mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-16 04:09:39 +00:00
State: Simplify interthread communication and cleanups. Save/Load calls are now always non-blocking for the caller, but appropriately block the CPU thread as needed.
This commit is contained in:
parent
4c1c0c06bc
commit
52beeff209
@ -233,19 +233,17 @@ object NativeLibrary {
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* Saves a game state to the slot number.
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*
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* @param slot The slot location to save state to.
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* @param wait If false, returns as early as possible. If true, returns once the savestate has been written to disk.
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*/
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@JvmStatic
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external fun SaveState(slot: Int, wait: Boolean)
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external fun SaveState(slot: Int)
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/**
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* Saves a game state to the specified path.
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*
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* @param path The path to save state to.
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* @param wait If false, returns as early as possible. If true, returns once the savestate has been written to disk.
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*/
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@JvmStatic
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external fun SaveStateAs(path: String, wait: Boolean)
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external fun SaveStateAs(path: String)
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/**
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* Loads a game state from the slot number.
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@ -494,16 +494,16 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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}
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MENU_ACTION_TAKE_SCREENSHOT -> NativeLibrary.SaveScreenShot()
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MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9, false)
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MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9)
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MENU_ACTION_QUICK_LOAD -> NativeLibrary.LoadState(9)
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MENU_ACTION_SAVE_ROOT -> showSubMenu(SaveOrLoad.SAVE)
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MENU_ACTION_LOAD_ROOT -> showSubMenu(SaveOrLoad.LOAD)
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MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0, false)
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MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1, false)
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MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2, false)
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MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3, false)
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MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4, false)
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MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5, false)
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MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0)
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MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1)
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MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2)
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MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3)
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MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4)
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MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5)
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MENU_ACTION_LOAD_SLOT1 -> NativeLibrary.LoadState(0)
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MENU_ACTION_LOAD_SLOT2 -> NativeLibrary.LoadState(1)
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MENU_ACTION_LOAD_SLOT3 -> NativeLibrary.LoadState(2)
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@ -232,7 +232,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath, true)
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fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath)
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private val temporaryStateFilePath: String
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get() = "${requireContext().filesDir}${File.separator}temp.sav"
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@ -310,19 +310,17 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_eglBindAPI(J
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv*, jclass,
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jint slot,
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jboolean wait)
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jint slot)
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{
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HostThreadLock guard;
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State::Save(Core::System::GetInstance(), slot, wait);
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State::Save(Core::System::GetInstance(), slot);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(JNIEnv* env, jclass,
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jstring path,
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jboolean wait)
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jstring path)
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{
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HostThreadLock guard;
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State::SaveAs(Core::System::GetInstance(), GetJString(env, path), wait);
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State::SaveAs(Core::System::GetInstance(), GetJString(env, path));
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv*, jclass,
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@ -4,12 +4,11 @@
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#include "Core/State.h"
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#include <algorithm>
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#include <condition_variable>
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#include <filesystem>
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#include <locale>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <shared_mutex>
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#include <string>
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#include <utility>
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#include <vector>
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@ -20,15 +19,17 @@
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#include <lz4.h>
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#include <lzo/lzo1x.h>
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#include "Common/Buffer.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Contains.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/Thread.h"
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#include "Common/TimeUtil.h"
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#include "Common/TransferableSharedMutex.h"
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#include "Common/Version.h"
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#include "Common/WorkQueueThread.h"
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@ -40,12 +41,13 @@
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#include "Core/HW/HW.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/FrameDumpFFMpeg.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoBackendBase.h"
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@ -66,33 +68,31 @@ static unsigned char __LZO_MMODEL out[OUT_LEN];
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static AfterLoadCallbackFunc s_on_after_load_callback;
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static Common::EventHook s_flush_unsaved_data_hook;
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// Temporary undo state buffer
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static Common::UniqueBuffer<u8> s_undo_load_buffer;
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static std::mutex s_undo_load_buffer_mutex;
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static std::mutex s_load_or_save_in_progress_mutex;
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// Used to estimate buffer size for the next save.
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static u32 s_last_state_size = 0;
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struct CompressAndDumpState_args
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// Shared locks are acquired for each state save task.
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// Tasks generally transition from: Calling thread -> CPU thread -> Compress/Write thread.
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// Holding an "exclusive" lock will:
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// 1. Ensure all previous save tasks have been completely written to the file systen.
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// 2. Prevent new tasks from starting.
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static Common::TransferableSharedMutex s_state_saves_in_progress;
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struct CompressAndDumpStateArgs
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{
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Common::UniqueBuffer<u8> buffer;
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std::string filename;
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std::shared_ptr<Common::Event> state_write_done_event;
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std::shared_lock<decltype(s_state_saves_in_progress)> task_lock;
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};
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// Protects against simultaneous reads and writes to the final savestate location from multiple
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// threads.
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static std::mutex s_save_thread_mutex;
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// Queue for compressing and writing savestates to disk.
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static Common::WorkQueueThread<CompressAndDumpState_args> s_save_thread;
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// Keeps track of savestate writes that are currently happening, so we don't load a state while
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// another one is still saving. This is particularly important so if you save to a slot and then
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// immediately load from the same one, you don't accidentally load the state that's still at that
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// file path before the write is done.
