Commit Graph

833 Commits

Author SHA1 Message Date
Jordan Woyak
4b711e1e0a DolphinQt: Allow ConfigComplexChoice to handle DefaultState values. 2025-03-17 20:46:24 -05:00
Tillmann Karras
6a90affa38 Fix -Wunused-lambda-capture warning 2025-03-17 20:08:19 +00:00
OatmealDome
9720b1f5f5
Merge pull request #13411 from jordan-woyak/gui-vconfig
DolphinQt/GeneralWidget: Eliminate unnecessary g_Config usage.
2025-03-16 14:54:24 -04:00
JMC47
225039f742
Merge pull request #13427 from LillyJadeKatrin/retroachievements-code-approval-fix
Fixed Multi Config Code Approvals
2025-03-15 13:57:48 -04:00
JosJuice
fd2c6918fa
Merge pull request #13388 from jordan-woyak/vsync-not-recommended
DolphinQt: Don't recommend v-sync for optimal frame pacing in tool-tip.
2025-03-15 14:24:29 +01:00
LillyJadeKatrin
0615ade725 Fixed Multi Config Code Approvals
Refactors the AR/Gecko/Patch code approval process to verify from every possible game ini, not just the base game ID. This fixes codes on specific revisions or codes general to any region.
2025-03-15 07:57:16 -04:00
Jordan Woyak
5b88c0b90e DolphinQt/GeneralWidget: Eliminate unnecessary g_Config usage. 2025-03-10 20:19:45 -05:00
mitaclaw
00e147c722 Simplify std::count_if with std::ranges::count and projections 2025-03-09 13:26:37 -07:00
mitaclaw
62b2b939b5 Simplify std::find_if with std::ranges::find and projections
In LabelMap.cpp, the code is currently unused so I was unable to test it.

In WiiUtils.cpp, the magic value `1u` was replaced by the constant value `DiscIO::PARTITION_UPDATE`.
2025-03-09 13:26:35 -07:00
Jordan Woyak
c18c039089 VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
Jordan Woyak
e217d6c939 InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00
Jordan Woyak
5d16c51963 DolphinQt: Don't recommend v-sync for optimal frame pacing in tool-tip. 2025-03-02 05:43:00 -06:00
Jordan Woyak
104a25fe0d DolphinQt: Fix MappingButton not updating text on middle-click clear. 2025-02-24 21:17:41 -06:00
JMC47
343007fa9e
Merge pull request #13343 from jordan-woyak/dark-theme-indicator-gate-colors
DolphinQt/Mapping: Adjust dark theme indicator gate color calculation.
2025-02-15 16:34:30 -05:00
Jordan Woyak
66624abb12 DolphinQt/Mapping: Clear and skip "Modifier" iterative input mappings when using
analog inputs.
2025-02-15 14:15:51 -06:00
Jordan Woyak
3189de6c7a DolphinQt: Add setting to enable iterative input mappings. 2025-02-15 14:15:51 -06:00
JMC47
a8fae9b826
Merge pull request #13320 from jordan-woyak/detect-alternations
DolphinQt/Mapping: Add setting to enable waiting for alternate mappings.
2025-02-15 12:59:23 -05:00
Jordan Woyak
165e35ed5d DolphinQt/Mapping: Adjust dark theme indicator gate color calculation. 2025-02-10 01:15:58 -06:00
JMC47
8291cff46d
Merge pull request #13280 from jordan-woyak/input-expressions-highlighting
InputCommon/DolphinQt: Fix sometimes broken syntax highlighting in IOWindow.
2025-02-02 02:01:34 -05:00
Jordan Woyak
6e7e808b66 DolphinQt/Mapping: Add setting to enable waiting for alternate mappings
using the OR-operator.
2025-02-01 01:54:10 -06:00
JMC47
f92f174450
Merge pull request #13297 from jordan-woyak/config-ext-btn
DolphinQt: Add a "Configure Extension" button under the extension selection combo box.
