VideoCommon: move global variables out of BPFunctions

This commit is contained in:
iwubcode 2025-10-29 00:25:11 -05:00
parent b920182c97
commit ee7c476e24
10 changed files with 109 additions and 67 deletions

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@ -18,6 +18,7 @@
#include "VideoCommon/PerfQueryBase.h" #include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/Statistics.h" #include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
#include "VideoCommon/XFMemory.h"
namespace Rasterizer namespace Rasterizer
{ {
@ -113,7 +114,9 @@ void Init()
void ScissorChanged() void ScissorChanged()
{ {
scissors = std::move(BPFunctions::ComputeScissorRects().m_result); auto scissor_result = BPFunctions::ComputeScissorRects(bpmem.scissorTL, bpmem.scissorBR,
bpmem.scissorOffset, xfmem.viewport);
scissors = std::move(scissor_result.m_result);
} }
// Returns approximation of log2(f) in s28.4 // Returns approximation of log2(f) in s28.4

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@ -12,6 +12,7 @@
#include "VideoCommon/ShaderCache.h" #include "VideoCommon/ShaderCache.h"
#include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
std::unique_ptr<AbstractGfx> g_gfx; std::unique_ptr<AbstractGfx> g_gfx;
@ -35,7 +36,8 @@ void AbstractGfx::EndUtilityDrawing()
{ {
// Reset framebuffer/scissor/viewport. Pipeline will be reset at next draw. // Reset framebuffer/scissor/viewport. Pipeline will be reset at next draw.
g_framebuffer_manager->BindEFBFramebuffer(); g_framebuffer_manager->BindEFBFramebuffer();
BPFunctions::SetScissorAndViewport(); BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL, bpmem.scissorBR,
bpmem.scissorOffset, xfmem.viewport);
} }
void AbstractGfx::SetFramebuffer(AbstractFramebuffer* framebuffer) void AbstractGfx::SetFramebuffer(AbstractFramebuffer* framebuffer)

