Commit Graph

74 Commits

Author SHA1 Message Date
Vicki Pfau
6a26b0ce8a HW: Initial HSP implementation with ARAM expansion 2022-05-21 17:05:49 -07:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
smurf3tte
c2da12ca75 DSP: Fix write masks on AUDIO_*/AR_* MMIO registers
https://bugs.dolphin-emu.org/issues/6749

This change fixes the scratchy audio in Teenage Mutant Ninja Turtles (SX7E52/SX7P52). The game starts an audio interface DMA with an unaligned address, and because Dolphin was not masking off the low 5 bits of AUDIO_DMA_START_LO, all future AI DMAs were misaligned. To understand why, it is instructive to refer to AUDIO_InitDMA() in libogc, which behaves the same as the official SDK:

_dspReg[25] = (_dspReg[25]&~0xffe0)|(startaddr&0xffff);

The implementation does not mask off the low bits of the passed in value before it ORs them with low bits of the current register value. Therefore, if they are not masked off by the hardware itself, they become permanently stuck once set.

Adding a write mask for AUDIO_DMA_START_LO is enough to fix the bug in TMNT, but I decided to run some tests on GC and Wii to find the correct write masks for the surrounding registers, as only a couple were already being masked. Dolphin has gotten away with not masking the rest because many are already A) masked on read (or never read) by the SDK and/or B) masked on use (or never used) in Dolphin.

This leaves just three registers where the difference may be observable: AR_DMA_CNT_H and AUDIO_DMA_START_HI/LO.
2020-12-30 01:34:48 -08:00
Lioncash
a0f9b041a0 Core: Convert logging over to fmt pt.2
Continues the core migration of logs up to the EXI handling code.
2020-11-20 10:05:44 -05:00
Minty-Meeo
cc858c63b8 Configurable MEM1 and MEM2 sizes at runtime via Dolphin.ini
Changed several enums from Memmap.h to be static vars and implemented Get functions to query them. This seems to have boosted speed a bit in some titles? The new variables and some previously statically initialized items are now initialized via Memory::Init() and the new AddressSpace::Init(). s_ram_size_real and the new s_exram_size_real in particular are initialized from new OnionConfig values "MAIN_MEM1_SIZE" and "MAIN_MEM2_SIZE", only if "MAIN_RAM_OVERRIDE_ENABLE" is true.

GUI features have been added to Config > Advanced to adjust the new OnionConfig values.

A check has been added to State::doState to ensure savestates with memory configurations different from the current settings aren't loaded. The STATE_VERSION is now 115.

FIFO Files have been updated from version 4 to version 5, now including the MEM1 and MEM2 sizes from the time of DFF creation. FIFO Logs not using the new features (OnionConfig MAIN_RAM_OVERRIDE_ENABLE is false) are still backwards compatible. FIFO Logs that do use the new features have a MIN_LOADER_VERSION of 5. Thanks to the order of function calls, FIFO logs are able to automatically configure the new OnionConfig settings to match what is needed. This is a bit hacky, though, so I also threw in a failsafe for if the conditions that allow this to work ever go away.

I took the liberty of adding a log message to explain why the core fails to initialize if the MIN_LOADER_VERSION is too great.

Some IOS code has had the function "RAMOverrideForIOSMemoryValues" appended to it to recalculate IOS Memory Values from retail IOSes/apploaders to fit the extended memory sizes. Worry not, if MAIN_RAM_OVERRIDE_ENABLE is false, this function does absolutely nothing.