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static std::mutex s_state_writes_in_queue_mutex;
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static size_t s_state_writes_in_queue;
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static std::condition_variable s_state_write_queue_is_empty;
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// Only the CPU thread manipulates this worker.
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static Common::WorkQueueThreadSP<CompressAndDumpStateArgs> s_compress_and_dump_thread;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 175; // Last changed in PR 13751
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@ -121,20 +121,18 @@ static const std::map<u32, std::pair<std::string, std::string>> s_old_versions =
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{38, {"4.0-4963", "4.0-5267"}}, {39, {"4.0-5279", "4.0-5525"}}, {40, {"4.0-5531", "4.0-5809"}},
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{41, {"4.0-5811", "4.0-5923"}}, {42, {"4.0-5925", "4.0-5946"}}};
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enum
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{
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STATE_NONE = 0,
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STATE_SAVE = 1,
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STATE_LOAD = 2,
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};
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static constexpr bool s_use_compression = true;
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static bool s_use_compression = true;
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void EnableCompression(bool compression)
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// Acquired for tasks that will write state save data to the filesystem.
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// This allows for later waiting on completion of said tasks when necessary.
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// We want to maintain a proper order of async operations, e.g. Save, Save, GetInfoString.
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[[nodiscard]] static auto GetStateSaveTaskLock()
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{
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s_use_compression = compression;
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return std::shared_lock{s_state_saves_in_progress};
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}
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static bool ReadHeader(const std::string& filename, StateHeader& header);
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static void DoState(Core::System& system, PointerWrap& p)
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{
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bool is_wii = system.IsWii() || system.IsMIOS();
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@ -201,68 +199,82 @@ static void DoState(Core::System& system, PointerWrap& p)
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#endif // USE_RETRO_ACHIEVEMENTS
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}
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void LoadFromBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer)
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static bool CheckIfStateLoadIsAllowed(Core::System& system)
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{
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if (!Core::IsRunningOrStarting(system))
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return false;
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if (NetPlay::IsNetPlayRunning())
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{
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OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
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return;
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return false;
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}
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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{
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OSD::AddMessage("Loading savestates is disabled in RetroAchievements hardcore mode");
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return;
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return false;
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}
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Core::RunOnCPUThread(
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system,
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[&] {
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
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DoState(system, p);
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},
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true);
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return true;
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}
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void SaveToBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer)
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static bool LoadFromBuffer(Core::System& system, std::span<u8> buffer)
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{
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Core::RunOnCPUThread(
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system,
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[&] {
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u8* ptr = nullptr;
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PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
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DoState(system, p_measure);
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
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DoState(system, p);
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return p.IsReadMode();
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}
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const size_t new_buffer_size = ptr - (u8*)(nullptr);
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if (new_buffer_size > buffer.size())
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buffer.reset(new_buffer_size);
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// Returns the required size, or 0 on failure.
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static std::size_t SaveToBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer)
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{
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// Attempt to save to our provided buffer as-is.
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// If buffer isn't large enough, PointerWrap transitions to MeasureMode,
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// and then we have our measurement for a second attempt.
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u8* ptr = buffer.data();
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PointerWrap pointer_wrap(&ptr, buffer.size(), PointerWrap::Mode::Write);
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DoState(system, pointer_wrap);
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const auto measured_size = pointer_wrap.GetOffsetFromPreviousPosition(buffer.data());
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ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Write);
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DoState(system, p);
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},
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true);
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if (pointer_wrap.IsWriteMode())
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{
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s_last_state_size = measured_size;
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return measured_size;
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}
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if (measured_size > buffer.size())
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{
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DEBUG_LOG_FMT(CORE, "SaveToBuffer: Growing buffer from size {} to measured size {}",
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buffer.size(), measured_size);
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buffer.reset(measured_size);
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return SaveToBuffer(system, buffer);
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}
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// Buffer was large enough but we still failed for some other reason.
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return 0;
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}
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namespace
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{
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struct SlotWithTimestamp
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{
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// 1-based indexing.
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int slot;
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double timestamp;
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};
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} // namespace
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// returns first slot number not in the vector, or -1 if all are in the vector
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static int GetEmptySlot(const std::vector<SlotWithTimestamp>& used_slots)
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// Returns first slot number (1-based indexing) not in the vector.
