Commit Graph

691 Commits

Author SHA1 Message Date
Admiral H. Curtiss
c337ab6473
Merge pull request #12884 from Tilka/qt_this
DolphinQt: fix some warnings
2024-06-23 15:08:13 +02:00
Tillmann Karras
8e7d11d1a1 DolphinQt: fix -Wunused-const-variable warning 2024-06-23 02:38:04 +01:00
JosJuice
72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
Dentomologist
33b64d6c91
InterfacePane: Add BalloonTip to cursor visible radio buttons 2024-05-31 19:09:00 +02:00
Dentomologist
7d704ca9ca
InterfacePane: Add BalloonTip to language combobox 2024-05-31 18:57:28 +02:00
Dentomologist
55aaa323ec
InterfacePane: Add BalloonTip to theme combobox 2024-05-31 18:52:13 +02:00
Admiral H. Curtiss
c23562b7b5
Merge pull request #12695 from mitaclaw/core-global-system-4
Core::IsRunning: Avoid Global System Accessor
2024-05-04 05:15:35 +02:00
Admiral H. Curtiss
5817be7bd3
Merge pull request #12747 from mitaclaw/qt-memory-leaks
DolphinQt: Properly Delete (Some) Widgets
2024-05-02 17:30:49 +02:00
LillyJadeKatrin
ad969dfc0d Disabled Hardcore Mode when Achievements disabled
Bugfix for hardcore-disabled items being disabled when hardcore was true but achievement integration was false, which should mean hardcore is effectively disabled. Now everything checks the IsHardcoreModeActive method in AchievementManager which processes the setting AND the game state to determine if hardcore mode is actually active.
2024-05-02 04:44:52 -04:00
mitaclaw
0df401b164 Core::IsRunning: Avoid Global System Accessor 2024-05-01 08:54:17 -07:00
mitaclaw
0397339ab1 DolphinQt: Properly Delete (Some) Widgets
This is not every memory leak, just the ones that were obvious.
2024-04-30 11:17:28 -07:00
Filoppi
3815819136 Qt: fix 13524 - output resampling mode not loading correctly from ini 2024-04-27 22:11:45 +03:00
Admiral H. Curtiss
d3cf35019c
Merge pull request #12726 from JosJuice/i18n-2024-04-20
i18n: Add comments and improve source strings
2024-04-20 23:34:32 +02:00
JosJuice
83b280d903 i18n: Add comments and improve source strings 2024-04-20 23:02:46 +02:00
Tilka
20665ebce7
Merge pull request #12710 from jordan-woyak/mouse-pointing-disable-relative
DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" button is pressed.
2024-04-20 14:14:03 +01:00
Jordan Woyak
df7dd5d36a Config: Expose GFX_OVERLAY_PROJ_STATS setting in UI. 2024-04-18 14:45:28 -05:00
Jordan Woyak
31dc3477ad DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" button is pressed. 2024-04-15 14:52:26 -05:00
Admiral H. Curtiss
b3939052b4
Merge pull request #12436 from Filoppi/frame-dump-raw-internal-resolution
Frame dump at raw internal resolution
2024-04-13 03:39:37 +02:00
Admiral H. Curtiss
d58c998d6d
Merge pull request #12696 from mitaclaw/verify-widget-core-state-slot
VerifyWidget: Listen for Core::State OnEmulationStateChanged
2024-04-13 01:39:32 +02:00
Jordan Woyak
9321318cb6 DolphinQt: Ensure controller settings show the game-controller indicator while expression editing. 2024-04-12 15:54:18 -05:00
mitaclaw
fe8f836668 VerifyWidget: Listen for Core::State OnEmulationStateChanged 2024-04-09 12:13:02 -07:00
mitaclaw
eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
Filoppi
72db62e178 Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
2024-04-08 22:54:45 +03:00
Filoppi
d6230bbad8 Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.
This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
2024-04-03 13:32:01 +03:00
Dentomologist
ac4fd2297f CheatsManager: Allow making the window smaller
Move CheatManager's child widgets into scroll areas to allow making the
window smaller than the default.

In CheatSearchWidget, enable word wrapping for the label describing the
address space and search type to help it fit better inside a narrower
window.
2024-03-31 13:17:56 -07:00
Admiral H. Curtiss
f3bf5d175e
Merge pull request #12609 from JosJuice/aspect-ratio-description
DolphinQt: Tweak the aspect ratio setting description
2024-03-31 06:39:36 +02:00
Admiral H. Curtiss
6e5f8d6692
Merge pull request #12640 from jordan-woyak/sdl-cleanup
SDL: Cleanups
2024-03-31 06:33:50 +02:00
JosJuice
28da3160c3 DolphinQt: Tweak the aspect ratio setting description
With this, I intend to make it clearer that Auto, Force 4:3, Force 16:9
and Custom are really the same thing, just with the aspect ratio of the
simulated TV being selected in a different way. I also extended the
introduction in a way I feel will clarify things but which you are
welcome to bikeshed :)

I was thinking of this during the review of 41b19e262f, but wanted to
put it in a separate PR as to avoid blocking it on bikeshedding.

