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WiimoteEmu: Require IRPassthrough has any bound inputs to operate. Users get confused and mistakenly enable it.
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@ -497,7 +497,7 @@ void Wiimote::BuildDesiredWiimoteState(DesiredWiimoteState* target_state,
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ConvertAccelData(GetTotalAcceleration(), ACCEL_ZERO_G << 2, ACCEL_ONE_G << 2);
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// Calculate IR camera state.
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if (m_ir_passthrough->enabled.GetValue())
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if (m_ir_passthrough->enabled.GetValue() && m_ir_passthrough->AreInputsBound())
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{
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target_state->camera_points = GetPassthroughCameraPoints(m_ir_passthrough);
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}
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@ -3,15 +3,12 @@
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#include "InputCommon/ControllerEmu/ControlGroup/IRPassthrough.h"
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#include <memory>
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#include <algorithm>
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#include <string>
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#include "Common/Common.h"
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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namespace ControllerEmu
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{
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@ -48,4 +45,10 @@ ControlState IRPassthrough::GetObjectSize(size_t object_index) const
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return controls[object_index * 3 + 2]->GetState();
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}
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bool IRPassthrough::AreInputsBound() const
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{
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return std::ranges::any_of(
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controls, [](const auto& control) { return control->control_ref->BoundCount() > 0; });
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}
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} // namespace ControllerEmu
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@ -6,7 +6,6 @@
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#include <string>
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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@ -19,5 +18,7 @@ public:
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ControlState GetObjectPositionX(size_t object_index) const;
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ControlState GetObjectPositionY(size_t object_index) const;
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ControlState GetObjectSize(size_t object_index) const;
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bool AreInputsBound() const;
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};
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} // namespace ControllerEmu
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