2025-01-27 21:17:41 -05:00
JMC47
e18a4d04b4
Merge pull request #13178 from jordan-woyak/input-expressions-conditional-op
InputCommon: Add ternary conditional operator to input expressions.
2025-01-27 21:16:29 -05:00
Jordan Woyak
a33368b102 DolphinQt: Add a "Configure Extension" button under the extension
selection combo box.
2025-01-22 02:58:32 -06:00
Jordan Woyak
ae72a781d4 DolphinQt: Remove MappingButton bold/italic text indication. 2025-01-20 17:55:10 -06:00
Jordan Woyak
d8cf835f07 MappingWidget: Fix shadowed variable warning. 2025-01-20 17:55:10 -06:00
Jordan Woyak
d19304dc15 MappingIndicator: Add graphical indicators on the left of MappingButton
that don't have a large indicator.
2025-01-20 17:55:10 -06:00
Admiral H. Curtiss
d87ee2daa5
Merge pull request #13281 from jordan-woyak/iowindow-signal-proper-fix
DolphinQt: Fix QObject::connect: signal not found in IOWindow error.
2025-01-19 23:52:58 +01:00
JMC47
8e9596e221
Merge pull request #13259 from TryTwo/PR_Config_signals
Qt: Fix some options not changing enabled status on game start.
2025-01-18 18:11:04 -05:00
Jordan Woyak
205a85b991 DolphinQt: Fix QObject::connect: signal not found in IOWindow error. 2025-01-17 20:17:01 -06:00
Jordan Woyak
e91b83d166 DolphinQt: Make input expression syntax highlighting less hacky. 2025-01-17 02:44:31 -06:00
Jordan Woyak
a618854413 ExpressionParser: Remove RemoveInertTokens. 2025-01-17 02:31:33 -06:00
Jordan Woyak
c3f66e83e6 DolphinQt: Fix ASSERT failure in IOWindow in debug build. 2025-01-15 16:39:45 -06:00
Tilka
e24e107b3c
Merge pull request #13265 from Sintendo/warnings
Fix several minor warnings
2025-01-08 21:44:24 +00:00
Tilka
ffa312f8e8
Merge pull request #13158 from jordan-woyak/wiiu-rename
DolphinQt: Rename "GameCube Adapter for Wii U".
2025-01-08 21:39:08 +00:00
OatmealDome
696b363f47
Merge pull request #13162 from jordan-woyak/non-blocking-input-detection
DolphinQt/InputCommon: Make input mapping and output testing non-blocking.
2025-01-07 16:55:55 -05:00
TryTwo
5395f21ae5 Qt, Config controls system: Remove signal block so signals can refresh the enabled status of certain options when a new config is loaded (such as on starting a game). Blocks previously unwanted behavior with a new safety check.
QCheckBox::toggled and other similar signals are used to save changes and to update widget status (such as enabled).. OnConfigChanged needs to load new values and trigger widget updates, but the new value shouldn't trigger a save. A save is unnecessary (the config has the correct values and the UI is being updated to those values) and it'd trigger another ConfigChanged signal.   This commit blocks the save without blocking the signal entirely.
2025-01-07 03:02:39 -07:00
Sintendo
532e25be12 Fix several minor warnings 2025-01-06 11:31:39 +01:00
JMC47
6b686be5f1
Merge pull request #13233 from TryTwo/PR_Codec
AdvancedWidget: Replace FFV1 codec with Ut Video
2025-01-04 22:26:36 -05:00
Jordan Woyak
f12846a0e9 DolphinQt: Make input mapping and output testing non-blocking. 2025-01-01 16:48:32 -06:00
TryTwo
3d248d000f Frame Dumping: Change lossless codec from FFV1 to Ut Video.
Ut Video is faster and more compatible with editing programs, but produces larger files.