I'm a bit unsure what to do about the word "analog" in "analog TV". I
felt that repeating it for each of these options would be too
repetitive. I suppose there's a reason why we used the word originally,
but digital TVs do give you basically the same aspect ratio for GC/Wii
games as analog TVs. (Of course, whether it's 4:3-like or 16:9-like
depends on what aspect ratio you set in the TV's settings, but that's
the case for widescreen CRTs too.)
2024-03-24 15:18:58 +01:00
Jordan Woyak
647eba36f3 DolphinQt: Fix BalloonTip positioning on secondary monitors. 2024-03-20 03:13:11 -05:00
Jordan Woyak
ee43c9508c ControllerInterface: Add IsHidden function to Control interface. 2024-03-14 23:43:58 -05:00
Jordan Woyak
62caa24d40 DolphinQt: Add IRPassthrough indicator. 2024-03-11 21:40:53 -05:00
Admiral H. Curtiss
617fcc3cf8
WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects. 2024-03-11 22:49:19 +01:00
Filoppi
41b19e262f Add custom relative and raw (squared pixels) aspect ratio modes 2024-02-29 21:11:19 +02:00
Dentomologist
56ff19c513 BalloonTip: Rework BalloonTip drawing
* Fix irregularly shaped corners
* Remove extra space for BalloonTips with no message or no title
* When the target tip location is not on a screen, put the tooltip on
  the mouse's screen instead of the primary screen
* Fix description getting cut off when the title was too long
* Expose border width as a parameter
* Fix spacing and sizing issues with larger border widths
2024-02-17 12:36:19 -08:00
Admiral H. Curtiss
e6ee217a7c
Core: Move Emulation IOS instance to System. 2024-02-07 22:07:30 +01:00
JosJuice
6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
Lioncash
81aca79145 GraphicsModListWidget: Pass optional by const reference
All we do is read from it, so we don't need to copy the string if we
happen to have one.
2024-01-31 12:09:35 -05:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
Admiral H. Curtiss
295d86c86f
Merge pull request #12455 from PatrickFerry/qt_handle_overridden_graphics_backend
Qt: Handle Overridden Graphics Backend
2024-01-01 22:42:30 +01:00
luc-git
6b166f1819
DolphinQt/Mapping: Add "Use Mouse Controlled Pointing" button. 2023-12-29 20:31:39 +01:00
Patrick Ferry
1c68f4231b Qt: Handle Overridden Graphics Backend
This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.

This also now displays the currently running graphics backend when looking in the graphics configuration window.
2023-12-28 17:28:08 +00:00
Admiral H. Curtiss
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
b3aa6ad93b Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi
24004af814 Video: polish aspect ratio related code comments to make it clearer 2023-12-18 00:28:14 +02:00
Tilka
18f9b966a0
Merge pull request #12358 from rsgnz/master
VideoCommon: Fix "Post-processing shader not found" when (off) is selected.
2023-12-17 09:50:41 +00:00
Admiral H. Curtiss
36cb8110f4
Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
Core: disable arbitrary mipmap detection by default
2023-12-16 16:23:10 +01:00
Lioncash
e883bbc57a ConfigFloatSlider: Resolve -Wshadow warning
Fairly straightforward variable shadowing.
2023-12-12 17:07:37 -05:00
Admiral H. Curtiss
b48af86148
Merge pull request #12390 from lioncash/string
GraphicsModListWidget: Add string specifier to By and Description fields
2023-12-11 23:47:53 +01:00
Admiral H. Curtiss
54301d709a
Merge pull request #12389 from lioncash/cheeve
AchievementManager: Make GetInstance() and GetLock() return a reference
2023-12-11 23:37:29 +01:00
Lioncash
9472da788d ConfigFloatSlider: Resolve -Wreorder warnings
Orders the initializer list the way that the members would actually be
initialized in.