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@ -11,13 +11,12 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/SmallVector.h" #include "Common/SmallVector.h"
#include "Core/System.h"
#include "VideoCommon/AbstractFramebuffer.h"
#include "VideoCommon/AbstractGfx.h" #include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/BPMemory.h" #include "VideoCommon/BPMemory.h"
#include "VideoCommon/EFBInterface.h" #include "VideoCommon/EFBInterface.h"
#include "VideoCommon/FramebufferManager.h" #include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
@ -98,18 +97,18 @@ static RangeList ComputeScissorRanges(int start, int end, int offset, int efb_di
} }
} // namespace } // namespace
ScissorResult::ScissorResult(const BPMemory& bpmemory, const XFMemory& xfmemory) ScissorResult::ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
: ScissorResult(bpmemory, ScissorOffset scissor_offset, const Viewport& viewport)
std::minmax(xfmemory.viewport.xOrig - xfmemory.viewport.wd, : ScissorResult(scissor_top_left, scissor_bottom_right, scissor_offset,
xfmemory.viewport.xOrig + xfmemory.viewport.wd), std::minmax(viewport.xOrig - viewport.wd, viewport.xOrig + viewport.wd),
std::minmax(xfmemory.viewport.yOrig - xfmemory.viewport.ht, std::minmax(viewport.yOrig - viewport.ht, viewport.yOrig + viewport.ht))
xfmemory.viewport.yOrig + xfmemory.viewport.ht))
{ {
} }
ScissorResult::ScissorResult(const BPMemory& bpmemory, std::pair<float, float> viewport_x, ScissorResult::ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
ScissorOffset scissor_offset, std::pair<float, float> viewport_x,
std::pair<float, float> viewport_y) std::pair<float, float> viewport_y)
: scissor_tl{.hex = bpmemory.scissorTL.hex}, scissor_br{.hex = bpmemory.scissorBR.hex}, : scissor_tl{.hex = scissor_top_left.hex}, scissor_br{.hex = scissor_bottom_right.hex},
scissor_off{.hex = bpmemory.scissorOffset.hex}, viewport_left(viewport_x.first), scissor_off{.hex = scissor_offset.hex}, viewport_left(viewport_x.first),
viewport_right(viewport_x.second), viewport_top(viewport_y.first), viewport_right(viewport_x.second), viewport_top(viewport_y.first),
viewport_bottom(viewport_y.second) viewport_bottom(viewport_y.second)
{ {
@ -172,23 +171,28 @@ ScissorRect ScissorResult::Best() const
} }
} }
ScissorResult ComputeScissorRects() ScissorResult ComputeScissorRects(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
ScissorOffset scissor_offset, const Viewport& viewport)
{ {
return ScissorResult{bpmem, xfmem}; return ScissorResult{scissor_top_left, scissor_bottom_right, scissor_offset, viewport};
} }
void SetScissorAndViewport() void SetScissorAndViewport(FramebufferManager* frame_buffer_manager, ScissorPos scissor_top_left,
ScissorPos scissor_bottom_right, ScissorOffset scissor_offset,
Viewport viewport)
{ {
auto native_rc = ComputeScissorRects().Best(); const auto result = BPFunctions::ComputeScissorRects(scissor_top_left, scissor_bottom_right,
scissor_offset, viewport);
auto native_rc = result.Best();
auto target_rc = g_framebuffer_manager->ConvertEFBRectangle(native_rc.rect); auto target_rc = frame_buffer_manager->ConvertEFBRectangle(native_rc.rect);
auto converted_rc = g_gfx->ConvertFramebufferRectangle(target_rc, g_gfx->GetCurrentFramebuffer()); auto converted_rc = g_gfx->ConvertFramebufferRectangle(target_rc, g_gfx->GetCurrentFramebuffer());
g_gfx->SetScissorRect(converted_rc); g_gfx->SetScissorRect(converted_rc);
float raw_x = (xfmem.viewport.xOrig - native_rc.x_off) - xfmem.viewport.wd; float raw_x = (viewport.xOrig - native_rc.x_off) - viewport.wd;
float raw_y = (xfmem.viewport.yOrig - native_rc.y_off) + xfmem.viewport.ht; float raw_y = (viewport.yOrig - native_rc.y_off) + viewport.ht;
float raw_width = 2.0f * xfmem.viewport.wd; float raw_width = 2.0f * viewport.wd;
float raw_height = -2.0f * xfmem.viewport.ht; float raw_height = -2.0f * viewport.ht;
if (g_ActiveConfig.UseVertexRounding()) if (g_ActiveConfig.UseVertexRounding())
{ {
// Round the viewport to match full 1x IR pixels as well. // Round the viewport to match full 1x IR pixels as well.
@ -199,12 +203,12 @@ void SetScissorAndViewport()
raw_height = std::round(raw_height); raw_height = std::round(raw_height);
} }
float x = g_framebuffer_manager->EFBToScaledXf(raw_x); float x = frame_buffer_manager->EFBToScaledXf(raw_x);
float y = g_framebuffer_manager->EFBToScaledYf(raw_y); float y = frame_buffer_manager->EFBToScaledYf(raw_y);
float width = g_framebuffer_manager->EFBToScaledXf(raw_width); float width = frame_buffer_manager->EFBToScaledXf(raw_width);
float height = g_framebuffer_manager->EFBToScaledYf(raw_height); float height = frame_buffer_manager->EFBToScaledYf(raw_height);
float min_depth = (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f; float min_depth = (viewport.farZ - viewport.zRange) / 16777216.0f;
float max_depth = xfmem.viewport.farZ / 16777216.0f; float max_depth = viewport.farZ / 16777216.0f;
if (width < 0.f) if (width < 0.f)
{ {
x += width; x += width;
@ -228,7 +232,7 @@ void SetScissorAndViewport()
{ {
// We need to ensure depth values are clamped the maximum value supported by the console GPU. // We need to ensure depth values are clamped the maximum value supported by the console GPU.
// Taking into account whether the depth range is inverted or not. // Taking into account whether the depth range is inverted or not.
if (xfmem.viewport.zRange < 0.0f && g_backend_info.bSupportsReversedDepthRange) if (viewport.zRange < 0.0f && g_backend_info.bSupportsReversedDepthRange)
{ {
min_depth = MAX_EFB_DEPTH; min_depth = MAX_EFB_DEPTH;
max_depth = 0.0f; max_depth = 0.0f;
@ -291,24 +295,21 @@ void SetBlendMode()
- convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again - convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again
- convert the Z24 depth value to Z16 and back to Z24 - convert the Z24 depth value to Z16 and back to Z24
*/ */
void ClearScreen(const MathUtil::Rectangle<int>& rc) bool ClearScreen(FramebufferManager* frame_buffer_manager, const MathUtil::Rectangle<int>& rc,
bool color_enable, bool alpha_enable, bool z_enable, PixelFormat pixel_format,
u32 clear_color_ar, u32 clear_color_gb, u32 clear_z_value)
{ {
bool colorEnable = (bpmem.blendmode.color_update != 0);
bool alphaEnable = (bpmem.blendmode.alpha_update != 0);
bool zEnable = (bpmem.zmode.update_enable != 0);
auto pixel_format = bpmem.zcontrol.pixel_format;
// (1): Disable unused color channels // (1): Disable unused color channels
if (pixel_format == PixelFormat::RGB8_Z24 || pixel_format == PixelFormat::RGB565_Z16 || if (pixel_format == PixelFormat::RGB8_Z24 || pixel_format == PixelFormat::RGB565_Z16 ||
pixel_format == PixelFormat::Z24) pixel_format == PixelFormat::Z24)
{ {
alphaEnable = false; alpha_enable = false;
} }
if (colorEnable || alphaEnable || zEnable) if (color_enable || alpha_enable || z_enable)
{ {
u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB; u32 color = (clear_color_ar << 16) | clear_color_gb;
u32 z = bpmem.clearZValue; u32 z = clear_z_value;
// (2) drop additional accuracy // (2) drop additional accuracy
if (pixel_format == PixelFormat::RGBA6_Z24) if (pixel_format == PixelFormat::RGBA6_Z24)
@ -320,11 +321,16 @@ void ClearScreen(const MathUtil::Rectangle<int>& rc)
color = RGBA8ToRGB565ToRGBA8(color); color = RGBA8ToRGB565ToRGBA8(color);
z = Z24ToZ16ToZ24(z); z = Z24ToZ16ToZ24(z);
} }
g_framebuffer_manager->ClearEFB(rc, colorEnable, alphaEnable, zEnable, color, z); frame_buffer_manager->ClearEFB(rc, color_enable, alpha_enable, z_enable, color, z,
} pixel_format);
return true;
} }
void OnPixelFormatChange() return false;
}
void OnPixelFormatChange(FramebufferManager* frame_buffer_manager, PixelFormat pixel_format,
DepthFormat z_format)
{ {
// TODO : Check for Z compression format change // TODO : Check for Z compression format change
// When using 16bit Z, the game may enable a special compression format which we might need to // When using 16bit Z, the game may enable a special compression format which we might need to
@ -342,11 +348,11 @@ void OnPixelFormatChange()
if (!g_ActiveConfig.bEFBEmulateFormatChanges) if (!g_ActiveConfig.bEFBEmulateFormatChanges)
return; return;
const auto old_format = g_framebuffer_manager->GetPrevPixelFormat(); const auto old_format = frame_buffer_manager->GetPrevPixelFormat();
const auto new_format = bpmem.zcontrol.pixel_format; const auto new_format = pixel_format;
g_framebuffer_manager->StorePixelFormat(new_format); frame_buffer_manager->StorePixelFormat(new_format);
DEBUG_LOG_FMT(VIDEO, "pixelfmt: pixel={}, zc={}", new_format, bpmem.zcontrol.zformat); DEBUG_LOG_FMT(VIDEO, "pixelfmt: pixel={}, zc={}", new_format, z_format);
// no need to reinterpret pixel data in these cases // no need to reinterpret pixel data in these cases
if (new_format == old_format || old_format == PixelFormat::INVALID_FMT) if (new_format == old_format || old_format == PixelFormat::INVALID_FMT)