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static std::optional<int> GetEmptySlot(const std::vector<SlotWithTimestamp>& used_slots)
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{
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for (int i = 1; i <= (int)NUM_STATES; i++)
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for (int i = 1; i <= int(NUM_STATES); ++i)
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{
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if (!Common::Contains(used_slots, i, &SlotWithTimestamp::slot))
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return i;
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}
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return -1;
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return std::nullopt;
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}
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// Arbitrarily chosen value (38 years) that is subtracted in GetSystemTimeAsDouble()
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@ -289,40 +301,41 @@ static std::string SystemTimeAsDoubleToString(double time)
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return fmt::format(std::locale{""}, "{:%x %X}", *local_time);
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}
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static std::string MakeStateFilename(int number);
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static std::string MakeStateFilename(int number)
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{
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return fmt::format("{}{}.s{:02d}", File::GetUserPath(D_STATESAVES_IDX),
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SConfig::GetInstance().GetGameID(), number);
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}
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static std::vector<SlotWithTimestamp> GetUsedSlotsWithTimestamp()
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{
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std::vector<SlotWithTimestamp> result;
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StateHeader header;
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for (int i = 1; i <= (int)NUM_STATES; i++)
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for (int i = 1; i <= int(NUM_STATES); ++i)
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{
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std::string filename = MakeStateFilename(i);
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if (File::Exists(filename))
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{
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if (ReadHeader(filename, header))
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{
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result.emplace_back(SlotWithTimestamp{.slot = i, .timestamp = header.legacy_header.time});
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}
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}
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if (!File::Exists(filename) || !ReadHeader(filename, header))
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continue;
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result.emplace_back(SlotWithTimestamp{.slot = i, .timestamp = header.legacy_header.time});
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}
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return result;
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}
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static void CompressBufferToFile(const u8* raw_buffer, u64 size, File::IOFile& f)
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static void CompressBufferToFile(std::span<const u8> raw_buffer, File::IOFile& f)
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{
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u64 total_bytes_compressed = 0;
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while (true)
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{
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const u64 bytes_left_to_compress = size - total_bytes_compressed;
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const u64 bytes_left_to_compress = raw_buffer.size() - total_bytes_compressed;
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const int bytes_to_compress =
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static_cast<int>(std::min(static_cast<u64>(LZ4_MAX_INPUT_SIZE), bytes_left_to_compress));
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Common::UniqueBuffer<char> compressed_buffer(LZ4_compressBound(bytes_to_compress));
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const int compressed_len = LZ4_compress_default(
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reinterpret_cast<const char*>(raw_buffer) + total_bytes_compressed, compressed_buffer.get(),
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bytes_to_compress, int(compressed_buffer.size()));
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reinterpret_cast<const char*>(raw_buffer.data()) + total_bytes_compressed,
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compressed_buffer.get(), bytes_to_compress, int(compressed_buffer.size()));
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if (compressed_len == 0)
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{
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@ -335,7 +348,7 @@ static void CompressBufferToFile(const u8* raw_buffer, u64 size, File::IOFile& f
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f.WriteBytes(compressed_buffer.get(), compressed_len);
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total_bytes_compressed += bytes_to_compress;
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if (total_bytes_compressed == size)
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if (total_bytes_compressed == raw_buffer.size())
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break;
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}
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}
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@ -374,17 +387,17 @@ static void WriteHeadersToFile(size_t uncompressed_size, File::IOFile& f)
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// If StateExtendedHeader is amended to include more than the base, add WriteBytes() calls here.
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}
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static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args& save_args)
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static void CompressAndDumpState(Core::System& system, const CompressAndDumpStateArgs& save_args)
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{
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const u8* const buffer_data = save_args.buffer.data();
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const size_t buffer_size = save_args.buffer.size();
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const auto& buffer = save_args.buffer;
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const std::string& filename = save_args.filename;
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// Find free temporary filename.
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// TODO: The file exists check and the actual opening of the file should be atomic, we don't have
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// functions for that.
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// TODO: The file exists check and the actual opening of the file should be atomic.
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// This is only an issue for multiple instances of dolphin operating on the same user folder.
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std::string temp_filename;
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size_t temp_counter = static_cast<size_t>(Common::CurrentThreadId());
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auto temp_counter = static_cast<size_t>(Common::CurrentThreadId());
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do
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{
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temp_filename = fmt::format("{}{}.tmp", filename, temp_counter);
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@ -398,12 +411,12 @@ static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args
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return;
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}
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WriteHeadersToFile(buffer_size, f);
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WriteHeadersToFile(buffer.size(), f);
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if (s_use_compression)
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CompressBufferToFile(buffer_data, buffer_size, f);
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CompressBufferToFile(buffer, f);
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else
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f.WriteBytes(buffer_data, buffer_size);
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f.WriteBytes(buffer.data(), buffer.size());
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if (!f.IsGood())
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Core::DisplayMessage("Failed to write state file", 2000);
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@ -412,111 +425,82 @@ static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args
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const std::string last_state_dtmname = last_state_filename + ".dtm";
|
||||
const std::string dtmname = filename + ".dtm";
|
||||
|
||||
// Backup existing state (overwriting an existing backup, if any).
|
||||
if (File::Exists(filename))
|
||||
{
|
||||
std::lock_guard lk(s_save_thread_mutex);
|
||||
if (File::Exists(last_state_filename))
|
||||
File::Delete((last_state_filename));
|
||||
if (File::Exists(last_state_dtmname))
|
||||
File::Delete((last_state_dtmname));
|
||||
|
||||
// Backup existing state (overwriting an existing backup, if any).
