crediar
2c62214875
Added Triforce support
2026-02-15 20:14:14 -06:00
spaceage64
c08db74e6b
Add classic controller support code for RUUE01 - Animal Crossing: City Folk (NTSC-U)
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Added control scheme to codes.
Split .ini files based on Rev 0/1.
Added controller mapping instructions.
Added other regions and removed redundant lines.
Added Grass Deterioration cheats.
Changed wording regarding Right Stick variant.
Removed credits from RA Verified list.
Update ApprovedInis.json from PatchAllowlist test.
Updated approved list hash to match AchievementManager.
Attempted to fix the approved hash list again.
Update approved INI list and PatchAllowlist verification data
2026-02-15 19:41:40 +01:00
JMC47
4e0a4fe5df
Merge pull request #14361 from Windsurf7/monkeyballbanana-gameini
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GameINI: Formatting updates to Super Monkey Ball on wii
2026-02-15 03:47:06 -05:00
JMC47
cbcaba1856
Merge pull request #14360 from Windsurf7/monkeyballadv-gameini
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GameINI: Formatting updates to Super Monkey Ball Adventure
2026-02-15 03:46:13 -05:00
JMC47
93afe0858c
Merge pull request #14370 from Windsurf7/warioworld-gameini
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GameINI: Formatting updates to Wario World
2026-02-15 03:45:19 -05:00
JMC47
bbd275ccea
Merge pull request #14377 from Windsurf7/lozfsa-gameini
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GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
2026-02-15 03:44:44 -05:00
Windsurf7
2c2a8c5c40
GameINI: Formatting updates to The Legend of Zelda Four Swords Adventures
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This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.
All regions:
* Title fixed.
2026-02-13 05:05:01 +03:00
Windsurf7
5c879a4973
GameINI: Formatting updates to The Legend of Zelda Twilight Princess
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This PR provides formatting updates to The Legend of Zelda: Twilight Princess.
All regions:
* Formatting fixes.
2026-02-13 05:01:36 +03:00
Windsurf7
3ea6a26822
GameINI: Formatting updates to Wario World
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This PR provides formatting updates to Wario World.
All regions:
* Formatting fixes to match other Nintendo games.
2026-02-13 04:50:06 +03:00
Windsurf7
7d9254898c
GameINI: Formatting updates to Super Monkey Ball on wii
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This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.
All regions:
* Formatting fixes.
2026-02-13 04:23:37 +03:00
Windsurf7
d8ca279ca5
GameINI: Formatting updates to Super Monkey Ball Adventure
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This PR provides formatting updates to Super Monkey Ball Adventure.
All regions:
* Formatting fixes.
2026-02-13 04:21:40 +03:00
Dentomologist
59d255e8e7
Merge pull request #14332 from ElTioRata/megaman-ws
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Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-11 11:07:15 -08:00
Martino Fontana
f84cb40e2c
Revert "Disable Deferred EFB Copies on Mario kart Wii"
2026-02-09 22:59:03 +01:00
ElTioRata
0bc5a8acb8
Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-08 16:09:14 -03:00
JMC47
ac19ef5452
GameINI: Force Safe Texture Cache to Samurai Shodown Anthology
2026-02-01 00:42:27 -05:00
Jordan Woyak
bb7e011673
Merge pull request #14254 from droidpeti/master
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GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-27 17:32:25 -06:00
Jordan Woyak
8541dfa419
GameSettings: Add patches to limit framerate in Dark Summit and mention reason for ImmediateXFBEnable=false.
2026-01-26 20:54:06 -06:00
JMC47
d474ae99f9
Merge pull request #14295 from JMC47/evoframerate
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GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-26 21:28:01 -05:00
Dentomologist
1b6a45df69
Merge pull request #14214 from JoshuaVandaele/cmake-nonbreaking-improvements
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CMake: Various improvements
2026-01-25 18:33:46 -08:00
JMC47
e5b7f82c16
GameINI: Add patch to limit internal framerate of 4x4 Evo 2.
