = core.lock())
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core_ptr->EReaderQueueCard(card_path);
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});
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}
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GBAWidget::GBAWidget(std::weak_ptr<HW::GBA::Core> core, const HW::GBA::CoreInfo& info,
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@ -161,13 +155,11 @@ void GBAWidget::ToggleDisconnect()
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m_force_disconnect = !m_force_disconnect;
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Core::RunOnCPUThread(
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Core::System::GetInstance(),
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[core = m_core, force_disconnect = m_force_disconnect] {
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if (auto core_ptr = core.lock())
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core_ptr->SetForceDisconnect(force_disconnect);
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},
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false);
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Core::RunOnCPUThread(Core::System::GetInstance(),
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[core = m_core, force_disconnect = m_force_disconnect] {
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if (auto core_ptr = core.lock())
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core_ptr->SetForceDisconnect(force_disconnect);
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});
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}
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void GBAWidget::LoadROM()
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@ -224,18 +216,16 @@ void GBAWidget::DoState(bool export_state)
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if (state_path.isEmpty())
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return;
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Core::RunOnCPUThread(
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Core::System::GetInstance(),
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[export_state, core = m_core, state_path = state_path.toStdString()] {
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if (auto core_ptr = core.lock())
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{
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if (export_state)
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core_ptr->ExportState(state_path);
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else
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core_ptr->ImportState(state_path);
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}
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},
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false);
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Core::RunOnCPUThread(Core::System::GetInstance(),
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[export_state, core = m_core, state_path = state_path.toStdString()] {
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if (auto core_ptr = core.lock())
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{
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if (export_state)
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core_ptr->ExportState(state_path);
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else
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core_ptr->ImportState(state_path);
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}
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});
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}
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void GBAWidget::ImportExportSave(bool export_save)
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@ -255,18 +245,16 @@ void GBAWidget::ImportExportSave(bool export_save)
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if (save_path.isEmpty())
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return;
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Core::RunOnCPUThread(
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Core::System::GetInstance(),
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[export_save, core = m_core, save_path = save_path.toStdString()] {
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if (auto core_ptr = core.lock())
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{
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if (export_save)
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core_ptr->ExportSave(save_path);
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else
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core_ptr->ImportSave(save_path);
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}
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},
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false);
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Core::RunOnCPUThread(Core::System::GetInstance(),
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[export_save, core = m_core, save_path = save_path.toStdString()] {
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if (auto core_ptr = core.lock())
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{
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if (export_save)
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core_ptr->ExportSave(save_path);
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else
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core_ptr->ImportSave(save_path);
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}
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});
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}
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void GBAWidget::Resize(int scale)
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