|
||||
if (File::Exists(filename))
|
||||
if (!File::Rename(filename, last_state_filename))
|
||||
{
|
||||
if (File::Exists(last_state_filename))
|
||||
File::Delete((last_state_filename));
|
||||
if (File::Exists(last_state_dtmname))
|
||||
File::Delete((last_state_dtmname));
|
||||
|
||||
if (!File::Rename(filename, last_state_filename))
|
||||
{
|
||||
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
|
||||
}
|
||||
else if (File::Exists(dtmname))
|
||||
{
|
||||
if (!File::Rename(dtmname, last_state_dtmname))
|
||||
Core::DisplayMessage("Failed to move previous state's dtm to state undo backup", 1000);
|
||||
}
|
||||
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
|
||||
}
|
||||
|
||||
auto& movie = system.GetMovie();
|
||||
if ((movie.IsMovieActive()) && !movie.IsJustStartingRecordingInputFromSaveState())
|
||||
movie.SaveRecording(dtmname);
|
||||
else if (!movie.IsMovieActive())
|
||||
File::Delete(dtmname);
|
||||
|
||||
// Move written state to final location.
|
||||
// TODO: This should also be atomic. This is possible on all systems, but needs a special
|
||||
// implementation of IOFile on Windows.
|
||||
if (!f.Close())
|
||||
Core::DisplayMessage("Failed to close state file", 2000);
|
||||
|
||||
if (!File::Rename(temp_filename, filename))
|
||||
else if (File::Exists(dtmname))
|
||||
{
|
||||
Core::DisplayMessage("Failed to rename state file", 2000);
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::filesystem::path temp_path(filename);
|
||||
Core::DisplayMessage(fmt::format("Saved State to {}", temp_path.filename().string()), 2000);
|
||||
if (!File::Rename(dtmname, last_state_dtmname))
|
||||
Core::DisplayMessage("Failed to move previous state's dtm to state undo backup", 1000);
|
||||
}
|
||||
}
|
||||
|
||||
auto& movie = system.GetMovie();
|
||||
if ((movie.IsMovieActive()) && !movie.IsJustStartingRecordingInputFromSaveState())
|
||||
movie.SaveRecording(dtmname);
|
||||
else if (!movie.IsMovieActive())
|
||||
File::Delete(dtmname);
|
||||
|
||||
// Move written state to final location.
|
||||
// TODO: This should also be atomic. This is possible on all systems, but needs a special
|
||||
// implementation of IOFile on Windows.
|
||||
if (!f.Close())
|
||||
Core::DisplayMessage("Failed to close state file", 2000);
|
||||
|
||||
if (!File::Rename(temp_filename, filename))
|
||||
{
|
||||
Core::DisplayMessage("Failed to rename state file", 2000);
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::filesystem::path temp_path(filename);
|
||||
Core::DisplayMessage(fmt::format("Saved State to {}", temp_path.filename().string()), 2000);
|
||||
}
|
||||
}
|
||||
|
||||
void SaveAs(Core::System& system, const std::string& filename, bool wait)
|
||||
static void SaveAsFromCore(Core::System& system, std::string filename)
|
||||
{
|
||||
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
|
||||
if (!lk)
|
||||
return;
|
||||
// Try with a buffer a bit larger than the previous state.
|
||||
// This will often avoid the "Measure" step.
|
||||
const auto buffer_size_estimate = std::size_t(s_last_state_size) * 110 / 100;
|
||||
Common::UniqueBuffer<u8> buffer{buffer_size_estimate};
|
||||
|
||||
if (const auto actual_size = SaveToBuffer(system, buffer))
|
||||
{
|
||||
// Adjust the oversized buffer down to the actual size.
|
||||
buffer.assign(buffer.extract().first, actual_size);
|
||||
|
||||
CompressAndDumpStateArgs dump_args{
|
||||
.buffer = std::move(buffer),
|
||||
.filename = std::move(filename),
|
||||
.task_lock = GetStateSaveTaskLock(),
|
||||
};
|
||||
Core::DisplayMessage("Saving State...", 1000);
|
||||
s_compress_and_dump_thread.EmplaceItem(std::move(dump_args));
|
||||
}
|
||||
else
|
||||
{
|
||||
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
|
||||
}
|
||||
}
|
||||
|
||||
void SaveAs(Core::System& system, std::string filename)
|
||||
{
|
||||
Core::RunOnCPUThread(
|
||||
system,
|
||||
[&] {
|
||||
{
|
||||
std::lock_guard lk_(s_state_writes_in_queue_mutex);
|
||||
++s_state_writes_in_queue;
|
||||
}
|
||||
|
||||
// Measure the size of the buffer.
|
||||
u8* ptr = nullptr;
|
||||
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
|
||||
DoState(system, p_measure);
|
||||
const size_t buffer_size = ptr - (u8*)(nullptr);
|
||||
|
||||
// Then actually do the write.