2024-12-30 14:07:43 -07:00
Admiral H. Curtiss
4fc50226c6
DolphinQt/HacksWidget: Convert accuracy slider to ConfigSlider 2024-12-27 05:40:24 +01:00
Admiral H. Curtiss
98ee3836e5
DolphinQt: Add option for value mappings to ConfigSlider 2024-12-27 05:40:13 +01:00
JMC47
532a8621da
Merge pull request #13116 from mitaclaw/ranges-modernization-8-trivial-of
Ranges Algorithms Modernization - Of
2024-12-26 16:51:53 -05:00
TryTwo
27ac5fa777 Qt crash fix. Don't store Config::Info variable as a reference. 2024-12-23 15:40:07 -07:00
mitaclaw
2b0cd16c8c Modernize std::none_of with ranges
In JitRegCache.cpp, the lambda predicate were replaced by a pointer to member function because ranges algorithms are able to invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.

In BoundingBox.cpp, the lambda predicate was returning the bool element unchanged, so `std::identity` was a better fit.
2024-12-15 19:54:17 -08:00
mitaclaw
140252ffc0 Modernize std::any_of with ranges
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
TryTwo
9541bb6cf7 Add method to bold slider/spin labels when a user game ini setting is being used 2024-12-10 13:42:30 -07:00
TryTwo
ac129d318b EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once. 2024-12-10 13:42:17 -07:00
TryTwo
84a937ae65 Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
2024-12-10 13:40:30 -07:00
TryTwo
08df9a66e0 DolphinQt: Refactor, add ConfigControl class
This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
2024-12-07 16:31:34 +01:00
JosJuice
0a84d93a8e
Merge pull request #13196 from jordan-woyak/expanding-numeric-settings
DolphinQt: Make mapping window spinboxes horizontally expanding.
2024-12-07 11:14:55 +01:00
JMC47
26ba8f5481
Merge pull request #13197 from jordan-woyak/vrr-mapping-indicators
DolphinQt: Update mapping indicators at screen refresh rate.
2024-12-03 12:51:18 -05:00
LillyJadeKatrin
8447ce99f4 Scale back hardcore code block
Now that patches and codes are enabled on a case by case basis, remove patcher code blocking codes entirely in hardcore mode, and reword the warning to be more accurate.
2024-11-27 21:21:26 -05:00
LillyJadeKatrin
3c255b55e8 Add AR Code Whitelist Approval 2024-11-27 21:21:26 -05:00
LillyJadeKatrin
13a1956cfa Add Gecko Code Whitelist Approval 2024-11-27 21:21:25 -05:00
Jordan Woyak
e7a8e2fca1 DolphinQt: Update mapping indicators at screen refresh rate. 2024-11-25 14:58:48 -06:00
Jordan Woyak
26f2e5f022 DolphinQt: Make mapping indicators compatible with a variable update frequency. 2024-11-25 14:43:03 -06:00
Jordan Woyak
ea93b65d21 DolphinQt: Make mapping window spinboxes horizontally expanding. 2024-11-24 18:59:18 -06:00
Jordan Woyak
5078a63084 InputCommon: Add ternary conditional operator to input expressions. 2024-11-07 08:31:25 -06:00
Dentomologist
47a86d920f GeneralWidget: Recommend default video backend in tooltip
Recommend the platform's default video backend in the Backend tooltip
instead of always recommending OpenGL.
2024-11-03 12:28:30 -08:00
Jordan Woyak
bffc26da27 DolphinQt: Rename "GameCube Adapter for Wii U" to "GameCube Controller Adapter". 2024-10-31 01:25:36 -05:00
JMC47
bab34ca060
Merge pull request #13140 from dreamsyntax/skip-efb-default-flip
GraphicsSettings: EFBAccessEnable=false by default
2024-10-28 18:58:37 -04:00
JMC47
96c9591b99
Merge pull request #13096 from mitaclaw/ranges-modernization-7-rewrite
Ranges Algorithms Modernization - Rewrite
2024-10-27 19:17:01 -04:00
dreamsyntax
9dacefcbf1 GraphicsSettings: EFBAccessEnable=false by default
Makes Graphics -> Hacks -> Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
2024-10-22 12:28:14 -07:00
JosJuice
07605bf67c
Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
Tilka
2024d9f8ff
Merge pull request #13126 from jordan-woyak/no-big-banner
DolphinQt: Restrict size of banner image in game properties info tab.