2026-01-24 22:29:20 -05:00
JMC47
38566eb1d3
Merge pull request #14300 from jordan-woyak/speedhack-007qos
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GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-24 15:11:11 -05:00
Jordan Woyak
ad505b8833
GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
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Thanks to JMC for the JPN region patch.
2026-01-23 19:27:26 -06:00
Jordan Woyak
39ecd277d6
GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and mention the rationale for setting SafeTextureCacheColorSamples.
2026-01-23 01:08:39 -06:00
Ballai Péter
0afdfd9146
GMSE01: Added author credits for Gecko Codes
2026-01-18 00:53:08 +01:00
JMC47
d32db5e319
Merge pull request #14256 from Tilka/we_cheer
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GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17 18:22:58 -05:00
JMC47
9e8e644fbf
Merge pull request #14193 from jordan-woyak/budokaiprogressive
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GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17 18:20:37 -05:00
JMC47
663f71b5d1
Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
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GameSettings: ImmediateXFB updates.
2026-01-17 18:18:46 -05:00
JMC47
a7b695bd08
Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
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GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-17 18:18:08 -05:00
Martino Fontana
753537377a
GameINI: Enable EFB Access for PES 2009-2013
2026-01-15 19:25:11 +01:00
Tillmann Karras
de214d74c3
GameSettings: improve We Cheer and We Cheer 2 default settings
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Also use lowercase 'ini' file extension.
2026-01-06 22:30:44 +00:00
Jordan Woyak
a01bf63665
GameSettings: Disable ImmediateXFB for many games where significantly problematic.
2025-12-24 02:02:51 -06:00
Jordan Woyak
c217698965
GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games.
2025-12-24 02:02:51 -06:00
JMC47
9cb8b69f4e
Merge pull request #14221 from Filoppi/patch-25
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Update conversion matrix for NTSC-J
2025-12-22 13:42:02 -05:00
JMC47
f76a2ec004
Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
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VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
Filippo Tarpini
0aa0071bec
Update conversion matrix for NTSC-J
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These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.
These are already in use in RenoDX:
283b859021/src/shaders/color.hlsl (L97C1-L103C49)
2025-12-21 04:13:46 +01:00
Anarky
bd9d865f80
GameSettings: Enable MMU for Vexx (PAL)
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Without it, the game crashes after completing the tutorial level.
2025-12-15 20:05:02 +01:00
Joshua Vandaële
da22171c80
Build: Remove license.txt
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Follow up to #10039 and #9862
2025-12-11 04:23:00 +01:00
JMC47
80465b2554
GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game.
2025-12-04 05:01:28 -06:00
Jordan Woyak
40f2c99bac
GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai.
2025-12-04 02:53:57 -06:00
Jordan Woyak
936415de4a
GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix graphical artifacts.
2025-11-27 14:32:08 -06:00
Jordan Woyak
c935f712e7
Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb
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GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25 22:53:36 -06:00
Jordan Woyak
4310403674
GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ImmediateXFB without consistent extraneous swaps that cause terrible pacing.
2025-11-25 00:15:32 -06:00
Jordan Woyak
a358636234
GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ImmediateXFB to handle the uncapped "Reading Disc" screen.
2025-11-25 00:15:32 -06:00
Jordan Woyak
5391c92f49
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. The game appears to work fine with it enabled.
2025-11-24 16:13:02 -06:00
JosJuice
37194c7b93
GameSettings: Use three-character INIs for newly added settings
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This is a follow-up to 0f1ecf41f9 . Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.
SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
Jordan Woyak
6a334f3b47
GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game.
2025-11-24 02:18:44 -06:00
Martino Fontana
0f1ecf41f9
GameINI: Misc updates
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Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
JMC47
be0c852cd6
Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
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GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
Jordan Woyak
d522d2ea2c
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off.
2025-11-22 14:41:21 -06:00
JMC47
a80f371326
Merge pull request #14118 from iwubcode/ztp_gc_bloom
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Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-19 00:11:08 -05:00