A hotfix in DolphinQt/MenuBar.cpp has been implemented for RAM Override.
2020-04-28 12:10:50 -05:00
JMC47
c144cde825
Revert "DSP: ARAM cleanup experiments" 2019-09-02 01:47:50 -04:00
booto
c1baffa776 ARAM: further cleanup, use AddressSpace accessors 2019-05-30 21:46:18 -04:00
booto
03d7fef5a6 ARAM: No ARAM backing DMA in wiimode 2019-05-21 22:23:42 -04:00
booto
70299f2505 ARAM: rework DMA
Changes include:
  * Take into account how different size settings interact
  * Do ARAM DMA transfers in chunks rather than all-at-once
2019-05-21 22:23:42 -04:00
booto
73c0a4ee81 DSP: Experiment with cleaning up ARAM accessor 2019-05-21 22:23:42 -04:00
Lioncash
dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
Michael Maltese
43c09c63d8 AX-HLE: delay sending interrupt when done processing command list
Fixes https://bugs.dolphin-emu.org/issues/10265 (Star Wars: The Clone
Wars hangs on loading screen with DSP-HLE and JIT Recompiler).

The Clone Wars hangs upon initial boot if this interrupt happens too
quickly after submitting a command list. When played in DSP-LLE, the
interrupt lags by about 160,000 cycles, though any value greater than or
equal to 814 will work. In other games, the lag can be as small as 50,000
cycles (in Metroid Prime) and as large as 718,092 cycles (in Tales of
Symphonia!).

All credit to @hthh, who put in a heroic(!) amount of detective work and
discovered that The Clone Wars tracks a "AXCommandListCycles" variable
which matches the aforementioned 160,000 cycles. It's initialized to ~2500
cycles for a minimal, empty command list, so that should be a safe number
for pretty much anything a game does (*crosses fingers*).
2017-05-19 19:04:06 -07:00
Lioncash
f183d6759a HW/DSP: Remove prefixed underscores from parameter names
Avoids stepping on potentially reserved names and is more consistent
with the rest of the surrounding code.
2017-03-13 12:27:38 -04:00
Lioncash
c6200a5b07 JitInterface: Convert includes into forward declarations where applicable 2017-03-02 13:20:29 -05:00
Léo Lam
fdfe57a49b IOS: Implement MIOS functionality
This implements MIOS's PPC bootstrapping functionality, which enables
users to start a GameCube game from the Wii System Menu.

Because we aren't doing Starlet LLE (and don't have a boot1), we can
just jump to MIOS when the emulated software does an ES_LAUNCH or uses
ioctlv 0x25 to launch BC.

Note that the process is more complex on a real Wii and goes through
several more steps before getting to MIOS:

* The System Menu detects a GameCube disc and launches BC (1-100)
  instead of the game. [Dolphin does this too.]

* BC, which is reportedly very similar to boot1, lowers the Hollywood
  clock speed to the Flipper's and then launches boot2.

* boot2 sees the lowered clock speed and launches MIOS (1-101) instead
  of the System Menu.

MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which
is the code actually responsible for loading the disc game) and a PPC
bootstrap code. To get things working properly, we simply need to load
both to memory, then jump to the bootstrap code at 0x3400.

Obviously, because of the way this works, a real MIOS is required.
2017-02-08 15:07:34 +01:00
Lioncash
6788cb7266 HW/DSP: Correct prefixes of translation-unit-local variables
These aren't globals.
2017-01-16 14:53:37 -05:00
Lioncash
8cc4815fe2 HW/DSP: Hide the DSP state global 2017-01-16 14:14:03 -05:00
Lioncash
c6ec5de659 HW/DSP: Use member initializers with structs/unions where applicable 2017-01-15 16:03:12 -05:00
BhaaL
23d99f2f2c specify custom brace style to fix unions
BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config
2017-01-05 12:55:13 +01:00
aldelaro5
f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Scott Mansell
c354dfcd2f Remove instant ARAM DMA mode.
Now that our timings are much more accurate it doesn't look like we
need it anymore. And the instant ARAM DMA mode + scheduling fixes
ctually breaks ATV: Quad Power Racing 2 (causing all sorts of werid
bugs).
2016-09-07 12:53:14 +12:00
EmptyChaos
aa16282516 Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
JosJuice
31c530c7b3 Merge pull request #3386 from lioncash/memory
Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
JosJuice
3443a10030 CoreTiming: Merge ScheduleEvent variants into one function
Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
JosJuice
47c8bb26f8 Remove Immediate variants of ScheduleEvent
Usage of these are replaced with regular equivalents in order
to avoid executing event handlers in the middle of JIT blocks.
2016-08-10 16:34:06 +02:00
Lioncash
e01c143379 Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Scott Mansell
2c95cf0f5a Increase Audio DMA Interrupt delay to 200 cycles.
We really need hardware tests for this one. But this will do as a
quick fix for issue 9509 for 5.0
2016-05-09 14:16:32 +12:00
Pierre Bourdon
58d8c734b8 Merge pull request #3773 from phire/if_you_want_100_cycles_ask_for_100_cycles
"Instant" ARAM DMA shouldn't schedule and event too soon.
2016-04-11 21:46:43 +02:00
Scott Mansell
5e50c37c13 Alternative fix: promote cycleslate to an s64 everywhere.
Also changed a few functions to be static.
2016-04-10 02:13:06 +12:00
Scott Mansell
662ed217d7 "Instant" ARAM DMA shouldn't schedule and event too soon.
Now that the accuracy of ScheduleEvent has changed, 0 cycles will
schedule an event as soon as possible. But this breaks ATV 2.