2024-10-12 09:40:20 +01:00
Tilka
f635c71f28
Merge pull request #13125 from jordan-woyak/mapping-tab-bar-auto-hide
DolphinQt: Auto hide the mapping window tab bar.
2024-10-12 09:36:19 +01:00
Jordan Woyak
23ba1c9133 DolphinQt: Restrict size of banner image in game properties info tab. 2024-10-11 22:56:33 -05:00
Jordan Woyak
3d762c20ee DolphinQt: Auto hide the mapping window tab bar. 2024-10-11 22:03:05 -05:00
Jordan Woyak
863889a34e DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it. 2024-10-11 18:50:32 -05:00
mitaclaw
6ca7e2856b Modernize std::find with ranges 2024-10-10 15:28:11 -07:00
mitaclaw
c99a0c25e0 Modernize std::max_element with ranges 2024-10-10 00:53:48 -07:00
mitaclaw
519da8297c Simplify std::stable_sort with std::ranges::stable_partition 2024-10-09 17:26:10 -07:00
JosJuice
6ca2da53e8 Partially revert "Revert "Audit uses of IsRunning and GetState""
This reverts the revert commit bc67fc97c3,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
2024-10-04 18:35:41 +02:00
Tilka
2cb124bd3a
Merge pull request #13062 from Dentomologist/graphics_clarify_relationship_between_incompatible_settings
Graphics: Clarify relationship between incompatible settings
2024-09-27 05:40:30 +01:00
Dentomologist
0a1084fad5 VideoBackendBase: Check Core state in PopulateBackendInfo
Remove the PopulateBackendInfoFromUI function, which had a single caller
(GraphicsWindow::OnBackendChanged) and checked that the core wasn't
running or starting before calling PopulateBackendInfo.

Move the core state check into PopulateBackendInfo and have
OnBackendChanged call that instead. This guarantees the check is
performed by all callers of PopulateBackendInfo, preventing
potential reintroduction of the crash fixed in 3d4ae63f if another call
to PopulateBackendInfo is added.

As of the previous commit the only other caller of PopulateBackendInfo
is Core::Init shortly before s_state is set to Starting, so it will
always pass the check and so maintain its current behavior.
2024-09-26 17:12:26 -07:00
Dentomologist
694f2ee995 Graphics: Clarify relationship between incompatible settings
Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
2024-09-10 11:35:15 -07:00
JMC47
2c15d7af7f
Merge pull request #12966 from Dentomologist/cheatsmanager_create_code_widgets_only_once
CheatsManager: Create Action Replay and Gecko code widgets only once
2024-09-07 15:13:18 -04:00
Dentomologist
9e6a4e9d35 ARCodeWidget: Remove unnecessary call to OnSelectionChanged
Before the call to OnSelectionChange, m_code_edit and m_code_remove are
disabled and UpdateList calls m_code_list->clear(), thereby deselecting
any selected items.

When no items are selected, OnSelectionChange disables m_code_edit and
m_code_remove and then returns. Since that was already done, the call
doesn't change anything and can be removed.
2024-08-25 23:44:17 -07:00
Dentomologist
f4db168a8e CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.
Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
2024-08-25 23:44:17 -07:00
Dentomologist
232d24109d Extract ARCodeWidget/GeckoCodeWidget code loading to functions 2024-08-25 23:44:17 -07:00
Dentomologist
ee35aa49a2 ARWidget: Disable Edit and Remove buttons when no code is selected
Also some minor refactoring of nearby/related code:
* Make non-obvious variable types explicit instead of auto.
* Throw some consts around.
* Use setDisabled(empty) instead of setEnabled(!empty).