|
||||
Common::UniqueBuffer<u8> current_buffer(buffer_size);
|
||||
ptr = current_buffer.data();
|
||||
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
|
||||
DoState(system, p);
|
||||
|
||||
if (p.IsWriteMode())
|
||||
{
|
||||
Core::DisplayMessage("Saving State...", 1000);
|
||||
|
||||
std::shared_ptr<Common::Event> sync_event;
|
||||
|
||||
CompressAndDumpState_args save_args;
|
||||
save_args.buffer = std::move(current_buffer);
|
||||
save_args.filename = filename;
|
||||
if (wait)
|
||||
{
|
||||
sync_event = std::make_shared<Common::Event>();
|
||||
save_args.state_write_done_event = sync_event;
|
||||
}
|
||||
|
||||
s_save_thread.EmplaceItem(std::move(save_args));
|
||||
|
||||
if (sync_event)
|
||||
sync_event->Wait();
|
||||
}
|
||||
else
|
||||
{
|
||||
// someone aborted the save by changing the mode?
|
||||
{
|
||||
// Note: The worker thread takes care of this in the other branch.
|
||||
std::lock_guard lk_(s_state_writes_in_queue_mutex);
|
||||
if (--s_state_writes_in_queue == 0)
|
||||
s_state_write_queue_is_empty.notify_all();
|
||||
}
|
||||
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
|
||||
}
|
||||
[&system, filename = std::move(filename), lock = GetStateSaveTaskLock()]() mutable {
|
||||
SaveAsFromCore(system, std::move(filename));
|
||||
},
|
||||
true);
|
||||
false);
|
||||
}
|
||||
|
||||
static bool GetVersionFromLZO(StateHeader& header, File::IOFile& f)
|
||||
@ -616,18 +600,17 @@ static bool ReadStateHeaderFromFile(StateHeader& header, File::IOFile& f,
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ReadHeader(const std::string& filename, StateHeader& header)
|
||||
static bool ReadHeader(const std::string& filename, StateHeader& header)
|
||||
{
|
||||
// ensure that the savestate write thread isn't moving around states while we do this
|
||||
std::lock_guard lk(s_save_thread_mutex);
|
||||
|
||||
File::IOFile f(filename, "rb");
|
||||
bool get_version_header = false;
|
||||
constexpr bool get_version_header = false;
|
||||
return ReadStateHeaderFromFile(header, f, get_version_header);
|
||||
}
|
||||
|
||||
std::string GetInfoStringOfSlot(int slot, bool translate)
|
||||
{
|
||||
std::lock_guard lk{s_state_saves_in_progress};
|
||||
|
||||
std::string filename = MakeStateFilename(slot);
|
||||
if (!File::Exists(filename))
|
||||
return translate ? Common::GetStringT("Empty") : "Empty";
|
||||
@ -641,6 +624,8 @@ std::string GetInfoStringOfSlot(int slot, bool translate)
|
||||
|
||||
u64 GetUnixTimeOfSlot(int slot)
|
||||
{
|
||||
std::lock_guard lk{s_state_saves_in_progress};
|
||||
|
||||
State::StateHeader header;
|
||||
if (!ReadHeader(MakeStateFilename(slot), header))
|
||||
return 0;
|
||||
@ -657,7 +642,7 @@ static bool DecompressLZ4(Common::UniqueBuffer<u8>& raw_buffer, u64 size, File::
|
||||
u64 total_bytes_read = 0;
|
||||
while (true)
|
||||
{
|
||||
s32 compressed_data_len;
|
||||
s32 compressed_data_len = 0;
|
||||
if (!f.ReadArray(&compressed_data_len, 1))
|
||||
{
|
||||
PanicAlertFmt("Could not read state data length");
|
||||
@ -677,8 +662,8 @@ static bool DecompressLZ4(Common::UniqueBuffer<u8>& raw_buffer, u64 size, File::
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 max_decompress_size =
|
||||
static_cast<u32>(std::min((u64)LZ4_MAX_INPUT_SIZE, size - total_bytes_read));
|
||||
const auto max_decompress_size =
|
||||
static_cast<int>(std::min((u64)LZ4_MAX_INPUT_SIZE, size - total_bytes_read));
|
||||
|
||||
int bytes_read = LZ4_decompress_safe(
|
||||
compressed_data.get(), reinterpret_cast<char*>(raw_buffer.data()) + total_bytes_read,
|
||||
@ -697,7 +682,8 @@ static bool DecompressLZ4(Common::UniqueBuffer<u8>& raw_buffer, u64 size, File::
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (total_bytes_read > size)
|
||||
|
||||
if (total_bytes_read > size)
|
||||
{
|
||||
PanicAlertFmtT("Internal LZ4 Error - payload size mismatch ({0} / {1}))", total_bytes_read,
|
||||
size);
|
||||
@ -711,7 +697,7 @@ static bool ValidateHeaders(const StateHeader& header)
|
||||
bool success = true;
|
||||
|
||||
// Game ID
|
||||
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.legacy_header.game_id, 6))
|
||||
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.legacy_header.game_id, 6) != 0)
|
||||
{
|
||||
Core::DisplayMessage(fmt::format("State belongs to a different game (ID {})",
|
||||
std::string_view{header.legacy_header.game_id,
|
||||
@ -720,8 +706,8 @@ static bool ValidateHeaders(const StateHeader& header)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check both the state version and the revision string
|
||||
std::string current_str = Common::GetScmRevStr();
|
||||
// Check the state version.
|
||||
// FYI: We don't require an exact revision string match.