Resolves some -Wreorder warnings
2023-12-11 16:15:48 -05:00
Lioncash
5d1514418e GraphicsModListWidget: Add string specifier to By and Description fields
Translators should always know where text is going to be appended and
have the ability to move things around to fit the language better.
2023-12-11 15:43:41 -05:00
Lioncash
e55f9ed102 AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
rsgnz
8c973188ef Fix "Post-processing shader not found" when (off) is selected. (2nd version) 2023-12-07 11:26:31 +01:00
LillyJadeKatrin
3aebbbb3e7 Disable cheats in hardcore mode
RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
0abfa94bc8 Disable Freelook in hardcore mode
The player getting a better view of their surroundings than the game would normally allow could possibly give the player an advantage over the original hardware, so Freelook is disabled in hardcore mode. To do this, I disable the config flag for Freelook when it is accessed, to make sure that it is disabled whether it was enabled before or after hardcore mode was enabled.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
71f3039f96 Added Hardcore Warning Widget
This widget will be used in several places to notify the player that a feature has been disabled because hardcore mode is on. It includes a button to open the Achievement Settings so that Hardcore Mode may be turned off. Also included is the framework required to open AchievementsWindow specifically on the Settings tab.
2023-12-02 16:41:15 -05:00
iwubcode
d57c1cbe6c Android / Core / DolphinQt: disable arbitrary mipmap detection by default, let the games that need it be enabled with a config option, there aren't many of them 2023-12-01 14:23:56 -06:00
Tilka
c53e29c3c8
Merge pull request #11093 from Pokechu22/disable-graphics-settings
Disable graphics settings fields when incompatible settings are enabled
2023-11-27 12:54:02 +00:00
Filoppi
a8fd938a06 Change paper white default to 203 to match the ITU 2023-11-14 20:21:34 +02:00
Tilka
166423ad61
Merge pull request #12273 from Dentomologist/dolphinqt_remove_unnecessary_qoverloads
DolphinQt: Remove unnecessary qOverloads
2023-11-12 19:43:05 +00:00
Admiral H. Curtiss
6d585b6eb6
DolphinQt/Settings: Split setting of the user style into two functions.
This makes it so that if you just want to reload the current style (eg. on program start, or in response to a system event), you don't need to know the name of the currently selected user style. It's also more consistent with the way the 'userstyle/enabled' flag works.
2023-11-05 12:58:11 +01:00
Dentomologist
43e69d3e6a DolphinQt: Remove unnecessary qOverloads
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
2023-11-04 14:14:14 -07:00
Admiral H. Curtiss
4b2dad074a
DolphinQt: Move GraphicsModListWidget::ClearLayoutRecursively() to QtUtils. 2023-10-15 18:39:05 +02:00
Admiral H. Curtiss
7b32530de6
Qt/EnhancementsWidget: Fix size of resolution dropdown. 2023-10-10 15:03:49 +02:00
Filoppi
8027c88e58 Video: add support for 12x resolution multiplier 2023-10-06 01:12:10 +03:00
Pokechu22
d0afe36269 Disable Arbitrary Mipmap Detection checkbox when GPU Texture Decoding is enabled
See https://bugs.dolphin-emu.org/issues/13049
2023-09-04 13:24:05 -07:00
Pokechu22
b969d89103 Disable Texture Filtering dropdown when Manual Texture Sampling is checked
See https://bugs.dolphin-emu.org/issues/13049
2023-09-04 13:24:03 -07:00
JosJuice
e7c2133160 Fixes to translatable strings 2023-08-21 16:29:52 +02:00
Admiral H. Curtiss
3441fe6efc
Merge pull request #11999 from Filoppi/post_process_fixes
Video: implement output resampling (upscaling/downscaling) methods
2023-08-18 20:33:09 +02:00
JosJuice
a9ec2a6e41
Merge pull request #12116 from AdmiralCurtiss/log-colors
DolphinQt/LogWidget: Restore log window colors.
2023-08-18 09:00:43 +02:00
Sam Belliveau
39d96a21a8 Video: Improved Tooltips & Bicubic (#5)
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Sam Belliveau
ca93a5191f Video: Added Box Resampling
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Filoppi
2edf81cdb0 Video: implement output resampling (upscaling/downscaling) methods 2023-08-18 02:00:55 +03:00
Admiral H. Curtiss
a9cba9be36
DolphinQt/LogWidget: Restore log window colors. 2023-08-16 19:55:18 +02:00
Admiral H. Curtiss
5635a0bdef
DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button. 2023-08-13 22:46:46 +02:00
Admiral H. Curtiss
e6c7f4e14b
DolphinQt: Add ToolTipPushButton. 2023-08-12 21:33:43 +02:00
Admiral H. Curtiss
24012cfc7f
DolphinQt: Adjust panel-specific colors and syntax highlighting for dark theme. 2023-08-12 19:43:12 +02:00
Admiral H. Curtiss
e2fb8fab2f
DolphinQt: Set window decorations for all top-level QWidgets. 2023-08-12 16:54:54 +02:00
Martino Fontana
1e5e319783 Qt/GameConfigWidget: Add Manual Texture Sampling 2023-07-25 00:45:13 +02:00
Martino Fontana
41f81aca69 Qt/GameConfigWidget: Rename m_enable_fast_disc to m_emulate_disc_speed 2023-07-25 00:45:10 +02:00
Martino Fontana
0892998af1 Qt/GameConfigWidget: Add reverse argument for {Save,Load}CheckBox
In order to not hard code `if (key == "FastDiscSpeed")`
2023-07-24 20:48:32 +02:00
Admiral H. Curtiss
fb2b3753b5
Merge pull request #12015 from nyanpasu64/gc-adapter-sleep-detach
Fix GC Adapter breaking and burning a full CPU core after sleep-wake on Linux
2023-07-22 03:38:45 +02:00
Mateus B. Cassiano
d7e79683cc Qt: Color Correction window fixes 2023-07-16 16:48:08 -04:00
nyanpasu64
c8df26554b Fix GC adapter not being detected when you enable controller in settings
GCAdapter::UseAdapter() reads s_is_adapter_wanted, which gets
initialized by config_guard.~ConfigChangeCallbackGuard(). So we must
wait until after destroying the config guard to know whether we have any
controllers set to GC Adapter.
2023-07-05 20:38:22 -07:00
Admiral H. Curtiss
94f34260a6
Merge pull request #12001 from Filoppi/patch-21
Qt: Fix some Post Process Configuration Widget issues #3-4
2023-06-30 19:11:10 +02:00
Filippo Tarpini
28fafbeef2 Qt: Fix some Post Process Configuration Widget issues n3
1 ) When first opened, the (user selected) post process shader config widget would print the wrong values on the text label next to int range sliders. For example if the range was from 1 to 6, and the value loaded from the config was 1, the label would print 0 when first opened, to then start showing the correct value once the slider was first moved.