2024-08-25 23:44:17 -07:00
Bryan Jacobs
7ec6d116e8 Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
2024-08-22 07:11:43 +10:00
Pokechu22
307c8c273e Fix postprocessing shader not changing when setting stereo mode
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
2024-08-17 22:09:12 -07:00
mitaclaw
9fa4eb9aab Use 'contains' method 2024-08-15 14:20:16 -07:00
Tilka
d5522e218f
Merge pull request #12997 from tygyh/Remove-constness
Constness of 'result' prevents automatic move [performance-no-automatic-move]
2024-08-14 02:28:23 +01:00
Dr. Dystopia
c6eb7c566d Constness of 'result' prevents automatic move [performance-no-automatic-move] (0 issues) 2024-08-13 21:51:43 +02:00
Dr. Dystopia
49134afb42 Remove unused lambda capture 2024-08-13 10:26:25 +02:00
Tilka
e736d611fc
Merge pull request #12963 from JosJuice/i18n-2024-07-28
i18n: Add comments and improve source strings
2024-08-07 03:28:01 +01:00
JosJuice
9d2f5245f4 i18n: Add comments and improve source strings
Most of these changes are to improve consistency in capitalization.
2024-07-28 14:38:20 +02:00
Dentomologist
d627b78c46 Adjust order and spacing of various #includes
Move some #includes around to match the Contributing guidelines.
2024-07-26 14:28:34 -07:00
JosJuice
bc67fc97c3 Revert "Audit uses of IsRunning and GetState"
This reverts commit 72cf2bdb87.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
2024-06-26 20:36:46 +02:00
Admiral H. Curtiss
c337ab6473
Merge pull request #12884 from Tilka/qt_this
DolphinQt: fix some warnings
2024-06-23 15:08:13 +02:00
Tillmann Karras
8e7d11d1a1 DolphinQt: fix -Wunused-const-variable warning 2024-06-23 02:38:04 +01:00
JosJuice
72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
Dentomologist
33b64d6c91
InterfacePane: Add BalloonTip to cursor visible radio buttons 2024-05-31 19:09:00 +02:00
Dentomologist
7d704ca9ca
InterfacePane: Add BalloonTip to language combobox 2024-05-31 18:57:28 +02:00
Dentomologist
55aaa323ec
InterfacePane: Add BalloonTip to theme combobox 2024-05-31 18:52:13 +02:00
Admiral H. Curtiss
c23562b7b5
Merge pull request #12695 from mitaclaw/core-global-system-4
Core::IsRunning: Avoid Global System Accessor
2024-05-04 05:15:35 +02:00
Admiral H. Curtiss
5817be7bd3
Merge pull request #12747 from mitaclaw/qt-memory-leaks
DolphinQt: Properly Delete (Some) Widgets
2024-05-02 17:30:49 +02:00
LillyJadeKatrin
ad969dfc0d Disabled Hardcore Mode when Achievements disabled
Bugfix for hardcore-disabled items being disabled when hardcore was true but achievement integration was false, which should mean hardcore is effectively disabled. Now everything checks the IsHardcoreModeActive method in AchievementManager which processes the setting AND the game state to determine if hardcore mode is actually active.
2024-05-02 04:44:52 -04:00
mitaclaw
0df401b164 Core::IsRunning: Avoid Global System Accessor 2024-05-01 08:54:17 -07:00
mitaclaw
0397339ab1 DolphinQt: Properly Delete (Some) Widgets
This is not every memory leak, just the ones that were obvious.
2024-04-30 11:17:28 -07:00
Filoppi
3815819136 Qt: fix 13524 - output resampling mode not loading correctly from ini 2024-04-27 22:11:45 +03:00
Admiral H. Curtiss
d3cf35019c
Merge pull request #12726 from JosJuice/i18n-2024-04-20
i18n: Add comments and improve source strings
2024-04-20 23:34:32 +02:00
JosJuice
83b280d903 i18n: Add comments and improve source strings 2024-04-20 23:02:46 +02:00
Tilka
20665ebce7
Merge pull request #12710 from jordan-woyak/mouse-pointing-disable-relative
DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" button is pressed.
