VideoCommon: move resource state processing to the resource base class

This commit is contained in:
iwubcode 2025-11-08 19:16:48 -06:00
parent 5c00f07074
commit c97a947f67
4 changed files with 87 additions and 89 deletions

View File

@ -3,8 +3,6 @@
#include "VideoCommon/Resources/CustomResourceManager.h"
#include "Common/Logging/Log.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/PipelineUtils.h"
#include "VideoCommon/Resources/InvalidTextures.h"
@ -97,7 +95,7 @@ TextureDataResource* CustomResourceManager::GetTextureDataFromAsset(
resource =
std::make_unique<TextureDataResource>(CreateResourceContext(asset_id, std::move(library)));
}
ProcessResource(resource.get());
resource->Process();
return resource.get();
}
@ -111,7 +109,7 @@ MaterialResource* CustomResourceManager::GetMaterialFromAsset(
resource = std::make_unique<MaterialResource>(
CreateResourceContext(asset_id, std::move(library)), pipeline_uid);
}
ProcessResource(resource.get());
resource->Process();
return resource.get();
}
@ -127,7 +125,7 @@ CustomResourceManager::GetShaderFromAsset(const CustomAssetLibrary::AssetID& ass
resource = std::make_unique<ShaderResource>(CreateResourceContext(asset_id, std::move(library)),
pipeline_uid, preprocessor_settings, m_host_config);
}
ProcessResource(resource.get());
resource->Process();
return resource.get();
}
@ -141,7 +139,7 @@ TextureAndSamplerResource* CustomResourceManager::GetTextureAndSamplerFromAsset(
resource = std::make_unique<TextureAndSamplerResource>(
CreateResourceContext(asset_id, std::move(library)));
}
ProcessResource(resource.get());
resource->Process();
return resource.get();
}
@ -161,73 +159,4 @@ Resource::ResourceContext CustomResourceManager::CreateResourceContext(
m_invalid_cubemap_texture.get(),
m_invalid_transparent_texture.get()};
}
void CustomResourceManager::ProcessResource(Resource* resource)
{
resource->MarkAsActive();
const auto data_processed = resource->IsDataProcessed();
if (data_processed == Resource::TaskComplete::Yes ||
data_processed == Resource::TaskComplete::Error)
{
resource->MarkAsActive();
if (data_processed == Resource::TaskComplete::Error)
return;
}
ProcessResourceState(resource);
}
void CustomResourceManager::ProcessResourceState(Resource* resource)
{
const auto current_state = resource->GetState();
Resource::State next_state = current_state;
Resource::TaskComplete task_complete = Resource::TaskComplete::No;
switch (current_state)
{
case Resource::State::ReloadData:
resource->ResetData();
task_complete = Resource::TaskComplete::Yes;
next_state = Resource::State::CollectingPrimaryData;
break;
case Resource::State::CollectingPrimaryData:
task_complete = resource->CollectPrimaryData();
next_state = Resource::State::CollectingDependencyData;
if (task_complete == Resource::TaskComplete::No)
resource->MarkAsPending();
break;
case Resource::State::CollectingDependencyData:
task_complete = resource->CollectDependencyData();
next_state = Resource::State::ProcessingData;
break;
case Resource::State::ProcessingData:
task_complete = resource->ProcessData();
next_state = Resource::State::DataAvailable;
break;
case Resource::State::DataAvailable:
// Early out, we're already at our end state
return;
default:
ERROR_LOG_FMT(VIDEO, "Unknown resource state '{}' for resource '{}'",
static_cast<int>(current_state), resource->m_resource_context.primary_asset_id);
return;
};
if (task_complete == Resource::TaskComplete::Yes)
{
resource->m_state = next_state;
if (next_state == Resource::State::DataAvailable)
{
resource->m_data_processed = task_complete;
}
else
{
ProcessResourceState(resource);
}
}
else if (task_complete == Resource::TaskComplete::Error)
{
resource->m_data_processed = task_complete;
}
}
} // namespace VideoCommon

View File

@ -53,8 +53,6 @@ private:
Resource::ResourceContext
CreateResourceContext(const CustomAssetLibrary::AssetID& asset_id,
std::shared_ptr<VideoCommon::CustomAssetLibrary> library);
void ProcessResource(Resource* resource);
void ProcessResourceState(Resource* resource);
CustomAssetCache m_asset_cache;
TexturePool m_texture_pool;
Common::AsyncWorkThreadSP m_worker_thread;

View File

@ -3,6 +3,8 @@
#include "VideoCommon/Resources/Resource.h"
#include "Common/Logging/Log.h"
namespace VideoCommon
{
Resource::Resource(ResourceContext resource_context)
@ -10,10 +12,78 @@ Resource::Resource(ResourceContext resource_context)
{
}
void Resource::Process()
{
MarkAsActive();
if (m_data_processed == TaskComplete::Error)
return;
ProcessCurrentTask();
}
void Resource::ProcessCurrentTask()
{
Task next_task = m_current_task;
TaskComplete task_complete = TaskComplete::No;
switch (m_current_task)
{
case Task::ReloadData:
ResetData();
task_complete = TaskComplete::Yes;
next_task = Task::CollectPrimaryData;
break;
case Task::CollectPrimaryData:
task_complete = CollectPrimaryData();
next_task = Task::CollectDependencyData;
if (task_complete == TaskComplete::No)
MarkAsPending();
break;
case Task::CollectDependencyData:
task_complete = CollectDependencyData();
next_task = Task::ProcessData;
break;
case Task::ProcessData:
task_complete = ProcessData();
next_task = Task::DataAvailable;
break;
case Task::DataAvailable:
// Early out, we're already at our end state
return;
default:
ERROR_LOG_FMT(VIDEO, "Unknown task '{}' for resource '{}'", static_cast<int>(m_current_task),
m_resource_context.primary_asset_id);
return;
};
if (task_complete == Resource::TaskComplete::Yes)
{
m_current_task = next_task;
if (next_task == Resource::Task::DataAvailable)
{
m_data_processed = task_complete;
}
else
{
// No need to wait for the next resource request
// process the new task immediately
ProcessCurrentTask();
}
}
else if (task_complete == Resource::TaskComplete::Error)
{
// If we failed our task due to an error,
// we can't service this resource request,
// wait for a reload and mark the whole
// data processing as an error
m_data_processed = task_complete;
}
}
void Resource::NotifyAssetChanged(bool has_error)
{
m_data_processed = has_error ? TaskComplete::Error : TaskComplete::No;
m_state = State::ReloadData;
m_current_task = Task::ReloadData;
for (Resource* reference : m_references)
{

View File

@ -49,17 +49,8 @@ public:
Error,
};
enum class State
{
ReloadData,
CollectingPrimaryData,
CollectingDependencyData,
ProcessingData,
DataAvailable,
};
void Process();
TaskComplete IsDataProcessed() const { return m_data_processed; }
State GetState() const { return m_state; }
void AddReference(Resource* reference);
void RemoveReference(Resource* reference);
@ -71,6 +62,7 @@ protected:
ResourceContext m_resource_context;
private:
void ProcessCurrentTask();
void NotifyAssetChanged(bool has_error);
void NotifyAssetUnloaded();
@ -86,7 +78,16 @@ private:
virtual TaskComplete ProcessData();
TaskComplete m_data_processed = TaskComplete::No;
State m_state = State::ReloadData;
enum class Task
{
ReloadData,
CollectPrimaryData,
CollectDependencyData,
ProcessData,
DataAvailable,
};
Task m_current_task = Task::ReloadData;
std::unordered_set<Resource*> m_references;
};