|
||||
std::string loaded_str = header.version_string;
|
||||
const u32 loaded_version = header.version_header.version_cookie - COOKIE_BASE;
|
||||
|
||||
@ -756,22 +742,7 @@ static bool ValidateHeaders(const StateHeader& header)
|
||||
static void LoadFileStateData(const std::string& filename, Common::UniqueBuffer<u8>& ret_data)
|
||||
{
|
||||
File::IOFile f;
|
||||
|
||||
{
|
||||
// If a state is currently saving, wait for that to end or time out.
|
||||
std::unique_lock lk(s_state_writes_in_queue_mutex);
|
||||
if (s_state_writes_in_queue != 0)
|
||||
{
|
||||
if (!s_state_write_queue_is_empty.wait_for(lk, std::chrono::seconds(3),
|
||||
[] { return s_state_writes_in_queue == 0; }))
|
||||
{
|
||||
Core::DisplayMessage(
|
||||
"A previous state saving operation is still in progress, cancelling load.", 2000);
|
||||
return;
|
||||
}
|
||||
}
|
||||
f.Open(filename, "rb");
|
||||
}
|
||||
f.Open(filename, "rb");
|
||||
|
||||
StateHeader header;
|
||||
if (!ReadStateHeaderFromFile(header, f) || !ValidateHeaders(header))
|
||||
@ -835,87 +806,79 @@ static void LoadFileStateData(const std::string& filename, Common::UniqueBuffer<
|
||||
ret_data.swap(buffer);
|
||||
}
|
||||
|
||||
void LoadAs(Core::System& system, const std::string& filename)
|
||||
static void LoadAsFromCore(Core::System& system, std::string filename)
|
||||
{
|
||||
if (!Core::IsRunningOrStarting(system))
|
||||
return;
|
||||
// Ensure all data has reached the filesystem before trying to use it.
|
||||
s_compress_and_dump_thread.WaitForCompletion();
|
||||
|
||||
if (NetPlay::IsNetPlayRunning())
|
||||
// Save temp buffer for undo load state
|
||||
auto& movie = system.GetMovie();
|
||||
if (!movie.IsJustStartingRecordingInputFromSaveState())
|
||||
{
|
||||
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
|
||||
return;
|
||||
SaveToBuffer(system, s_undo_load_buffer);
|
||||
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
||||
if (movie.IsMovieActive())
|
||||
movie.SaveRecording(dtmpath);
|
||||
else if (File::Exists(dtmpath))
|
||||
File::Delete(dtmpath);
|
||||
}
|
||||
|
||||
if (AchievementManager::GetInstance().IsHardcoreModeActive())
|
||||
bool was_file_read = false;
|
||||
bool loaded_successfully = false;
|
||||
|
||||
// brackets here are so buffer gets freed ASAP
|
||||
{
|
||||
OSD::AddMessage("Loading savestates is disabled in RetroAchievements hardcore mode");
|
||||
return;
|
||||
Common::UniqueBuffer<u8> buffer;
|
||||
LoadFileStateData(filename, buffer);
|
||||
|
||||
if (!buffer.empty())
|
||||
{
|
||||
was_file_read = true;
|
||||
loaded_successfully = LoadFromBuffer(system, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
|
||||
if (!lk)
|
||||
if (was_file_read)
|
||||
{
|
||||
if (loaded_successfully)
|
||||
{
|
||||
std::filesystem::path temp_filename(std::move(filename));
|
||||
Core::DisplayMessage(fmt::format("Loaded State from {}", temp_filename.filename().string()),
|
||||
2000);
|
||||
if (File::Exists(filename + ".dtm"))
|
||||
{
|
||||
movie.LoadInput(filename + ".dtm");
|
||||
}
|
||||
else if (!movie.IsJustStartingRecordingInputFromSaveState() &&
|
||||
!movie.IsJustStartingPlayingInputFromSaveState())
|
||||
{
|
||||
movie.EndPlayInput(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
|
||||
|
||||
// since we could be in an inconsistent state now (and might crash or whatever), undo.
