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https://github.com/dolphin-emu/dolphin.git
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Thread Control optimize
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3ffa9f3ba7
commit
fbb0f9b578
@ -1423,22 +1423,11 @@ class SettingsFragmentPresenter(
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}
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}, R.string.real_balance_board, 0))
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sl.add(SwitchSetting(context, object : AbstractBooleanSetting {
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override val isOverridden: Boolean = BooleanSetting.SERVERS_ENABLED.isOverridden
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override val isRuntimeEditable: Boolean =
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BooleanSetting.SERVERS_ENABLED.isRuntimeEditable
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override fun delete(settings: Settings): Boolean {
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return BooleanSetting.SERVERS_ENABLED.delete(settings)
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}
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override val boolean: Boolean get() = BooleanSetting.SERVERS_ENABLED.boolean;
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override fun setBoolean(settings: Settings, newValue: Boolean) {
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BooleanSetting.SERVERS_ENABLED.setBoolean(settings, if (newValue) true else false);
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}
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}, R.string.dualshockudp_client, R.string.dualshockudp_client_description))
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sl.add(SwitchSetting(context,
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BooleanSetting.SERVERS_ENABLED,
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R.string.dualshockudp_client,
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R.string.dualshockudp_client_description)
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)
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sl.add(
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InputStringSetting(
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@ -24,7 +24,7 @@
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<string name="wiimote_extension_3">Wii Remote Extension 4</string>
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<string name="real_balance_board">Real Balance Board</string>
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<string name="dualshockudp_client">DualshockUDP Client (Background Input)</string>
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<string name="dualshockudp_client">DSU Input</string>
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<string name="dualshockudp_entries">DualshockUDP Server Info (Alternate Input Source)</string>
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<string name="dualshockudp_entries_description">Description:IP:Port;</string>
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@ -6,6 +6,9 @@
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#include "Common/Logging/Log.h"
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#include "Core/AchievementManager.h"
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// Minimal bridge to notify native code to pause/resume background input updates.
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extern "C" void SetBackgroundInputExecutionAllowed(bool allowed);
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extern "C" {
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JNIEXPORT void JNICALL
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@ -17,5 +20,6 @@ Java_org_dolphinemu_dolphinemu_utils_ActivityTracker_setBackgroundExecutionAllow
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INFO_LOG_FMT(CORE, "SetBackgroundExecutionAllowed {}", allowed);
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AchievementManager::GetInstance().SetBackgroundExecutionAllowed(allowed);
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SetBackgroundInputExecutionAllowed(static_cast<bool>(allowed));
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}
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}
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@ -9,6 +9,7 @@
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#include <optional>
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#include <string>
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#include <thread>
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#include <atomic>
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#include <utility>
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#include <vector>
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@ -59,7 +60,6 @@
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "UICommon/GameFile.h"
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#include "UICommon/UICommon.h"
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@ -88,6 +88,8 @@ bool s_need_nonblocking_alert_msg;
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Common::Flag s_is_booting;
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bool s_game_metadata_is_valid = false;
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// When false, the controller-update thread will pause updates to save battery.
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std::atomic<bool> s_background_execution_allowed{true};
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} // Anonymous namespace
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void UpdatePointer()
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@ -566,10 +568,17 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Initialize(J
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AchievementManager::GetInstance().Init(nullptr);
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// Start a background thread to periodically update controller input (every 10ms).
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// This ensures Android keeps controller state updated even without a dedicated input loop.
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// The thread checks `s_background_execution_allowed` and pauses updates when
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// background execution is disallowed (to save battery).
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std::thread([]() {
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while (true)
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{
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if (!s_background_execution_allowed.load())
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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continue;
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}
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g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::Host);
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g_controller_interface.UpdateInput();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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@ -589,6 +598,13 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GenerateNewS
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DolphinAnalytics::Instance().GenerateNewIdentity();
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}
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// Called from Java-side ActivityTracker native shim to allow/disable background
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// controller updates. Kept minimal: just flip the flag the thread checks.
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extern "C" void SetBackgroundInputExecutionAllowed(bool allowed)
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{
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s_background_execution_allowed.store(allowed);
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}
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// Returns the scale factor for imgui rendering.
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// Based on the scaledDensity of the device's display metrics.
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static float GetRenderSurfaceScale(JNIEnv* env)
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