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@ -12,7 +12,9 @@
#include "Common/MathUtil.h" #include "Common/MathUtil.h"
#include "VideoCommon/BPMemory.h" #include "VideoCommon/BPMemory.h"
struct XFMemory;
class FramebufferManager;
struct Viewport;
namespace BPFunctions namespace BPFunctions
{ {
@ -67,7 +69,8 @@ struct ScissorRect
// under [Settings] to True in GFX.ini. // under [Settings] to True in GFX.ini.
struct ScissorResult struct ScissorResult
{ {
ScissorResult(const BPMemory& bpmem, const XFMemory& xfmem); ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
ScissorOffset scissor_offset, const Viewport& viewport);
~ScissorResult() = default; ~ScissorResult() = default;
ScissorResult(const ScissorResult& other) ScissorResult(const ScissorResult& other)
: scissor_tl{.hex = other.scissor_tl.hex}, scissor_br{.hex = other.scissor_br.hex}, : scissor_tl{.hex = other.scissor_tl.hex}, scissor_br{.hex = other.scissor_br.hex},
@ -146,21 +149,31 @@ struct ScissorResult
} }
private: private:
ScissorResult(const BPMemory& bpmem, std::pair<float, float> viewport_x, ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
ScissorOffset scissor_offset, std::pair<float, float> viewport_x,
std::pair<float, float> viewport_y); std::pair<float, float> viewport_y);
int GetViewportArea(const ScissorRect& rect) const; int GetViewportArea(const ScissorRect& rect) const;
bool IsWorse(const ScissorRect& lhs, const ScissorRect& rhs) const; bool IsWorse(const ScissorRect& lhs, const ScissorRect& rhs) const;
}; };
ScissorResult ComputeScissorRects(); ScissorResult ComputeScissorRects(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
ScissorOffset scissor_offset, const Viewport& viewport);
void FlushPipeline(); void FlushPipeline();
void SetGenerationMode(); void SetGenerationMode();
void SetScissorAndViewport(); void SetScissorAndViewport(FramebufferManager* frame_buffer_manager, ScissorPos scissor_top_left,
ScissorPos scissor_bottom_right, ScissorOffset scissor_offset,
Viewport viewport);
void SetDepthMode(); void SetDepthMode();
void SetBlendMode(); void SetBlendMode();
void ClearScreen(const MathUtil::Rectangle<int>& rc);
void OnPixelFormatChange(); // Returns true if the EFB was triggered to clear
bool ClearScreen(FramebufferManager* frame_buffer_manager, const MathUtil::Rectangle<int>& rc,
bool color_enable, bool alpha_enable, bool z_enable, PixelFormat pixel_format,
u32 clear_color_ar, u32 clear_color_gb, u32 clear_z_value);
void OnPixelFormatChange(FramebufferManager* frame_buffer_manager, PixelFormat pixel_format,
DepthFormat z_format);
void SetInterlacingMode(const BPCmd& bp); void SetInterlacingMode(const BPCmd& bp);
} // namespace BPFunctions } // namespace BPFunctions

