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Core/DiscIO: Add a setting to load the running game into memory via CachedBlobReader.
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@ -240,7 +240,7 @@ std::unique_ptr<BootParameters> BootParameters::GenerateFromFile(std::vector<std
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".elf"}};
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if (disc_image_extensions.contains(extension))
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{
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std::unique_ptr<DiscIO::VolumeDisc> disc = DiscIO::CreateDisc(path);
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std::unique_ptr<DiscIO::VolumeDisc> disc = DiscIO::CreateDiscForCore(path);
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if (disc)
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{
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return std::make_unique<BootParameters>(Disc{std::move(path), std::move(disc), paths},
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@ -469,7 +469,7 @@ static void SetDefaultDisc(DVD::DVDInterface& dvd_interface)
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{
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const std::string default_iso = Config::Get(Config::MAIN_DEFAULT_ISO);
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if (!default_iso.empty())
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SetDisc(dvd_interface, DiscIO::CreateDisc(default_iso));
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SetDisc(dvd_interface, DiscIO::CreateDiscForCore(default_iso));
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}
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static void CopyDefaultExceptionHandlers(Core::System& system)
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@ -629,7 +629,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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if (ipl.disc)
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{
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NOTICE_LOG_FMT(BOOT, "Inserting disc: {}", ipl.disc->path);
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SetDisc(system.GetDVDInterface(), DiscIO::CreateDisc(ipl.disc->path),
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SetDisc(system.GetDVDInterface(), DiscIO::CreateDiscForCore(ipl.disc->path),
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ipl.disc->auto_disc_change_paths);
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}
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else
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@ -58,6 +58,7 @@ constexpr bool DEFAULT_CPU_THREAD = true;
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constexpr bool DEFAULT_CPU_THREAD = false;
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#endif
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const Info<bool> MAIN_CPU_THREAD{{System::Main, "Core", "CPUThread"}, DEFAULT_CPU_THREAD};
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const Info<bool> MAIN_LOAD_GAME_INTO_MEMORY{{System::Main, "Core", "LoadGameIntoMemory"}, false};
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const Info<bool> MAIN_SYNC_ON_SKIP_IDLE{{System::Main, "Core", "SyncOnSkipIdle"}, true};
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const Info<std::string> MAIN_DEFAULT_ISO{{System::Main, "Core", "DefaultISO"}, ""};
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const Info<bool> MAIN_ENABLE_CHEATS{{System::Main, "Core", "EnableCheats"}, false};
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@ -68,6 +68,7 @@ extern const Info<bool> MAIN_CORRECT_TIME_DRIFT;
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extern const Info<bool> MAIN_RUSH_FRAME_PRESENTATION;
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extern const Info<bool> MAIN_SMOOTH_EARLY_PRESENTATION;
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extern const Info<bool> MAIN_CPU_THREAD;
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extern const Info<bool> MAIN_LOAD_GAME_INTO_MEMORY;
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extern const Info<bool> MAIN_SYNC_ON_SKIP_IDLE;
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extern const Info<std::string> MAIN_DEFAULT_ISO;
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extern const Info<bool> MAIN_ENABLE_CHEATS;
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@ -428,7 +428,8 @@ void DVDInterface::EjectDiscCallback(Core::System& system, u64 userdata, s64 cyc
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void DVDInterface::InsertDiscCallback(Core::System& system, u64 userdata, s64 cyclesLate)
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{
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auto& di = system.GetDVDInterface();
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std::unique_ptr<DiscIO::VolumeDisc> new_disc = DiscIO::CreateDisc(di.m_disc_path_to_insert);
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std::unique_ptr<DiscIO::VolumeDisc> new_disc =
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DiscIO::CreateDiscForCore(di.m_disc_path_to_insert);
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if (new_disc)
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di.SetDisc(std::move(new_disc), {});
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@ -3,7 +3,7 @@
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#include "DiscIO/Volume.h"
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#include <algorithm>
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#include <functional>
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#include <map>
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#include <memory>
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#include <optional>
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@ -16,8 +16,11 @@
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#include "Common/Crypto/SHA1.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/CachedBlob.h"
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#include "DiscIO/DiscUtils.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/VolumeDisc.h"
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@ -84,16 +87,21 @@ std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<char16_t>
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return names;
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}
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static std::unique_ptr<VolumeDisc> TryCreateDisc(std::unique_ptr<BlobReader>& reader)
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template <typename T = std::identity>
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static std::unique_ptr<VolumeDisc> TryCreateDisc(std::unique_ptr<BlobReader> reader,
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const T& reader_adapter_factory = {})
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{
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if (!reader)
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return nullptr;
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// `reader_adapter_factory` is used *after* successful magic word read.
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// This prevents `CachedBlobReader` from showing warnings when failing to scrub a .dol file.
