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Merge pull request #14128 from jordan-woyak/fix-run-on-object-race
DolphinQt/QtUtils: Simplify RunOnObject and eliminate Common::Event race. Introduce Common::OneShotEvent class.
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commit
30dbcb2f80
@ -118,6 +118,7 @@ add_library(common
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NandPaths.h
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Network.cpp
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Network.h
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OneShotEvent.h
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PcapFile.cpp
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PcapFile.h
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Profiler.cpp
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@ -4,6 +4,7 @@
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#pragma once
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#include <concepts>
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#include <functional>
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#include <memory>
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#include <type_traits>
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@ -51,4 +52,17 @@ private:
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std::unique_ptr<FuncBase> m_ptr;
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};
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// A functor type with an invocable non-type template parameter.
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// e.g. Providing a function pointer will create a functor type that invokes said function.
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// It allows using function pointers in contexts that expect a type, e.g. as a "deleter".
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template <auto Invocable>
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struct InvokerOf
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{
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template <typename... Args>
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constexpr auto operator()(Args... args) const
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{
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return std::invoke(Invocable, std::forward<Args>(args)...);
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}
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};
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} // namespace Common
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55
Source/Core/Common/OneShotEvent.h
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55
Source/Core/Common/OneShotEvent.h
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@ -0,0 +1,55 @@
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <chrono>
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#include <memory>
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#include <semaphore>
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#include "Common/Functional.h"
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namespace Common
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{
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// A one-time-use single-producer single-consumer thread synchronization class.
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// Safe when `Set` will cause a `Wait`ing thread to immediately destruct the event itself.
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class OneShotEvent
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{
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public:
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// One thread should call Set() exactly once.
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void Set() { m_semaphore.release(1); }
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// One thread may call Wait() once or WaitFor() until it returns true.
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void Wait() { m_semaphore.acquire(); }
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template <typename Rep, typename Period>
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bool WaitFor(const std::chrono::duration<Rep, Period>& rel_time)
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{
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return m_semaphore.try_acquire_for(rel_time);
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}
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private:
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std::binary_semaphore m_semaphore{0};
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};
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// Invokes Set() on the given object upon destruction.
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template <typename EventType>
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class ScopedSetter
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{
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public:
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ScopedSetter() = default;
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explicit ScopedSetter(EventType* ptr) : m_ptr{ptr} {}
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// Forgets the object without invoking Set().
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void Dismiss() { m_ptr.release(); }
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private:
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// Leveraging unique_ptr conveniently makes this class move-only.
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// It does no actual deletion, just calls Set().
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using NonOwningSetOnDeletePtr = std::unique_ptr<EventType, InvokerOf<&EventType::Set>>;
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NonOwningSetOnDeletePtr m_ptr;
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};
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} // namespace Common
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@ -13,10 +13,7 @@ class ScopeGuard final
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public:
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ScopeGuard(Callable&& finalizer) : m_finalizer(std::forward<Callable>(finalizer)) {}
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ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer))
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{
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other.m_finalizer = nullptr;
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}
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ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer)) { other.Dismiss(); }
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~ScopeGuard() { Exit(); }
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void Dismiss() { m_finalizer.reset(); }
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@ -149,6 +149,7 @@
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<ClInclude Include="Common\Mutex.h" />
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<ClInclude Include="Common\NandPaths.h" />
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<ClInclude Include="Common\Network.h" />
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<ClInclude Include="Common\OneShotEvent.h" />
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<ClInclude Include="Common\PcapFile.h" />
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<ClInclude Include="Common\Profiler.h" />
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<ClInclude Include="Common\Projection.h" />
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@ -3,74 +3,34 @@
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#pragma once
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#include <QCoreApplication>
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#include <QEvent>
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#include <QPointer>
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#include <QThread>
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#include <concepts>
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#include <functional>
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#include <optional>
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#include <type_traits>
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#include <utility>
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#include "Common/Event.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include <QMetaObject>
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class QObject;
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#include "Common/OneShotEvent.h"
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// QWidget and subclasses are not thread-safe! This helper takes arbitrary code from any thread,
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// safely runs it on the appropriate GUI thread, waits for it to finish, and returns the result.
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//
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// If the target object is destructed before the code gets to run, the QPointer will be nulled and
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// the function will return nullopt.
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// If the target object is destructed before the code gets to run the function will return nullopt.
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template <typename F>
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auto RunOnObject(QObject* object, F&& functor)
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auto RunOnObject(QObject* object, std::invocable<> auto&& functor)
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{
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using OptionalResultT = std::optional<std::invoke_result_t<F>>;
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Common::OneShotEvent task_complete;
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std::optional<decltype(functor())> result;
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// If we queue up a functor on the current thread, it won't run until we return to the event loop,
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// which means waiting for it to finish will never complete. Instead, run it immediately.
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if (object->thread() == QThread::currentThread())
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return OptionalResultT(functor());
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QMetaObject::invokeMethod(
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object, [&, guard = Common::ScopedSetter{&task_complete}] { result = functor(); });
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class FnInvokeEvent : public QEvent
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{
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public:
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FnInvokeEvent(F&& functor, QObject* obj, Common::Event& event, OptionalResultT& result)
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: QEvent(QEvent::None), m_func(std::move(functor)), m_obj(obj), m_event(event),
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m_result(result)
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{
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}
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~FnInvokeEvent()
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{
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if (m_obj)
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{
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m_result = m_func();
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}
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else
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{
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// is already nullopt
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}
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m_event.Set();
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}
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private:
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F m_func;
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QPointer<QObject> m_obj;
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Common::Event& m_event;
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OptionalResultT& m_result;
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};
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Common::Event event{};
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OptionalResultT result = std::nullopt;
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QCoreApplication::postEvent(object,
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new FnInvokeEvent(std::forward<F>(functor), object, event, result));
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event.Wait();
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// Wait for the lambda to go out of scope. The result may or may not have been assigned.
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task_complete.Wait();
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return result;
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}
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template <typename Base, typename Type, typename Receiver>
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auto RunOnObject(Receiver* obj, Type Base::* func)
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template <std::derived_from<QObject> Receiver>
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auto RunOnObject(Receiver* obj, auto Receiver::* func)
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{
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return RunOnObject(obj, [obj, func] { return (obj->*func)(); });
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return RunOnObject(obj, std::bind(func, obj));
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}
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