VideoCommon: Add "Smooth Early Presentation" setting to improve frame pacing with ImmediateXFB and/or RushFramePresentation.

This commit is contained in:
Jordan Woyak 2025-10-27 18:57:07 -05:00
parent cc331feb02
commit c2a1dce246
6 changed files with 78 additions and 23 deletions

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@ -49,6 +49,8 @@ const Info<int> MAIN_TIMING_VARIANCE{{System::Main, "Core", "TimingVariance"}, 4
const Info<bool> MAIN_CORRECT_TIME_DRIFT{{System::Main, "Core", "CorrectTimeDrift"}, false};
const Info<bool> MAIN_RUSH_FRAME_PRESENTATION{{System::Main, "Core", "RushFramePresentation"},
false};
const Info<bool> MAIN_SMOOTH_EARLY_PRESENTATION{{System::Main, "Core", "SmoothEarlyPresentation"},
false};
#if defined(ANDROID)
// Currently enabled by default on Android because the performance boost is really needed.
constexpr bool DEFAULT_CPU_THREAD = true;

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@ -66,6 +66,7 @@ extern const Info<int> MAIN_MAX_FALLBACK;
extern const Info<int> MAIN_TIMING_VARIANCE;
extern const Info<bool> MAIN_CORRECT_TIME_DRIFT;
extern const Info<bool> MAIN_RUSH_FRAME_PRESENTATION;
extern const Info<bool> MAIN_SMOOTH_EARLY_PRESENTATION;
extern const Info<bool> MAIN_CPU_THREAD;
extern const Info<bool> MAIN_SYNC_ON_SKIP_IDLE;
extern const Info<std::string> MAIN_DEFAULT_ISO;

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@ -127,6 +127,17 @@ void AdvancedPane::CreateLayout()
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"));
timing_group_layout->addWidget(rush_frame_presentation);
auto* const smooth_early_presentation =
// i18n: "Smooth" is a verb
new ConfigBool{tr("Smooth Early Presentation"), Config::MAIN_SMOOTH_EARLY_PRESENTATION};
smooth_early_presentation->SetDescription(
tr("Adaptively adjusts the timing of early frame presentation."
"<br><br>This can improve frame pacing with Immediately Present XFB"
" and/or Rush Frame Presentation,"
" while still maintaining most of the input latency benefits."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"));
timing_group_layout->addWidget(smooth_early_presentation);
// Make all labels the same width, so that the sliders are aligned.
const QFontMetrics font_metrics{font()};
const int label_width = font_metrics.boundingRect(QStringLiteral(" 500% (000.00 VPS)")).width();