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if (reader->ReadSwapped<u32>(0x18) == WII_DISC_MAGIC)
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return std::make_unique<VolumeWii>(std::move(reader));
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return std::make_unique<VolumeWii>(reader_adapter_factory(std::move(reader)));
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if (reader->ReadSwapped<u32>(0x1C) == GAMECUBE_DISC_MAGIC)
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return std::make_unique<VolumeGC>(std::move(reader));
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return std::make_unique<VolumeGC>(reader_adapter_factory(std::move(reader)));
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// No known magic words found
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return nullptr;
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@ -101,7 +109,7 @@ static std::unique_ptr<VolumeDisc> TryCreateDisc(std::unique_ptr<BlobReader>& re
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std::unique_ptr<VolumeDisc> CreateDisc(std::unique_ptr<BlobReader> reader)
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{
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return TryCreateDisc(reader);
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return TryCreateDisc(std::move(reader));
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}
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std::unique_ptr<VolumeDisc> CreateDisc(const std::string& path)
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@ -109,7 +117,15 @@ std::unique_ptr<VolumeDisc> CreateDisc(const std::string& path)
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return CreateDisc(CreateBlobReader(path));
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}
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static std::unique_ptr<VolumeWAD> TryCreateWAD(std::unique_ptr<BlobReader>& reader)
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std::unique_ptr<VolumeDisc> CreateDiscForCore(const std::string& path)
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{
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if (Config::Get(Config::MAIN_LOAD_GAME_INTO_MEMORY))
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return TryCreateDisc(CreateBlobReader(path), CreateScrubbingCachedBlobReader);
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return CreateDisc(path);
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}
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static std::unique_ptr<VolumeWAD> TryCreateWAD(std::unique_ptr<BlobReader> reader)
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{
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if (!reader)
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return nullptr;
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@ -126,7 +142,7 @@ static std::unique_ptr<VolumeWAD> TryCreateWAD(std::unique_ptr<BlobReader>& read
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std::unique_ptr<VolumeWAD> CreateWAD(std::unique_ptr<BlobReader> reader)
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{
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return TryCreateWAD(reader);
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return TryCreateWAD(std::move(reader));
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}
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std::unique_ptr<VolumeWAD> CreateWAD(const std::string& path)
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@ -136,11 +152,11 @@ std::unique_ptr<VolumeWAD> CreateWAD(const std::string& path)
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std::unique_ptr<Volume> CreateVolume(std::unique_ptr<BlobReader> reader)
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{
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std::unique_ptr<VolumeDisc> disc = TryCreateDisc(reader);
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std::unique_ptr<VolumeDisc> disc = TryCreateDisc(std::move(reader));
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if (disc)
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return disc;
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std::unique_ptr<VolumeWAD> wad = TryCreateWAD(reader);
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std::unique_ptr<VolumeWAD> wad = TryCreateWAD(std::move(reader));
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if (wad)
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return wad;
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@ -176,6 +176,9 @@ protected:
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std::unique_ptr<VolumeDisc> CreateDisc(std::unique_ptr<BlobReader> reader);
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std::unique_ptr<VolumeDisc> CreateDisc(const std::string& path);
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// This version enables caching when the "Load Games into Memory" setting is enabled.
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std::unique_ptr<VolumeDisc> CreateDiscForCore(const std::string& path);
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std::unique_ptr<VolumeWAD> CreateWAD(std::unique_ptr<BlobReader> reader);
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std::unique_ptr<VolumeWAD> CreateWAD(const std::string& path);
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std::unique_ptr<Volume> CreateVolume(std::unique_ptr<BlobReader> reader);
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@ -90,6 +90,7 @@ void GeneralPane::OnEmulationStateChanged(Core::State state)
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m_checkbox_dualcore->setEnabled(!running);
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m_checkbox_cheats->setEnabled(!running);
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m_checkbox_load_games_into_memory->setEnabled(!running);
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m_checkbox_override_region_settings->setEnabled(!running);
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#ifdef USE_DISCORD_PRESENCE
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m_checkbox_discord_presence->setEnabled(!running);
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@ -147,6 +148,15 @@ void GeneralPane::CreateBasic()
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m_checkbox_cheats = new ConfigBool(tr("Enable Cheats"), Config::MAIN_ENABLE_CHEATS);
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basic_group_layout->addWidget(m_checkbox_cheats);
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m_checkbox_load_games_into_memory =
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new ConfigBool(tr("Load Whole Game Into Memory"), Config::MAIN_LOAD_GAME_INTO_MEMORY);
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basic_group_layout->addWidget(m_checkbox_load_games_into_memory);
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m_checkbox_load_games_into_memory->SetDescription(
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tr("Loads the running game into memory in the background."
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"<br><br>This may improve performance with slow or high-latency storage."
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"<br>System memory requirements will be much higher with this setting enabled."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"));
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m_checkbox_override_region_settings =
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new ConfigBool(tr("Allow Mismatched Region Settings"), Config::MAIN_OVERRIDE_REGION_SETTINGS);
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basic_group_layout->addWidget(m_checkbox_override_region_settings);
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@ -48,6 +48,7 @@ private:
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ToolTipComboBox* m_combobox_fallback_region;
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ConfigBool* m_checkbox_dualcore;
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ConfigBool* m_checkbox_cheats;
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ConfigBool* m_checkbox_load_games_into_memory;
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ConfigBool* m_checkbox_override_region_settings;
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ConfigBool* m_checkbox_auto_disc_change;
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#ifdef USE_DISCORD_PRESENCE
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