diff --git a/Data/Sys/GameSettings/GZ2.ini b/Data/Sys/GameSettings/GZ2.ini index 5cdb3b29b69..30308b52864 100644 --- a/Data/Sys/GameSettings/GZ2.ini +++ b/Data/Sys/GameSettings/GZ2.ini @@ -15,5 +15,11 @@ [Video_Hacks] ImmediateXFBEnable = False +# The game logic itself is ignoring VI interrupts +# and keeps updating shadow video registers. +# Because of this, it is incompatible with VISkip. + +VISkip = False + [Video_Enhancements] ArbitraryMipmapDetection = True diff --git a/Data/Sys/GameSettings/GZL.ini b/Data/Sys/GameSettings/GZL.ini index 81a60de3016..d7348198717 100644 --- a/Data/Sys/GameSettings/GZL.ini +++ b/Data/Sys/GameSettings/GZL.ini @@ -16,6 +16,12 @@ EFBAccessEnable = True EFBToTextureEnable = False +# The game logic itself is ignoring VI interrupts +# and keeps updating shadow video registers. +# Because of this, it is incompatible with VISkip. + +VISkip = False + [Video_Enhancements] ArbitraryMipmapDetection = True diff --git a/Data/Sys/GameSettings/RZD.ini b/Data/Sys/GameSettings/RZD.ini index bb65f1a246a..91cfa7df0d0 100644 --- a/Data/Sys/GameSettings/RZD.ini +++ b/Data/Sys/GameSettings/RZD.ini @@ -15,5 +15,11 @@ EFBAccessEnable = True ImmediateXFBEnable = False +# The game logic itself is ignoring VI interrupts +# and keeps updating shadow video registers. +# Because of this, it is incompatible with VISkip. + +VISkip = False + [Video_Enhancements] ArbitraryMipmapDetection = True