Dolphin Emulator
app
dolphinemu
GameCube Controller 1
GameCube Controller 2
GameCube Controller 3
GameCube Controller 4
Control Stick
C Stick
Triggers
D-Pad
Modifier Range
Analog Radius (High value = High sensitivity)
Analog Threshold (Low value = High sensitivity)
Wii Remote 1
Wii Remote 2
Wii Remote 3
Wii Remote 4
Wii Remote Extension 1
Wii Remote Extension 2
Wii Remote Extension 3
Wii Remote Extension 4
Extension
Choose and bind the Wii Remote extension.
IR
Swing
Tilt
Shake
Input Binding
Press or move an input to bind it to %1$s.
Press or move any input to set rumble.
Buttons
Up
Down
Left
Right
Forward
Backward
Stick
Green
Red
Yellow
Blue
Orange
A
B
START
X
Y
Z
L
R
1
2
-
+
HOME
Hide
Modifier
X
Y
Z
C
ZL
ZR
Left Stick
Right Stick
Frets
Strum
Whammy
Bar
Pads
Bass
Green Left
Red Left
Blue Left
Green Right
Red Right
Blue Right
Euphoria
Table Left
Table Right
Effect
Dial
Crossfade
General
Dual Core
Split workload to two CPU cores instead of one. Increases speed.
Speed Limit (0% = Unlimited)
WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.
GameCube
System Language
GameCube Slot A Device
GameCube Slot B Device
Wii
Insert SD Card
Supports SD and SDHC. Default size is 128 MB.
Allow Writes to SD Card
Wii Remote Continuous Scanning
Leave this on if you are using a DolphinBar for real Wiimote support.
Wii Remote Speaker
Enable sound output through the speaker on a real Wiimote (DolphinBar required).
Allow Mismatched Region Settings
Change Discs Automatically
Enable Savestates
WARNING: Savestates may not be compatible with future versions of Dolphin and can make it impossible to create normal saves in some cases. Never use savestates as the only way of saving your progress.
Lock screen to landscape
Some touch controls will require additional tweaking if played in portrait
Enable usage statistics reporting
If authorized, Dolphin can collect data on its performance, feature usage, and configuration, as well as data on your system\'s hardware and operating system.\n\nNo private data is ever collected. This data helps us understand how people and emulated games use Dolphin and prioritize our efforts. It also helps us identify rare configurations that are causing bugs, performance and stability issues. This authorization can be revoked at any time through Dolphin\'s settings.
Thanks to GameTDB.com for providing GameCube and Wii covers!
Interface
Use Panic Handlers
Show a message box when a potentially serious error has occurred. Disabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all.
Show On-Screen Display Messages
Display messages over the emulation screen area. These messages include memory card writes, video backend and CPU information, and JIT cache clearing.
Audio
DSP Emulation Engine
Audio Stretching
Stretches audio to reduce stuttering. Increases latency.
Audio Volume
Paths
Search Subfolders for Game Files
Default ISO
Wii NAND Root
Dump Path
Load Path
Resource Pack Path
SD Card Path
Reset Paths to Default Settings
Are you sure you want to reset Paths to default settings?
General
Enhancements & Hacks
Video Backend
Select the API used for graphics rendering.
Show FPS
Show the number of frames rendered per second as a measure of emulation speed.
Enhancements
Internal Resolution
Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.
Full-scene Anti-aliasing
Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.
Anisotropic Filtering
Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.
Post-Processing Effect
Apply a post-processing effect after finishing a frame
Post Processing Shader
Apply a post-processing effect after finishing a frame.
Scaled EFB Copy
Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).
Per-Pixel Lighting
Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.
Force Texture Filtering
Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.
Force 24-Bit Color
Forces the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.\nIt has no impact on performance and causes few graphical issues. If unsure, leave this checked.
Disable Fog
Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.
Disable Copy Filter
Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.
Arbitrary Mipmap Detection
Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this checked.
Stereoscopy
Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues
Widescreen Hack
Forces the game to output graphics for any aspect ratio. Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9. Rarely produces good results and often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any AR/Gecko-code widescreen patches. If unsure, leave this unchecked.
Stereoscopy Mode
Select the stereoscopic 3D mode.
Depth
Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.
Convergence
Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.
Swap Eyes
Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.
Backend Multithreading
Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave unchecked.
Hacks
Embedded Frame Buffer
Skip EFB Access from CPU
Ignore any requests from the CPU to read/write to the EFB.
Ignore Format Changes
Ignore any changes to the EFB format.
Store EFB Copies to Texture Only
Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.
Defer EFB Copies to RAM
Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked.
Texture Cache
Texture Cache Accuracy
The safer the selection, the less likely the emulator will be missing any texture updates from RAM.
GPU Texture Decoding
Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios.
External Frame Buffer
Store XFB Copies to Texture Only
Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked.
Immediately Present XFB
Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked.
Skip Presenting Duplicate Frames
Skips presentation of duplicate frames. This may improve performance on low-end devices, while making frame pacing less consistent. If unsure, leave this checked.
Disable Destination Alpha
Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.
Fast Depth Calculation
Uses a less accurate algorithm to calculate depth values.
Aspect Ratio
Select what aspect ratio to use when rendering
Shader Compilation Mode
Compile Shaders Before Starting
This causes a delay when launching games, but will reduce stuttering early on.
Advanced
CPU Core
Override Emulated CPU Clock Speed
Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.
Emulated CPU Clock Speed
Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.
Log
Enable Logging
Log messages from enabled log types to dolphin-emu/Logs/. Will decrease performance.
Verbosity
Enable all Log Types
Are you sure you want to enable all log types?
Disable all Log Types
Are you sure you want to disable all log types?
Log Types
Debug
Warning: These settings will slow emulation
Jit
Jit Disabled
Jit Load Store Disabled
Jit Load Store Floating Point Disabled
Jit Load Store Paired Disabled
Jit Floating Point Disabled
Jit Integer Disabled
Jit Paired Disabled
Jit System Registers Disabled
Jit Branch Disabled
Jit Register Cache Disabled
Yes
No
OK
Off
Cancel
Clear
Disabled
Other
Add Folder to Library
Config
Graphics Settings
GameCube Input
Wii Input
Refresh Library
Open File
Install WAD
Successfully installed this title to the NAND.
Failed to install this title to the NAND.
Save and Exit
Settings
Game Properties
Extension Bindings
Junk Data Found
The settings file for this game contains junk data created by an old version of Dolphin. Would you like to fix this by deleting the settings file for this game? All game-specific settings and cheats that you have added will be removed. This cannot be undone.
Country
Company
Game ID
Revision
File Size
File Format
Compression
Block Size
No Compression
Pause Emulation
Unpause Emulation
Take Screenshot
Save State
Load State
Exit Emulation
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Quick Save
Quick Load
Refresh Wii Remotes
Overlay Controls
Edit Layout
Done
Toggle Controls
Toggle All
Adjust Scale
Relative Stick Center
Rumble
Choose Controller
Press Back to access the menu.\nLong press Back to exit emulation.
Reset Overlay
Touch IR Pointer
IR Sensitivity
Double tap button
Screen Orientation
Motion Controls
Enable Vibration
Enable the vibration function for this GameCube controller.
Bongo Controller
Enable this if you are using bongos on this port.
General
Controllers
Device rumble not found
You need to allow write access to external storage for the emulator to work
Loading Settings...
Change Disc
The external storage needs to be available in order to use Dolphin
Favorites
Select This Directory
Total Pitch
Total Yaw
Vertical Offset
%1$d%2$s
Disc %1$d
GameCube Controller 1 is set to \"None\"