|
||||
UndoLoadState(system);
|
||||
}
|
||||
}
|
||||
|
||||
if (s_on_after_load_callback)
|
||||
s_on_after_load_callback();
|
||||
}
|
||||
|
||||
void LoadAs(Core::System& system, std::string filename)
|
||||
{
|
||||
if (!CheckIfStateLoadIsAllowed(system))
|
||||
return;
|
||||
|
||||
Core::RunOnCPUThread(
|
||||
system,
|
||||
[&] {
|
||||
// Save temp buffer for undo load state
|
||||
auto& movie = system.GetMovie();
|
||||
if (!movie.IsJustStartingRecordingInputFromSaveState())
|
||||
{
|
||||
std::lock_guard lk2(s_undo_load_buffer_mutex);
|
||||
SaveToBuffer(system, s_undo_load_buffer);
|
||||
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
||||
if (movie.IsMovieActive())
|
||||
movie.SaveRecording(dtmpath);
|
||||
else if (File::Exists(dtmpath))
|
||||
File::Delete(dtmpath);
|
||||
}
|
||||
|
||||
bool loaded = false;
|
||||
bool loadedSuccessfully = false;
|
||||
|
||||
// brackets here are so buffer gets freed ASAP
|
||||
{
|
||||
Common::UniqueBuffer<u8> buffer;
|
||||
LoadFileStateData(filename, buffer);
|
||||
|
||||
if (!buffer.empty())
|
||||
{
|
||||
u8* ptr = buffer.data();
|
||||
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
|
||||
DoState(system, p);
|
||||
loaded = true;
|
||||
loadedSuccessfully = p.IsReadMode();
|
||||
}
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
{
|
||||
if (loadedSuccessfully)
|
||||
{
|
||||
std::filesystem::path tempfilename(filename);
|
||||
Core::DisplayMessage(
|
||||
fmt::format("Loaded State from {}", tempfilename.filename().string()), 2000);
|
||||
if (File::Exists(filename + ".dtm"))
|
||||
movie.LoadInput(filename + ".dtm");
|
||||
else if (!movie.IsJustStartingRecordingInputFromSaveState() &&
|
||||
!movie.IsJustStartingPlayingInputFromSaveState())
|
||||
movie.EndPlayInput(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
|
||||
|
||||
// since we could be in an inconsistent state now (and might crash or whatever), undo.
|
||||
UndoLoadState(system);
|
||||
}
|
||||
}
|
||||
|
||||
if (s_on_after_load_callback)
|
||||
s_on_after_load_callback();
|
||||
[&system, filename = std::move(filename)]() mutable {
|
||||
LoadAsFromCore(system, std::move(filename));
|
||||
},
|
||||
true);
|
||||
false);
|
||||
}
|
||||
|
||||
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
|
||||
@ -925,37 +888,25 @@ void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
|
||||
|
||||
void Init(Core::System& system)
|
||||
{
|
||||
s_save_thread.Reset("Savestate Worker", [&system](CompressAndDumpState_args args) {
|
||||
CompressAndDumpState(system, args);
|
||||
s_compress_and_dump_thread.Reset("Savestate Worker",
|
||||
std::bind_front(&CompressAndDumpState, std::ref(system)));
|
||||
|
||||
{
|
||||
std::lock_guard lk(s_state_writes_in_queue_mutex);
|
||||
if (--s_state_writes_in_queue == 0)
|
||||
s_state_write_queue_is_empty.notify_all();
|
||||
}
|
||||
|
||||
if (args.state_write_done_event)
|
||||
args.state_write_done_event->Set();
|
||||
s_flush_unsaved_data_hook = UICommon::AddFlushUnsavedDataCallback([] {
|
||||
// Holding the lock for any amount of time means there are no pending state save tasks.
|
||||
std::lock_guard lk{s_state_saves_in_progress};
|
||||
});
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
s_save_thread.Shutdown();
|
||||
|
||||
std::lock_guard lk(s_undo_load_buffer_mutex);
|
||||
s_compress_and_dump_thread.Shutdown();
|
||||
s_undo_load_buffer.reset();
|
||||
s_flush_unsaved_data_hook.reset();
|
||||
}
|
||||
|
||||
static std::string MakeStateFilename(int number)
|
||||
void Save(Core::System& system, int slot)
|
||||
{
|
||||
return fmt::format("{}{}.s{:02d}", File::GetUserPath(D_STATESAVES_IDX),
|
||||
SConfig::GetInstance().GetGameID(), number);
|
||||
}
|
||||
|
||||
void Save(Core::System& system, int slot, bool wait)
|
||||
{
|
||||
SaveAs(system, MakeStateFilename(slot), wait);
|
||||
SaveAs(system, MakeStateFilename(slot));
|
||||
}
|
||||
|
||||
void Load(Core::System& system, int slot)
|
||||
@ -965,68 +916,86 @@ void Load(Core::System& system, int slot)
|
||||
|
||||
void LoadLastSaved(Core::System& system, int i)
|
||||
{
|
||||
if (i <= 0)
|
||||
{
|
||||
Core::DisplayMessage("State doesn't exist", 2000);
|
||||
if (!CheckIfStateLoadIsAllowed(system))
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
|
||||
if (static_cast<size_t>(i) > used_slots.size())
|
||||
{
|
||||
Core::DisplayMessage("State doesn't exist", 2000);
|
||||
return;
|
||||
}
|
||||
Core::RunOnCPUThread(
|
||||
system,
|
||||
[&system, i] {
|
||||
// Data must reach the filesystem for up to date "UsedSlots".
