FifoManager: Remove redundant PauseAndLock parameters

PauseAndLock was only called with do_lock=true, and the function only
used unpauseOnUnlock when do_lock was false.
This commit is contained in:
Dentomologist 2023-06-04 17:18:18 -07:00
parent f497eb519e
commit 933071dd57
5 changed files with 10 additions and 18 deletions

View File

@ -784,7 +784,7 @@ static bool PauseAndLock(Core::System& system)
// video has to come after CPU, because CPU thread can wait for video thread
// (s_efbAccessRequested).
system.GetFifo().PauseAndLock(true, false);
system.GetFifo().PauseAndLock();
ResetRumble();

View File

@ -106,7 +106,7 @@ static void RunWithGPUThreadInactive(std::function<void()> f)
auto& system = Core::System::GetInstance();
const bool was_running = Core::GetState(system) == Core::State::Running;
auto& fifo = system.GetFifo();
fifo.PauseAndLock(true, was_running);
fifo.PauseAndLock();
f();
fifo.RestoreState(was_running);
}

View File

@ -67,23 +67,15 @@ void FifoManager::DoState(PointerWrap& p)
p.Do(m_syncing_suspended);
}
void FifoManager::PauseAndLock(bool do_lock, bool unpause_on_unlock)
void FifoManager::PauseAndLock()
{
if (do_lock)
{
SyncGPU(SyncGPUReason::Other);
EmulatorState(false);
SyncGPU(SyncGPUReason::Other);
EmulatorState(false);
if (!m_system.IsDualCoreMode() || m_use_deterministic_gpu_thread)
return;
if (!m_system.IsDualCoreMode() || m_use_deterministic_gpu_thread)
return;
m_gpu_mainloop.WaitYield(std::chrono::milliseconds(100), Host_YieldToUI);
}
else
{
if (unpause_on_unlock)
EmulatorState(true);
}
m_gpu_mainloop.WaitYield(std::chrono::milliseconds(100), Host_YieldToUI);
}
void FifoManager::RestoreState(const bool was_running)

View File

@ -52,7 +52,7 @@ public:
void Shutdown();
void Prepare(); // Must be called from the CPU thread.
void DoState(PointerWrap& f);
void PauseAndLock(bool do_lock, bool unpause_on_unlock);
void PauseAndLock();
void RestoreState(bool was_running);
void UpdateWantDeterminism(bool want);
bool UseDeterministicGPUThread() const { return m_use_deterministic_gpu_thread; }

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@ -64,7 +64,7 @@ void VideoConfig::Refresh()
const bool lock_gpu_thread = Core::IsRunning(system);
if (lock_gpu_thread)
system.GetFifo().PauseAndLock(true, false);
system.GetFifo().PauseAndLock();
g_Config.Refresh();
g_Config.VerifyValidity();