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@ -381,7 +381,19 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
// Clear the rectangular region after copying it. // Clear the rectangular region after copying it.
if (PE_copy.clear) if (PE_copy.clear)
{ {
ClearScreen(srcRect); const bool color_enable = bpmem.blendmode.color_update != 0;
const bool alpha_enable = bpmem.blendmode.alpha_update != 0;
const bool z_enable = bpmem.zmode.update_enable != 0;
const auto pixel_format = bpmem.zcontrol.pixel_format;
const auto color_ar = bpmem.clearcolorAR;
const auto color_gb = bpmem.clearcolorGB;
const auto z_value = bpmem.clearZValue;
ClearScreen(g_framebuffer_manager.get(), srcRect, color_enable, alpha_enable, z_enable,
pixel_format, color_ar, color_gb, z_value);
// Scissor rect must be restored.
BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL,
bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
} }
return; return;
@ -523,7 +535,8 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
return; return;
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
OnPixelFormatChange(); OnPixelFormatChange(g_framebuffer_manager.get(), bpmem.zcontrol.pixel_format,
bpmem.zcontrol.zformat);
if (bp.changes & 7) if (bp.changes & 7)
SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24 SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
pixel_shader_manager.SetZModeControl(); pixel_shader_manager.SetZModeControl();
@ -1355,8 +1368,10 @@ void BPReload()
// let's not risk actually replaying any writes. // let's not risk actually replaying any writes.
// note that PixelShaderManager is already covered since it has its own DoState. // note that PixelShaderManager is already covered since it has its own DoState.
SetGenerationMode(); SetGenerationMode();
SetScissorAndViewport(); BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL, bpmem.scissorBR,
bpmem.scissorOffset, xfmem.viewport);
SetDepthMode(); SetDepthMode();
SetBlendMode(); SetBlendMode();
OnPixelFormatChange(); OnPixelFormatChange(g_framebuffer_manager.get(), bpmem.zcontrol.pixel_format,
bpmem.zcontrol.zformat);
} }