2024-04-20 14:14:03 +01:00
Jordan Woyak
df7dd5d36a Config: Expose GFX_OVERLAY_PROJ_STATS setting in UI. 2024-04-18 14:45:28 -05:00
Jordan Woyak
31dc3477ad DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" button is pressed. 2024-04-15 14:52:26 -05:00
Admiral H. Curtiss
b3939052b4
Merge pull request #12436 from Filoppi/frame-dump-raw-internal-resolution
Frame dump at raw internal resolution
2024-04-13 03:39:37 +02:00
Admiral H. Curtiss
d58c998d6d
Merge pull request #12696 from mitaclaw/verify-widget-core-state-slot
VerifyWidget: Listen for Core::State OnEmulationStateChanged
2024-04-13 01:39:32 +02:00
Jordan Woyak
9321318cb6 DolphinQt: Ensure controller settings show the game-controller indicator while expression editing. 2024-04-12 15:54:18 -05:00
mitaclaw
fe8f836668 VerifyWidget: Listen for Core::State OnEmulationStateChanged 2024-04-09 12:13:02 -07:00
mitaclaw
eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
Filoppi
72db62e178 Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
2024-04-08 22:54:45 +03:00
Filoppi
d6230bbad8 Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.
This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
2024-04-03 13:32:01 +03:00
Dentomologist
ac4fd2297f CheatsManager: Allow making the window smaller
Move CheatManager's child widgets into scroll areas to allow making the
window smaller than the default.

In CheatSearchWidget, enable word wrapping for the label describing the
address space and search type to help it fit better inside a narrower
window.
2024-03-31 13:17:56 -07:00
Admiral H. Curtiss
f3bf5d175e
Merge pull request #12609 from JosJuice/aspect-ratio-description
DolphinQt: Tweak the aspect ratio setting description
2024-03-31 06:39:36 +02:00
Admiral H. Curtiss
6e5f8d6692
Merge pull request #12640 from jordan-woyak/sdl-cleanup
SDL: Cleanups
2024-03-31 06:33:50 +02:00
JosJuice
28da3160c3 DolphinQt: Tweak the aspect ratio setting description
With this, I intend to make it clearer that Auto, Force 4:3, Force 16:9
and Custom are really the same thing, just with the aspect ratio of the
simulated TV being selected in a different way. I also extended the
introduction in a way I feel will clarify things but which you are
welcome to bikeshed :)

I was thinking of this during the review of 41b19e262f, but wanted to
put it in a separate PR as to avoid blocking it on bikeshedding.

I'm a bit unsure what to do about the word "analog" in "analog TV". I
felt that repeating it for each of these options would be too
repetitive. I suppose there's a reason why we used the word originally,
but digital TVs do give you basically the same aspect ratio for GC/Wii
games as analog TVs. (Of course, whether it's 4:3-like or 16:9-like
depends on what aspect ratio you set in the TV's settings, but that's
the case for widescreen CRTs too.)
2024-03-24 15:18:58 +01:00
Jordan Woyak
647eba36f3 DolphinQt: Fix BalloonTip positioning on secondary monitors. 2024-03-20 03:13:11 -05:00
Jordan Woyak
ee43c9508c ControllerInterface: Add IsHidden function to Control interface. 2024-03-14 23:43:58 -05:00
Jordan Woyak
62caa24d40 DolphinQt: Add IRPassthrough indicator. 2024-03-11 21:40:53 -05:00
Admiral H. Curtiss
617fcc3cf8
WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects. 2024-03-11 22:49:19 +01:00
Filoppi
41b19e262f Add custom relative and raw (squared pixels) aspect ratio modes 2024-02-29 21:11:19 +02:00
Dentomologist
56ff19c513 BalloonTip: Rework BalloonTip drawing
* Fix irregularly shaped corners
* Remove extra space for BalloonTips with no message or no title
* When the target tip location is not on a screen, put the tooltip on
  the mouse's screen instead of the primary screen
* Fix description getting cut off when the title was too long
* Expose border width as a parameter
* Fix spacing and sizing issues with larger border widths
2024-02-17 12:36:19 -08:00
Admiral H. Curtiss
e6ee217a7c
Core: Move Emulation IOS instance to System. 2024-02-07 22:07:30 +01:00
JosJuice
6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
Lioncash
81aca79145 GraphicsModListWidget: Pass optional by const reference
All we do is read from it, so we don't need to copy the string if we
happen to have one.
