DITConfiguration: Prevent a crash if images fail to load

Recently came across a strange issue where Dolphin would hard crash in most games with this error:

```sh
/usr/include/c++/15.2.1/optional:1165: constexpr const _Tp* std::optional<_Tp>::operator->() const [with _Tp = InputCommon::ImagePixelData]: Assertion 'this->_M_is_engaged()' failed.
```

The culprit turned out to be accessing `host_key_image` which is an `std::optional` thay may return `std::nullopt`. I'm not sure why this issue started occuring for me since I've had no issue with my Dynamic Input Textures in the past? But this fixes a crash if the image fails to load.
This commit is contained in:
Joshua Vandaële 2025-11-28 18:13:46 +01:00
parent e8c512dfb5
commit 5a6dc310c0
No known key found for this signature in database
GPG Key ID: 6BB95AF71EB0F406
2 changed files with 14 additions and 3 deletions

View File

@ -150,7 +150,15 @@ void Configuration::GenerateTexture(const Common::IniFile& file,
}
else
{
const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
const std::string full_image_path = m_base_path + input_image_iter->second;
const auto host_key_image = LoadImage(full_image_path);
if (!host_key_image)
{
ERROR_LOG_FMT(VIDEO,
"Failed to load image '{}' needed for dynamic input texture generation",
full_image_path);
continue;
}
for (const auto& rect : rects)
{

View File

@ -45,9 +45,12 @@ void CopyImageRegion(const ImagePixelData& src, ImagePixelData& dst, const Rect&
std::optional<ImagePixelData> LoadImage(const std::string& path)
{
File::IOFile file;
file.Open(path, "rb");
if (!file.Open(path, "rb"))
return std::nullopt;
Common::UniqueBuffer<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());
if (!file.ReadBytes(buffer.data(), file.GetSize()))
return std::nullopt;
ImagePixelData image;
Common::UniqueBuffer<u8> data;