This mirrors the behaviour of the float slider code below:
```auto* const value_box = new QLineEdit(QString::asprintf("%f", m_config_option->m_float_values[i]));```

2 ) The defautl int slider value would also be set wrong on first load, as it was being divided by the slider max instead of the slider step amount (again, just like for the float implementation). This is a mistake I had made with my previous submission.
2023-06-29 14:13:38 +03:00
JosJuice
3384e02098 DolphinQt: Don't translate empty strings
Trying to translate an empty string will return a long metadata string
for the loaded translation file rather than the expected empty string.
2023-06-28 18:43:52 +02:00
Filoppi
daddf4cd9c Qt: add color correction and HDR Qt settings widgets 2023-06-19 01:34:42 +03:00
Dentomologist
527f8e783c ControllerEmu: Convert Translatability to enum class 2023-06-12 18:11:04 -07:00
Filoppi
03ec86f248
Qt: Add float config tooltip slider 2023-06-09 22:07:12 +02:00
Pokechu22
ac48b2eea4 EnhancementsWidget: Handle gaps in AA mode list
Mesa (llvmpipe) only reports 4x MSAA, and doesn't report 2x (or 1x, but we implicitly add that). The old logic did not handle this correctly, causing selecting 4x to fail and fall back to None.

This also removes VideoUtils::GetAvailableAntialiasingModes, and thus VideoUtils entirely, as its only other function was removed in 1f74653501.
2023-06-08 22:07:41 -07:00
Pokechu22
c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
Filippo Tarpini
3f22e9849b
Qt: Fix some Post Process Configuration Widget issues 2
Same fix as https://github.com/dolphin-emu/dolphin/pull/11846 but applied to int sliders instead of float ones
2023-06-01 21:38:38 +02:00
Admiral H. Curtiss
4dc4b28db4
Merge pull request #11845 from jnaidu360/skylanders-portal-hotkey
Add hotkey to open Skylanders and Infinity Menus
2023-05-28 23:27:41 +02:00
jnaidu360
5eb1669573 Add Hotkeys for Skylanders Portal and Infinity Base Menus
Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).

Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
Filoppi
aeff66d373 Qt: Fix some Post Process Configuration Widget issues:
-The float sliders initial value wasn't calculated correctly
-Fix the checkbox dependencies not being applied until a setting was changed for the first time
2023-05-26 03:50:51 +03:00
Lioncash
21df3ca572 StringUtil: Move IsPrintableCharacter() into Common namespace 2023-05-16 14:17:54 -04:00
Mai
0b9b09ad32
Merge pull request #11796 from sepalani/gecko-sort
Gecko/ARCode: Add sort by enabled state
2023-05-02 14:59:08 -04:00
Sepalani
2635595737 ARCode: Add sort by enabled state 2023-05-02 22:24:21 +04:00