2024-01-31 12:09:35 -05:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
Admiral H. Curtiss
295d86c86f
Merge pull request #12455 from PatrickFerry/qt_handle_overridden_graphics_backend
Qt: Handle Overridden Graphics Backend
2024-01-01 22:42:30 +01:00
luc-git
6b166f1819
DolphinQt/Mapping: Add "Use Mouse Controlled Pointing" button. 2023-12-29 20:31:39 +01:00
Patrick Ferry
1c68f4231b Qt: Handle Overridden Graphics Backend
This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.

This also now displays the currently running graphics backend when looking in the graphics configuration window.
2023-12-28 17:28:08 +00:00
Admiral H. Curtiss
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
b3aa6ad93b Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi
24004af814 Video: polish aspect ratio related code comments to make it clearer 2023-12-18 00:28:14 +02:00
Tilka
18f9b966a0
Merge pull request #12358 from rsgnz/master
VideoCommon: Fix "Post-processing shader not found" when (off) is selected.
2023-12-17 09:50:41 +00:00
Admiral H. Curtiss
36cb8110f4
Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
Core: disable arbitrary mipmap detection by default
2023-12-16 16:23:10 +01:00
Lioncash
e883bbc57a ConfigFloatSlider: Resolve -Wshadow warning
Fairly straightforward variable shadowing.
2023-12-12 17:07:37 -05:00
Admiral H. Curtiss
b48af86148
Merge pull request #12390 from lioncash/string
GraphicsModListWidget: Add string specifier to By and Description fields
2023-12-11 23:47:53 +01:00
Admiral H. Curtiss
54301d709a
Merge pull request #12389 from lioncash/cheeve
AchievementManager: Make GetInstance() and GetLock() return a reference
2023-12-11 23:37:29 +01:00
Lioncash
9472da788d ConfigFloatSlider: Resolve -Wreorder warnings
Orders the initializer list the way that the members would actually be
initialized in.

Resolves some -Wreorder warnings
2023-12-11 16:15:48 -05:00
Lioncash
5d1514418e GraphicsModListWidget: Add string specifier to By and Description fields
Translators should always know where text is going to be appended and
have the ability to move things around to fit the language better.
2023-12-11 15:43:41 -05:00
Lioncash
e55f9ed102 AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
rsgnz
8c973188ef Fix "Post-processing shader not found" when (off) is selected. (2nd version) 2023-12-07 11:26:31 +01:00
LillyJadeKatrin
3aebbbb3e7 Disable cheats in hardcore mode
RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
0abfa94bc8 Disable Freelook in hardcore mode
The player getting a better view of their surroundings than the game would normally allow could possibly give the player an advantage over the original hardware, so Freelook is disabled in hardcore mode. To do this, I disable the config flag for Freelook when it is accessed, to make sure that it is disabled whether it was enabled before or after hardcore mode was enabled.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
71f3039f96 Added Hardcore Warning Widget
This widget will be used in several places to notify the player that a feature has been disabled because hardcore mode is on. It includes a button to open the Achievement Settings so that Hardcore Mode may be turned off. Also included is the framework required to open AchievementsWindow specifically on the Settings tab.
2023-12-02 16:41:15 -05:00
iwubcode
d57c1cbe6c Android / Core / DolphinQt: disable arbitrary mipmap detection by default, let the games that need it be enabled with a config option, there aren't many of them 2023-12-01 14:23:56 -06:00