So we schedule it 100 cycles out (unless it's a really short copy)
2016-04-09 22:34:53 +12:00
Lioncash
2ff5923334 DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
Lioncash
f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
degasus
6f34b27323 Jit64: implement dcbf + dcbi 2015-08-24 18:33:19 +02:00
degasus
c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
Markus Wick
1fc3c8aa02 Merge pull request #2451 from degasus/master
DSP: Inline DSPControl into DSPState
2015-05-25 15:19:31 +02:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
degasus
dd35f5df94 DSP: Inline DSPControl into DSPState
This was a struct with exactly one element, and
an overloaded constructor which matches the construtor
of this element. So there is no need for this stacked
structur.
2015-05-25 10:56:14 +02:00
magumagu
47be9d8e6b Clean up usage of ScheduleEvent_Threadsafe. 2015-01-30 14:48:23 -08:00
Stevoisiak
f31b688cf5 More minor consistency changes 2015-01-12 22:28:12 -05:00
Stevoisiak
cb86db7b68 Minor consistency changes
Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
Stevoisiak
b25e1a2eb4 Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
Scott Mansell
3e47480470 Remove dumb getPointers that actually want the whole memory block.
The whole memory block is accessable globally anyway. Much
cleaner!
2014-10-29 23:51:27 +13:00
skidau
30c8de495e Re-added the change to make the dsp remaining block count zero-based. Fixes Dream Mix TV World Fighters. 2014-10-03 21:30:09 +10:00
skidau
11126f0bfc Merge pull request #1155 from booto/dsp-int-fix
dsp int timing tweak
2014-10-02 13:46:03 +10:00
skidau
86b6dfe4b3 Added a instant ARAM DMA mode which is enabled automatically when required.
Detects a situation where the game is writing to the dcache at the address being DMA'd. As we do not have dcache emulation, invalid data is being DMA'd causing audio glitches. The following code detects this and enables the DMA to complete instantly before the invalid data is written.
Added accurate ARAM DMA transfer timing.
Removed the addition of DSP exception checking.
2014-09-27 20:47:29 +10:00
skidau
4b37fdfa45 Added a CompileExceptionCheck function to the JitInterface and re-routed the existing code to utilise the interface. 2014-09-27 20:16:26 +10:00
skidau
945d431171 Added OPTYPE_LOADPS and OPTYPE_STOREPS instruction types to the PPC table.
Updated ARAM DMA and FIFO write exception checking to uses these types.

Conflicts:
	Source/Core/Core/PowerPC/Interpreter/Interpreter_Tables.cpp
	Source/Core/Core/PowerPC/PPCTables.h
2014-09-27 20:16:26 +10:00
skidau
0f256715e0 Re-added the ARAM DMA exception check. This fixes the audio cutting in and out of Resident Evil 2 and 3. Removed the special case for short transfers as it is no longer required. 2014-09-27 20:16:26 +10:00