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FifoManager: Remove redundant PauseAndLock parameters
PauseAndLock was only called with do_lock=true, and the function only used unpauseOnUnlock when do_lock was false.
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@ -784,7 +784,7 @@ static bool PauseAndLock(Core::System& system)
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// video has to come after CPU, because CPU thread can wait for video thread
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// (s_efbAccessRequested).
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system.GetFifo().PauseAndLock(true, false);
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system.GetFifo().PauseAndLock();
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ResetRumble();
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@ -106,7 +106,7 @@ static void RunWithGPUThreadInactive(std::function<void()> f)
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auto& system = Core::System::GetInstance();
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const bool was_running = Core::GetState(system) == Core::State::Running;
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auto& fifo = system.GetFifo();
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fifo.PauseAndLock(true, was_running);
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fifo.PauseAndLock();
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f();
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fifo.RestoreState(was_running);
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}
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@ -67,23 +67,15 @@ void FifoManager::DoState(PointerWrap& p)
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p.Do(m_syncing_suspended);
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}
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void FifoManager::PauseAndLock(bool do_lock, bool unpause_on_unlock)
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void FifoManager::PauseAndLock()
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{
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if (do_lock)
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{
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SyncGPU(SyncGPUReason::Other);
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EmulatorState(false);
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SyncGPU(SyncGPUReason::Other);
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EmulatorState(false);
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if (!m_system.IsDualCoreMode() || m_use_deterministic_gpu_thread)
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return;
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if (!m_system.IsDualCoreMode() || m_use_deterministic_gpu_thread)
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return;
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m_gpu_mainloop.WaitYield(std::chrono::milliseconds(100), Host_YieldToUI);
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}
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else
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{
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if (unpause_on_unlock)
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EmulatorState(true);
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}
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m_gpu_mainloop.WaitYield(std::chrono::milliseconds(100), Host_YieldToUI);
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}
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void FifoManager::RestoreState(const bool was_running)
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@ -52,7 +52,7 @@ public:
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void Shutdown();
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void Prepare(); // Must be called from the CPU thread.
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void DoState(PointerWrap& f);
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void PauseAndLock(bool do_lock, bool unpause_on_unlock);
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void PauseAndLock();
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void RestoreState(bool was_running);
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void UpdateWantDeterminism(bool want);
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bool UseDeterministicGPUThread() const { return m_use_deterministic_gpu_thread; }
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@ -64,7 +64,7 @@ void VideoConfig::Refresh()
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const bool lock_gpu_thread = Core::IsRunning(system);
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if (lock_gpu_thread)
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system.GetFifo().PauseAndLock(true, false);
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system.GetFifo().PauseAndLock();
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g_Config.Refresh();
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g_Config.VerifyValidity();
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