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@ -163,9 +163,12 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
{
bool is_duplicate = FetchXFB(xfb_addr, fb_width, fb_stride, fb_height, ticks);
PresentInfo present_info;
present_info.emulated_timestamp = ticks;
present_info.present_count = m_present_count++;
PresentInfo present_info{
.present_count = m_present_count++,
.emulated_timestamp = ticks,
.intended_present_time = presentation_time,
};
if (is_duplicate)
{
present_info.frame_count = m_frame_count - 1; // Previous frame
@ -202,13 +205,7 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
if (!is_duplicate || !g_ActiveConfig.bSkipPresentingDuplicateXFBs)
{
// If RushFramePresentation is enabled, ignore the proper time to present as soon as possible.
// The goal is to achieve the lowest possible input latency.
if (Config::Get(Config::MAIN_RUSH_FRAME_PRESENTATION))
Present();
else
Present(presentation_time);
Present(&present_info);
ProcessFrameDumping(ticks);
video_events.after_present_event.Trigger(present_info);
@ -221,17 +218,19 @@ void Presenter::ImmediateSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_
FetchXFB(xfb_addr, fb_width, fb_stride, fb_height, ticks);
PresentInfo present_info;
present_info.emulated_timestamp = ticks;
present_info.frame_count = m_frame_count++;
present_info.reason = PresentInfo::PresentReason::Immediate;
present_info.present_count = m_present_count++;
PresentInfo present_info{
.frame_count = m_frame_count++,
.present_count = m_present_count++,
.reason = PresentInfo::PresentReason::Immediate,
.emulated_timestamp = ticks,
.intended_present_time = m_next_swap_estimated_time,
};
auto& video_events = GetVideoEvents();
video_events.before_present_event.Trigger(present_info);
Present();
Present(&present_info);
ProcessFrameDumping(ticks);
video_events.after_present_event.Trigger(present_info);
@ -834,7 +833,7 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
}
}
void Presenter::Present(std::optional<TimePoint> presentation_time)
void Presenter::Present(PresentInfo* present_info)
{
m_present_count++;
@ -888,8 +887,16 @@ void Presenter::Present(std::optional<TimePoint> presentation_time)
{
std::lock_guard<std::mutex> guard(m_swap_mutex);
if (presentation_time.has_value())
Core::System::GetInstance().GetCoreTiming().SleepUntil(*presentation_time);
if (present_info != nullptr)
{
const auto present_time = GetUpdatedPresentationTime(present_info->intended_present_time);
Core::System::GetInstance().GetCoreTiming().SleepUntil(present_time);
// Perhaps in the future a more accurate time can be acquired from the various backends.
present_info->actual_present_time = Clock::now();
present_info->present_time_accuracy = PresentInfo::PresentTimeAccuracy::PresentInProgress;
}
g_gfx->PresentBackbuffer();
}
@ -907,6 +914,34 @@ void Presenter::Present(std::optional<TimePoint> presentation_time)
g_gfx->EndUtilityDrawing();
}
TimePoint Presenter::GetUpdatedPresentationTime(TimePoint intended_presentation_time)
{
const auto now = Clock::now();
const auto arrival_offset = std::min(now - intended_presentation_time, DT{});
if (!Config::Get(Config::MAIN_SMOOTH_EARLY_PRESENTATION))
{
m_presentation_time_offset = arrival_offset;
// When SmoothEarlyPresentation is off and ImmediateXFB or RushFramePresentation are on,
// present as soon as possible as the goal is to achieve low input latency.
if (g_ActiveConfig.bImmediateXFB || Config::Get(Config::MAIN_RUSH_FRAME_PRESENTATION))
return now;
return intended_presentation_time;
}
// Adjust slowly backward in time but quickly forward in time.
// This keeps the pacing moderately smooth even if games produce regular sporadic bumps.
// This was tuned to handle the terrible pacing in Brawl with "Immediate XFB".
// Super Mario Galaxy 1 + 2 still perform poorly here in SingleCore mode.
const auto adjustment_divisor = (arrival_offset < m_presentation_time_offset) ? 100 : 2;
m_presentation_time_offset += (arrival_offset - m_presentation_time_offset) / adjustment_divisor;
return intended_presentation_time + m_presentation_time_offset;
}
void Presenter::SetKeyMap(const DolphinKeyMap& key_map)
{
if (m_onscreen_ui)

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@ -41,7 +41,7 @@ public:
void SetNextSwapEstimatedTime(u64 ticks, TimePoint host_time);
void Present(std::optional<TimePoint> presentation_time = std::nullopt);
void Present(PresentInfo* present_info = nullptr);
void ClearLastXfbId() { m_last_xfb_id = std::numeric_limits<u64>::max(); }
bool Initialize();
@ -170,6 +170,13 @@ private:
Common::EventHook m_config_changed;
// Updates state for the SmoothEarlyPresentation setting if enabled.
// Returns the desired presentation time regardless.
TimePoint GetUpdatedPresentationTime(TimePoint intended_presentation_time);
// Used by the SmoothEarlyPresentation setting.
DT m_presentation_time_offset{};
// Calculated from the previous swap time and current refresh rate.
// Can be used for presentation of ImmediateXFB swaps which don't have timing information.
u64 m_next_swap_estimated_ticks = 0;

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@ -36,11 +36,10 @@ struct PresentInfo
// The exact emulated time of the when real hardware would have presented this frame
u64 emulated_timestamp = 0;
// TODO:
// u64 intended_present_time = 0;
TimePoint intended_present_time{};
// AfterPresent only: The actual time the frame was presented
u64 actual_present_time = 0;
TimePoint actual_present_time{};
enum class PresentTimeAccuracy
{