Dolphin Emulator app dolphinemu GameCube Controller 1 GameCube Controller 2 GameCube Controller 3 GameCube Controller 4 Control Stick C Stick Triggers D-Pad Modifier Range Analog Radius (High value = High sensitivity) Analog Threshold (Low value = High sensitivity) Wii Remote 1 Wii Remote 2 Wii Remote 3 Wii Remote 4 Wii Remote Extension 1 Wii Remote Extension 2 Wii Remote Extension 3 Wii Remote Extension 4 Extension Choose and bind the Wii Remote extension. IR Swing Tilt Shake Input Binding Press or move an input to bind it to %1$s. Press or move any input to set rumble. Buttons Up Down Left Right Forward Backward Stick Green Red Yellow Blue Orange A B START X Y Z L R 1 2 - + HOME Hide Modifier X Y Z C ZL ZR Left Stick Right Stick Frets Strum Whammy Bar Pads Bass Green Left Red Left Blue Left Green Right Red Right Blue Right Euphoria Table Left Table Right Effect Dial Crossfade General Dual Core Split workload to two CPU cores instead of one. Increases speed. Speed Limit (0% = Unlimited) WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock. GameCube System Language GameCube Slot A Device GameCube Slot B Device Wii Insert SD Card Supports SD and SDHC. Default size is 128 MB. Allow Writes to SD Card Wii Remote Continuous Scanning Leave this on if you are using a DolphinBar for real Wiimote support. Wii Remote Speaker Enable sound output through the speaker on a real Wiimote (DolphinBar required). Allow Mismatched Region Settings Change Discs Automatically Enable Savestates WARNING: Savestates may not be compatible with future versions of Dolphin and can make it impossible to create normal saves in some cases. Never use savestates as the only way of saving your progress. Lock screen to landscape Some touch controls will require additional tweaking if played in portrait Enable usage statistics reporting If authorized, Dolphin can collect data on its performance, feature usage, and configuration, as well as data on your system\'s hardware and operating system.\n\nNo private data is ever collected. This data helps us understand how people and emulated games use Dolphin and prioritize our efforts. It also helps us identify rare configurations that are causing bugs, performance and stability issues. This authorization can be revoked at any time through Dolphin\'s settings. Thanks to GameTDB.com for providing GameCube and Wii covers! Interface Use Panic Handlers Show a message box when a potentially serious error has occurred. Disabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all. Show On-Screen Display Messages Display messages over the emulation screen area. These messages include memory card writes, video backend and CPU information, and JIT cache clearing. Audio DSP Emulation Engine Audio Stretching Stretches audio to reduce stuttering. Increases latency. Audio Volume Paths Search Subfolders for Game Files Default ISO Wii NAND Root Dump Path Load Path Resource Pack Path SD Card Path Reset Paths to Default Settings Are you sure you want to reset Paths to default settings? General Enhancements & Hacks Video Backend Select the API used for graphics rendering. Show FPS Show the number of frames rendered per second as a measure of emulation speed. Enhancements Internal Resolution Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. Full-scene Anti-aliasing Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues. Anisotropic Filtering Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. Post-Processing Effect Apply a post-processing effect after finishing a frame Post Processing Shader Apply a post-processing effect after finishing a frame. Scaled EFB Copy Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely). Per-Pixel Lighting Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes. Force Texture Filtering Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games. Force 24-Bit Color Forces the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.\nIt has no impact on performance and causes few graphical issues. If unsure, leave this checked. Disable Fog Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation. Disable Copy Filter Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image. Arbitrary Mipmap Detection Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this checked. Stereoscopy Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues Widescreen Hack Forces the game to output graphics for any aspect ratio. Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9. Rarely produces good results and often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any AR/Gecko-code widescreen patches. If unsure, leave this unchecked. Stereoscopy Mode Select the stereoscopic 3D mode. Depth Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable. Convergence Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable. Swap Eyes Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed. Backend Multithreading Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave unchecked. Hacks Embedded Frame Buffer Skip EFB Access from CPU Ignore any requests from the CPU to read/write to the EFB. Ignore Format Changes Ignore any changes to the EFB format. Store EFB Copies to Texture Only Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked. Defer EFB Copies to RAM Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked. Texture Cache Texture Cache Accuracy The safer the selection, the less likely the emulator will be missing any texture updates from RAM. GPU Texture Decoding Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios. External Frame Buffer Store XFB Copies to Texture Only Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked. Immediately Present XFB Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked. Skip Presenting Duplicate Frames Skips presentation of duplicate frames. This may improve performance on low-end devices, while making frame pacing less consistent. If unsure, leave this checked. Disable Destination Alpha Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects. Fast Depth Calculation Uses a less accurate algorithm to calculate depth values. Aspect Ratio Select what aspect ratio to use when rendering Shader Compilation Mode Compile Shaders Before Starting This causes a delay when launching games, but will reduce stuttering early on. Advanced CPU Core Override Emulated CPU Clock Speed Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance. Emulated CPU Clock Speed Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled. Log Enable Logging Log messages from enabled log types to dolphin-emu/Logs/. Will decrease performance. Verbosity Enable all Log Types Are you sure you want to enable all log types? Disable all Log Types Are you sure you want to disable all log types? Log Types Debug Warning: These settings will slow emulation Jit Jit Disabled Jit Load Store Disabled Jit Load Store Floating Point Disabled Jit Load Store Paired Disabled Jit Floating Point Disabled Jit Integer Disabled Jit Paired Disabled Jit System Registers Disabled Jit Branch Disabled Jit Register Cache Disabled Yes No OK Off Cancel Clear Disabled Other Add Folder to Library Config Graphics Settings GameCube Input Wii Input Refresh Library Open File Install WAD Successfully installed this title to the NAND. Failed to install this title to the NAND. Save and Exit Settings Game Properties Extension Bindings Junk Data Found The settings file for this game contains junk data created by an old version of Dolphin. Would you like to fix this by deleting the settings file for this game? All game-specific settings and cheats that you have added will be removed. This cannot be undone. Country Company Game ID Revision File Size File Format Compression Block Size No Compression Pause Emulation Unpause Emulation Take Screenshot Save State Load State Exit Emulation Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Quick Save Quick Load Refresh Wii Remotes Overlay Controls Edit Layout Done Toggle Controls Toggle All Adjust Scale Relative Stick Center Rumble Choose Controller Press Back to access the menu.\nLong press Back to exit emulation. Reset Overlay Touch IR Pointer IR Sensitivity Double tap button Screen Orientation Motion Controls Enable Vibration Enable the vibration function for this GameCube controller. Bongo Controller Enable this if you are using bongos on this port. General Controllers Device rumble not found You need to allow write access to external storage for the emulator to work Loading Settings... Change Disc The external storage needs to be available in order to use Dolphin Favorites Select This Directory Total Pitch Total Yaw Vertical Offset %1$d%2$s Disc %1$d GameCube Controller 1 is set to \"None\"