diff --git a/Data/Sys/GameSettings/GT6E70.ini b/Data/Sys/GameSettings/GT6E70.ini index a7afdf32cf7..5fe7fb9fa1f 100644 --- a/Data/Sys/GameSettings/GT6E70.ini +++ b/Data/Sys/GameSettings/GT6E70.ini @@ -1,7 +1,39 @@ # GT6E70 - Terminator 3: The Redemption [OnFrame] -# Add memory patches to be applied every frame here. +$60 FPS +# Increasing `CPU Clock Override` is necessary for a stable FPS. +# Higher than 60 FPS is also possible with `VBI Clock Override`. +# This skips a busy loop immediately before a `VIWaitForRetrace`. +0x802df4fc:dword:0x60000000 +# The rest of this scales "on foot" aiming sensitivity for variable framerates. +# The "on rails" game sections already do this scaling. +# This code overwrites some redundant Y axis sensitivity loading code. +0x8009bff4:dword:0x60000000 # NOP existing X axis code (moved later). +0x8009bff8:dword:0x60000000 +0x8009bffc:dword:0x806d9c34 +0x8009c000:dword:0x80630008 +0x8009c004:dword:0xc0430000 # Load the elapsed time value. +0x8009c008:dword:0xec0000b2 # Scale sensitivity value by elapsed time. +0x8009c00c:dword:0xc0450074 # Load a convenient -30.0 value. +0x8009c010:dword:0xfc401050 # Negate. +0x8009c014:dword:0xec0000b2 # Scale sensitivity by 30 (the original framerate). +0x8009c018:dword:0x60000000 # NOP redundant sensitivity loading code. +0x8009c01c:dword:0x60000000 +0x8009c020:dword:0x60000000 +0x8009c024:dword:0x60000000 +0x8009c028:dword:0x60000000 +0x8009c02c:dword:0x60000000 +0x8009c030:dword:0x60000000 +0x8009c034:dword:0xc0460084 # Moved X axis code using different registers. +0x8009c038:dword:0xec210032 +0x8009c03c:dword:0xec420828 +0x8009c040:dword:0xd0460084 +0x8009c044:dword:0xc0460170 # Adjusted Y axis code using different registers. +0x8009c048:dword:0xc0250088 +0x8009c04c:dword:0x60000000 +0x8009c054:dword:0xc0460088 +0x8009c060:dword:0xd0060088 [ActionReplay] # Add action replay cheats here.