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Core: Make s_cpu_thread_job_finished a local variable
Having it be static leads to a race condition if two different threads call RunOnCPUThread with wait_for_completion set to true. (There's currently nobody calling RunOnCPUThread from anything other than the host thread, so this hasn't led to any consequences yet.)
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@ -27,12 +27,12 @@
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#include "Common/CPUDetect.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/FPURoundMode.h"
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#include "Common/FatFsUtil.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/OneShotEvent.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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@ -127,7 +127,6 @@ struct HostJob
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};
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static std::mutex s_host_jobs_lock;
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static std::queue<HostJob> s_host_jobs_queue;
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static Common::Event s_cpu_thread_job_finished;
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static thread_local bool tls_is_cpu_thread = false;
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static thread_local bool tls_is_gpu_thread = false;
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@ -841,6 +840,8 @@ void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> funct
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return;
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}
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Common::OneShotEvent cpu_thread_job_finished;
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// Pause the CPU (set it to stepping mode).
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const bool was_running = PauseAndLock(system);
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@ -853,10 +854,9 @@ void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> funct
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else if (wait_for_completion)
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{
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// Queue the job function followed by triggering the event.
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s_cpu_thread_job_finished.Reset();
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system.GetCPU().AddCPUThreadJob([&function] {
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system.GetCPU().AddCPUThreadJob([&function, &cpu_thread_job_finished] {
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function();
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s_cpu_thread_job_finished.Set();
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cpu_thread_job_finished.Set();
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});
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}
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else
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@ -872,7 +872,7 @@ void RunOnCPUThread(Core::System& system, Common::MoveOnlyFunction<void()> funct
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if (wait_for_completion)
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{
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// Periodically yield to the UI thread, so we don't deadlock.
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while (!s_cpu_thread_job_finished.WaitFor(std::chrono::milliseconds(10)))
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while (!cpu_thread_job_finished.WaitFor(std::chrono::milliseconds(10)))
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Host_YieldToUI();
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}
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}
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