These settings were recently changed with 113c86f1b4 to be floats instead of ints.
This commit also changes the Android UI to use the direct convergence value instead of the percentage to match the Qt UI.
Sliders can trigger change listeners very rapidly, so let's add some
rate limiting so dragging a slider doesn't cause the whole UI to lag.
(Now the input overlay looks laggy when dragging a slider, though.)
In the dialog where you can choose what controller the input overlay
should be controlling, there's an OK button. If you change controller
but don't press OK, your selection will be saved, but the input overlay
won't refresh to show the new controller unless you perform some other
action that would cause it to refresh. This is not good UX.
This commit changes the behavior not only of this dialog but also other
dialogs spawned by EmulationActivity so that everything is properly
updated when dismissing a dialog, as if you had pressed OK.
extractNativeLibs is deprecated. Native lib packaging is already controlled by
packaging.jniLibs.useLegacyPackaging (which we already have), so the manifest override is unnecessary.
Tapping outside the System Update dialog would previously close it and leave the update in a partially canceled, inconsistent state. This change disables outside-touch dismissal to avoid accidental interruptions and ensure the process completes cleanly.
If bind was called more than once for a SwitchSettingViewHolder, the
line `binding.settingSwitch.isChecked = setting.isChecked` would
accidentally trigger the listener registered during the previous bind
call.
We can now route Android analytics through Common::HttpAnalyticsBackend, drop the Volley sender, and keep the JNI layer limited to only transfer metadata since https://bugs.dolphin-emu.org/issues/11772 has been fixed.
In a few places in Dolphin, we're using BottomSheetDialogFragments.
These unhelpfully tend to start out in a "collapsed" state when in
landscape mode (presumably depending on factors like screen size). The
user then has to manually expand them before they can meaningfully
interact with them.
We've been automatically setting BottomSheetDialogFragments to the
expanded state if the device Dolphin is running on doesn't support
touch, since with d-pad navigation it's impossible to expand these
sheets. But I think we should set them to expanded on devices that
support touch too. I haven't encountered a single case where you can do
anything useful with any of Dolphin's BottomSheetDialogFragments while
they're collapsed, so the user always has to expand sheets manually if
they start out collapsed. And just because a device supports touch
doesn't necessarily mean you're interacting with it through the touch
screen right now - you could be using a gamepad, for instance.
Adds `DocumentsContract.Root.FLAG_SUPPORTS_IS_CHILD` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
Adds `DocumentsContract.Root.FLAG_LOCAL_ONLY` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
When 9d9b6d8 changed our target SDK version to Android 16, it made
Android 16 stop calling onBackPressed and stop delivering KEYCODE_BACK
events. Dolphin's code isn't ready for that yet.
Android lets us opt out of this new behavior for now, so let's do so.
But the opt-out will presumably stop working once we start targeting
Android 17, so we're going to have to update Dolphin's code within the
next one or two years to support the replacement API.
We can register a BroadcastReceiver to have Android tell us when a GC
adapter gets connected instead of having a loop where we continuously
call SleepCurrentThread(1000) and poll the current status. When waiting
for a GC adapter to connect, this both reduces power usage and improves
responsiveness.
Note that I made openAdapter get the UsbDevice that's been stored by the
hotplug code instead of having openAdapter find the UsbDevice on its own
like before. This is only because I want to ensure that the UsbDevice
being tracked for disconnection is the same as the UsbDevice actually
being used, in case the user has multiple adapters connected.
When Android sends Dolphin to the background, emulation *must* pause,
otherwise emulation continues running and continues outputting audio to
the user. RetroAchievements mustn't be allowed to override it.