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Merge pull request #14059 from jordan-woyak/state-nand-cleanup
Core/IOS/FS: Clean up some hard to read NAND state saving logic.
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commit
8a0a8bb874
@ -374,11 +374,9 @@ void HostFileSystem::DoState(PointerWrap& p)
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handle.host_file.reset();
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// The format for the next part of the save state is follows:
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// 1. bool Movie::WasMovieActiveWhenStateSaved() &&
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// WiiRoot::WasWiiRootTemporaryDirectoryWhenStateSaved()
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// 1. bool is_full_nand_in_state (movie active && temporary wii root)
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// 2. Contents of the "/tmp" directory recursively.
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// 3. u32 size_of_nand_folder_saved_below (or 0, if the root
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// of the NAND folder is not savestated below).
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// 3. u32 size_of_nand (or 0, if not is_full_nand_in_state).
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// 4. Contents of the "/" directory recursively (or nothing, if the
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// root of the NAND folder is not save stated).
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@ -386,44 +384,42 @@ void HostFileSystem::DoState(PointerWrap& p)
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// and when the directory root is temporary (i.e. WiiSession).
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// If a save state is made during a movie recording and is loaded when no movie is active,
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// then a call to p.DoExternal() will be used to skip over reading the contents of the "/"
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// directory (it skips over the number of bytes specified by size_of_nand_folder_saved)
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// directory (it skips over the number of bytes specified by size_of_nand)
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auto& movie = Core::System::GetInstance().GetMovie();
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bool original_save_state_made_during_movie_recording =
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movie.IsMovieActive() && Core::WiiRootIsTemporary();
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p.Do(original_save_state_made_during_movie_recording);
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u32 temp_val = 0;
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const bool is_full_nand_wanted = movie.IsMovieActive() && Core::WiiRootIsTemporary();
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bool is_full_nand_in_state = is_full_nand_wanted;
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p.Do(is_full_nand_in_state);
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if (!p.IsReadMode())
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{
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DoStateWriteOrMeasure(p, "/tmp");
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u8* previous_position = p.ReserveU32();
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if (original_save_state_made_during_movie_recording)
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u8* const nand_size_ptr = p.ReserveU32();
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if (is_full_nand_in_state)
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{
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DoStateWriteOrMeasure(p, "/");
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if (p.IsWriteMode())
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{
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u32 size_of_nand = p.GetOffsetFromPreviousPosition(previous_position) - sizeof(u32);
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memcpy(previous_position, &size_of_nand, sizeof(u32));
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const u32 size_of_nand = p.GetOffsetFromPreviousPosition(nand_size_ptr) - sizeof(u32);
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memcpy(nand_size_ptr, &size_of_nand, sizeof(size_of_nand));
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}
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}
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}
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else // case where we're in read mode.
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{
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u32 size_of_nand = 0;
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DoStateRead(p, "/tmp");
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if (!movie.IsMovieActive() || !original_save_state_made_during_movie_recording ||
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!Core::WiiRootIsTemporary() ||
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(original_save_state_made_during_movie_recording !=
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(movie.IsMovieActive() && Core::WiiRootIsTemporary())))
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if (is_full_nand_in_state && is_full_nand_wanted)
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{
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(void)p.DoExternal(temp_val);
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p.Do(size_of_nand);
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DoStateRead(p, "/");
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}
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else
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{
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p.Do(temp_val);
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if (movie.IsMovieActive() && Core::WiiRootIsTemporary())
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DoStateRead(p, "/");
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// Skip over any NAND data without using it.
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(void)p.DoExternal(size_of_nand);
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}
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}
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