|
||||
s_compress_and_dump_thread.WaitForCompletion();
|
||||
|
||||
std::ranges::stable_sort(used_slots, {}, &SlotWithTimestamp::timestamp);
|
||||
Load(system, (used_slots.end() - i)->slot);
|
||||
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
|
||||
if (std::size_t(i) > used_slots.size())
|
||||
{
|
||||
Core::DisplayMessage("State doesn't exist", 2000);
|
||||
return;
|
||||
}
|
||||
|
||||
std::ranges::stable_sort(used_slots, std::ranges::greater{}, &SlotWithTimestamp::timestamp);
|
||||
LoadAsFromCore(system, MakeStateFilename(used_slots[i].slot));
|
||||
},
|
||||
false);
|
||||
}
|
||||
|
||||
// must wait for state to be written because it must know if all slots are taken
|
||||
void SaveFirstSaved(Core::System& system)
|
||||
{
|
||||
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
|
||||
if (used_slots.size() < NUM_STATES)
|
||||
{
|
||||
// save to an empty slot
|
||||
Save(system, GetEmptySlot(used_slots), true);
|
||||
return;
|
||||
}
|
||||
Core::RunOnCPUThread(
|
||||
system,
|
||||
[&system, lock = GetStateSaveTaskLock()] {
|
||||
// Data must reach the filesystem for up to date "UsedSlots".
|
||||
s_compress_and_dump_thread.WaitForCompletion();
|
||||
|
||||
// overwrite the oldest state
|
||||
std::ranges::stable_sort(used_slots, {}, &SlotWithTimestamp::timestamp);
|
||||
Save(system, used_slots.front().slot, true);
|
||||
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
|
||||
auto slot = GetEmptySlot(used_slots);
|
||||
if (!slot.has_value())
|
||||
{
|
||||
// overwrite the oldest state
|
||||
std::ranges::stable_sort(used_slots, {}, &SlotWithTimestamp::timestamp);
|
||||
slot = used_slots.front().slot;
|
||||
}
|
||||
|
||||
SaveAsFromCore(system, MakeStateFilename(*slot));
|
||||
},
|
||||
false);
|
||||
}
|
||||
|
||||
// Load the last state before loading the state
|
||||
void UndoLoadState(Core::System& system)
|
||||
{
|
||||
std::lock_guard lk(s_undo_load_buffer_mutex);
|
||||
if (!s_undo_load_buffer.empty())
|
||||
{
|
||||
auto& movie = system.GetMovie();
|
||||
if (movie.IsMovieActive())
|
||||
{
|
||||
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
||||
if (File::Exists(dtmpath))
|
||||
{
|
||||
LoadFromBuffer(system, s_undo_load_buffer);
|
||||
movie.LoadInput(dtmpath);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlertFmtT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadFromBuffer(system, s_undo_load_buffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlertFmtT("There is nothing to undo!");
|
||||
}
|
||||
if (!CheckIfStateLoadIsAllowed(system))
|
||||
return;
|
||||
|
||||
Core::RunOnCPUThread(
|
||||
system,
|
||||
[&system] {
|
||||
if (s_undo_load_buffer.empty())
|
||||
{
|
||||
PanicAlertFmtT("There is nothing to undo!");
|
||||
return;
|
||||
}
|
||||
|
||||
auto& movie = system.GetMovie();
|
||||
if (movie.IsMovieActive())
|
||||
{
|
||||
// Note: Only the CPU thread writes to "undo.dtm".
|
||||
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
||||
if (File::Exists(dtmpath))
|
||||
{
|
||||
LoadFromBuffer(system, s_undo_load_buffer);
|
||||
movie.LoadInput(dtmpath);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlertFmtT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadFromBuffer(system, s_undo_load_buffer);
|
||||
}
|
||||
},
|
||||
false);
|
||||
}
|
||||
|
||||
// Load the state that the last save state overwritten on
|
||||
|
||||
@ -10,7 +10,6 @@
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
|
||||
#include "Common/Buffer.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
namespace Core
|
||||
@ -81,13 +80,8 @@ struct StateExtendedHeader
|
||||
};
|
||||
|
||||
void Init(Core::System& system);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void EnableCompression(bool compression);
|
||||
|
||||
bool ReadHeader(const std::string& filename, StateHeader& header);
|
||||
|
||||
// Returns a string containing information of the savestate in the given slot
|
||||
// which can be presented to the user for identification purposes
|
||||
std::string GetInfoStringOfSlot(int slot, bool translate = true);
|
||||
@ -97,17 +91,12 @@ u64 GetUnixTimeOfSlot(int slot);
|
||||
|
||||
// These don't happen instantly - they get scheduled as events.
|
||||
// ...But only if we're not in the main CPU thread.
|
||||
// If we're in the main CPU thread then they run immediately instead
|
||||
// because some things (like Lua) need them to run immediately.
|
||||
// Slots from 0-99.
|
||||
void Save(Core::System& system, int slot, bool wait = false);
|
||||
// If we're in the main CPU thread then they run immediately instead.
|
||||
void Save(Core::System& system, int slot);
|
||||
void Load(Core::System& system, int slot);
|
||||
|
||||
void SaveAs(Core::System& system, const std::string& filename, bool wait = false);
|
||||
void LoadAs(Core::System& system, const std::string& filename);
|
||||
|
||||
void SaveToBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer);
|
||||
void LoadFromBuffer(Core::System& system, Common::UniqueBuffer<u8>& buffer);
|
||||
void SaveAs(Core::System& system, std::string filename);
|
||||
void LoadAs(Core::System& system, std::string filename);
|
||||
|
||||
void LoadLastSaved(Core::System& system, int i = 1);
|
||||
void SaveFirstSaved(Core::System& system);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user