diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp index 9f432486e23..006f699c08a 100644 --- a/Source/Core/Core/NetPlayServer.cpp +++ b/Source/Core/Core/NetPlayServer.cpp @@ -12,8 +12,8 @@ #include #include #include +#include #include -#include #include #include #include @@ -51,13 +51,10 @@ #endif #include "Core/HW/GCMemcard/GCMemcard.h" #include "Core/HW/GCMemcard/GCMemcardDirectory.h" -#include "Core/HW/GCMemcard/GCMemcardRaw.h" #include "Core/HW/Sram.h" #include "Core/HW/WiiSave.h" #include "Core/HW/WiiSaveStructs.h" #include "Core/HW/WiimoteEmu/DesiredWiimoteState.h" -#include "Core/HW/WiimoteEmu/WiimoteEmu.h" -#include "Core/HW/WiimoteReal/WiimoteReal.h" #include "Core/IOS/ES/ES.h" #include "Core/IOS/FS/FileSystem.h" #include "Core/IOS/IOS.h" @@ -69,7 +66,6 @@ #include "DiscIO/Enums.h" #include "DiscIO/RiivolutionPatcher.h" -#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" #include "InputCommon/GCPadStatus.h" #include "InputCommon/InputConfig.h" @@ -2061,7 +2057,7 @@ bool NetPlayServer::SyncCodes() } // Find all INI files - const auto game_id = game->GetGameID(); + const std::string_view game_id = game->GetGameID(); const auto revision = game->GetRevision(); Common::IniFile globalIni; for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision)) diff --git a/Source/Core/Core/NetPlayServer.h b/Source/Core/Core/NetPlayServer.h index da32b64d4b3..168a2730745 100644 --- a/Source/Core/Core/NetPlayServer.h +++ b/Source/Core/Core/NetPlayServer.h @@ -6,11 +6,9 @@ #include #include -#include #include #include -#include -#include +#include #include #include #include @@ -23,7 +21,6 @@ #include "Common/TraversalClient.h" #include "Core/NetPlayProto.h" #include "Core/SyncIdentifier.h" -#include "InputCommon/GCPadStatus.h" #include "UICommon/NetPlayIndex.h" namespace NetPlay