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@ -856,7 +856,8 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index, bool async
} }
void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color_enable, void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color_enable,
bool alpha_enable, bool z_enable, u32 color, u32 z) bool alpha_enable, bool z_enable, u32 color, u32 z,
PixelFormat pixel_format)
{ {
FlushEFBPokes(); FlushEFBPokes();
FlagPeekCacheAsOutOfDate(); FlagPeekCacheAsOutOfDate();
@ -870,9 +871,8 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color
// channel to 0xFF. // channel to 0xFF.
// On backends that don't allow masking Alpha clears, this allows us to use the fast path // On backends that don't allow masking Alpha clears, this allows us to use the fast path
// almost all the time // almost all the time
if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16 || if (pixel_format == PixelFormat::RGB565_Z16 || pixel_format == PixelFormat::RGB8_Z24 ||
bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 || pixel_format == PixelFormat::Z24)
bpmem.zcontrol.pixel_format == PixelFormat::Z24)
{ {
// Force alpha writes, and clear the alpha channel. // Force alpha writes, and clear the alpha channel.
alpha_enable = true; alpha_enable = true;
@ -880,9 +880,6 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color
} }
g_gfx->ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z); g_gfx->ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
// Scissor rect must be restored.
BPFunctions::SetScissorAndViewport();
} }
bool FramebufferManager::CompileClearPipelines() bool FramebufferManager::CompileClearPipelines()

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@ -110,7 +110,7 @@ public:
// Clears the EFB using shaders. // Clears the EFB using shaders.
void ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color, bool clear_alpha, void ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color, bool clear_alpha,
bool clear_z, u32 color, u32 z); bool clear_z, u32 color, u32 z, PixelFormat pixel_format);
AbstractPipeline* GetClearPipeline(bool clear_color, bool clear_alpha, bool clear_z) const; AbstractPipeline* GetClearPipeline(bool clear_color, bool clear_alpha, bool clear_z) const;

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@ -16,6 +16,7 @@
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoEvents.h" #include "VideoCommon/VideoEvents.h"
#include "VideoCommon/XFMemory.h"
Statistics g_stats; Statistics g_stats;
@ -161,7 +162,8 @@ void Statistics::AddScissorRect()
clear_scissors = false; clear_scissors = false;
} }
BPFunctions::ScissorResult scissor = BPFunctions::ComputeScissorRects(); BPFunctions::ScissorResult scissor = BPFunctions::ComputeScissorRects(
bpmem.scissorTL, bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
bool add; bool add;
if (scissors.empty()) if (scissors.empty())
{ {

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@ -388,7 +388,8 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures,
} }
dirty = true; dirty = true;
BPFunctions::SetScissorAndViewport(); BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL,
bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
g_stats.AddScissorRect(); g_stats.AddScissorRect();
} }

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@ -20,6 +20,7 @@
#include "VideoCommon/AbstractGfx.h" #include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/BPFunctions.h" #include "VideoCommon/BPFunctions.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/DriverDetails.h" #include "VideoCommon/DriverDetails.h"
#include "VideoCommon/Fifo.h" #include "VideoCommon/Fifo.h"
#include "VideoCommon/FramebufferManager.h" #include "VideoCommon/FramebufferManager.h"
@ -30,6 +31,7 @@
#include "VideoCommon/ShaderGenCommon.h" #include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/XFMemory.h"
VideoConfig g_Config; VideoConfig g_Config;
VideoConfig g_ActiveConfig; VideoConfig g_ActiveConfig;
@ -383,7 +385,8 @@ void CheckForConfigChanges()
// Viewport and scissor rect have to be reset since they will be scaled differently. // Viewport and scissor rect have to be reset since they will be scaled differently.
if (changed_bits & CONFIG_CHANGE_BIT_TARGET_SIZE) if (changed_bits & CONFIG_CHANGE_BIT_TARGET_SIZE)
{ {
BPFunctions::SetScissorAndViewport(); BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL,
bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
} }
// Notify all listeners // Notify all listeners