VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset

This commit is contained in:
iwubcode 2025-11-02 14:54:53 -06:00
parent 8016e2cfbd
commit 93a6cc80b4
4 changed files with 78 additions and 0 deletions

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@ -755,6 +755,7 @@
<ClInclude Include="VideoCommon\Present.h" />
<ClInclude Include="VideoCommon\RenderState.h" />
<ClInclude Include="VideoCommon\Resources\CustomResourceManager.h" />
<ClInclude Include="VideoCommon\Resources\InvalidTextures.h" />
<ClInclude Include="VideoCommon\Resources\Resource.h" />
<ClInclude Include="VideoCommon\Resources\TextureDataResource.h" />
<ClInclude Include="VideoCommon\Resources\TexturePool.h" />
@ -1410,6 +1411,7 @@
<ClCompile Include="VideoCommon\Present.cpp" />
<ClCompile Include="VideoCommon\RenderState.cpp" />
<ClCompile Include="VideoCommon\Resources\CustomResourceManager.cpp" />
<ClCompile Include="VideoCommon\Resources\InvalidTextures.cpp" />
<ClCompile Include="VideoCommon\Resources\Resource.cpp" />
<ClCompile Include="VideoCommon\Resources\TextureDataResource.cpp" />
<ClCompile Include="VideoCommon\Resources\TexturePool.cpp" />

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@ -150,6 +150,8 @@ add_library(videocommon
RenderState.h
Resources/CustomResourceManager.cpp
Resources/CustomResourceManager.h
Resources/InvalidTextures.cpp
Resources/InvalidTextures.h
Resources/Resource.cpp
Resources/Resource.h
Resources/TextureDataResource.cpp

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@ -0,0 +1,58 @@
// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/Resources/InvalidTextures.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/TextureConfig.h"
namespace VideoCommon
{
std::unique_ptr<AbstractTexture> CreateInvalidTransparentTexture()
{
const TextureConfig tex_config{
1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0, AbstractTextureType::Texture_2D};
auto texture = g_gfx->CreateTexture(tex_config, "Invalid Transparent Texture");
const std::array<u8, 4> pixel{0, 0, 0, 0};
texture->Load(0, 1, 1, 1, pixel.data(), pixel.size());
return texture;
}
std::unique_ptr<AbstractTexture> CreateInvalidColorTexture()
{
const TextureConfig tex_config{
1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0, AbstractTextureType::Texture_2D};
auto texture = g_gfx->CreateTexture(tex_config, "Invalid Color Texture");
const std::array<u8, 4> pixel{255, 0, 255, 255};
texture->Load(0, 1, 1, 1, pixel.data(), pixel.size());
return texture;
}
std::unique_ptr<AbstractTexture> CreateInvalidCubemapTexture()
{
#ifdef __APPLE__
// TODO: figure out cube map oddness on Apple (specifically Metal)
return nullptr;
#else
const TextureConfig tex_config{
1, 1, 1, 6, 1, AbstractTextureFormat::RGBA8, 0, AbstractTextureType::Texture_CubeMap};
auto texture = g_gfx->CreateTexture(tex_config, "Invalid Cubemap Texture");
const std::array<u8, 4> pixel{255, 0, 255, 255};
for (u32 i = 0; i < tex_config.layers; i++)
{
texture->Load(0, tex_config.width, tex_config.height, 1, pixel.data(), pixel.size(), i);
}
return texture;
#endif
}
std::unique_ptr<AbstractTexture> CreateInvalidArrayTexture()
{
const TextureConfig tex_config{
1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0, AbstractTextureType::Texture_2DArray};
auto texture = g_gfx->CreateTexture(tex_config, "Invalid Array Texture");
const std::array<u8, 4> pixel{255, 0, 255, 255};
texture->Load(0, 1, 1, 1, pixel.data(), pixel.size());
return texture;
}
} // namespace VideoCommon

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@ -0,0 +1,16 @@
// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "VideoCommon/AbstractTexture.h"
namespace VideoCommon
{
std::unique_ptr<AbstractTexture> CreateInvalidTransparentTexture();
std::unique_ptr<AbstractTexture> CreateInvalidColorTexture();
std::unique_ptr<AbstractTexture> CreateInvalidCubemapTexture();
std::unique_ptr<AbstractTexture> CreateInvalidArrayTexture();
} // namespace VideoCommon