Dolphin Emulator app dolphinemu None GameCube Controller 1 GameCube Controller 2 GameCube Controller 3 GameCube Controller 4 Wii Remote 1 Wii Remote 2 Wii Remote 3 Wii Remote 4 Wii Remote Extension 1 Wii Remote Extension 2 Wii Remote Extension 3 Wii Remote Extension 4 Real Balance Board Wii Remote Buttons Motion Simulation Motion Input Extension Device Create Mappings for Other Devices Detects inputs from all devices, not just the selected device. Profile You haven\'t created any profiles yet. Profiles (New Profile) Load Save Delete Do you want to discard your current controller settings and load the profile \"%1$s\"? Do you want to overwrite the profile \"%1$s\"? Do you want to delete the profile \"%1$s\"? Default Reset settings for this controller to the default. Clear Clear settings for this controller. Are you sure? Your current controller settings will be deleted. "You are configuring a \"Keyboard Controller\". This device is exclusively for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back now and configure a \"Standard Controller\". Your controller settings are from an old version of Dolphin and won\'t work in this version. Press \"Default\" to start over with new settings. Input Binding Press or move an input to bind it to %1$s. You need to select a device first. The selected device is disconnected.\n\nPlease reconnect the device or select a different device. Configure Input Configure Output Expression Settings Game Settings: %1$s Config Graphics Settings GameCube Input Wii Input General Dual Core (speedhack) Split workload to two CPU cores instead of one. Increases speed. Enable Cheats Speed Limit (0% = Unlimited) WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock. RetroAchievements GameCube IPL Settings Skip Main Menu Put IPL ROMs in User/GC/<region> Device Settings System Language GameCube Slot A Device GameCube Slot B Device GameCube Serial Port 1 Device Wii Misc Settings SD Card Settings Wii Remote Settings Widescreen Changes aspect ratio from 4:3 to 16:9 in games that support it. Use PAL60 Mode (EuRGB60) Changes refresh rate from 50 Hz to 60 Hz in PAL games that support it. Enable Screen Saver Dims the screen after five minutes of inactivity. Enable WiiConnect24 via WiiLink Enables the WiiLink service for WiiConnect24 channels. Read the Terms of Service at https://www.wiilink24.com/tos Sound Insert SD Card Supports SD and SDHC. Default size is 128 MB. Allow Writes to SD Card Automatically Sync with Folder Synchronizes the SD Card with the SD Sync Folder when starting and ending emulation. SD Card Path SD Sync Folder Pack SD Card Now You are about to pack the content of the SD sync folder into the SD card file. All current content of the file will be deleted. Are you sure you want to continue? Unpack SD Card Now You are about to unpack the content of the SD card file into the SD sync folder. All current content of the folder will be deleted. Are you sure you want to continue? Converting… Conversion done. Conversion failed. Wii Remote Rumble Wii Remote Speaker Volume Sensor Bar Sensitivity Sensor Bar Position Wii Remote Continuous Scanning Leave this on if you are using a DolphinBar for real Wii Remote support. Wii Remote Speaker Enable sound output through the speaker on a real Wii Remote (DolphinBar required). Allow Mismatched Region Settings Change Discs Automatically Fallback Region Enable Savestates WARNING: Savestates may not be compatible with future versions of Dolphin and can make it impossible to create normal saves in some cases. Never use savestates as the only way of saving your progress. Enable usage statistics reporting If authorized, Dolphin can collect data on its performance, feature usage, and configuration, as well as data on your system\'s hardware and operating system.\n\nNo private data is ever collected. This data helps us understand how people and emulated games use Dolphin and prioritize our efforts. It also helps us identify rare configurations that are causing bugs, performance and stability issues. This authorization can be revoked at any time through Dolphin\'s settings. Generate a New Statistics Identity Are you sure you want to generate a new statistics identity? Serial Port 1 For setup instructions, refer to this page. XLink Kai IP Address/hostname IP address or hostname of device running the XLink Kai client Tapserver destination Enter the socket path or netloc (address:port) of the tapserver instance Tapserver destination Enter the socket path or netloc (address:port) of the tapserver instance DNS Server Use 8.8.8.8 for normal DNS, else enter your custom one Interface Screen Orientation During Emulation Expand to Cutout Area Expands the display area to include the cutout (or notch) area. Use Panic Handlers Show a message box when a potentially serious error has occurred. Disabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all. Show On-Screen Display Messages Display messages over the emulation screen area. These messages include memory card writes, video backend and CPU information, and JIT cache clearing. Enable Play Time Tracking Tracks the time you spend playing games and shows it in the game details. Download Game Covers from GameTDB.com Show Titles Change App Theme Change Theme Mode Use Black Backgrounds When using the dark theme, apply black backgrounds. Please select a region Updating Updating title %016x…\nThis can take a while. The emulated Wii console has been updated. The emulated Wii console is already up-to-date. The game\'s region does not match your console\'s. To avoid issues with the system menu, it is not possible to update the emulated console using this disc. The game disc does not contain any usable update information. The game disc does not contain any usable update information. "Could not download update information from Nintendo. Please check your Internet connection and try again. Could not download update files from Nintendo. Please check your Internet connection and try again. "Could not install an update to the Wii system memory. Please refer to logs for more information. The update has been cancelled. It is strongly recommended to finish it in order to avoid inconsistent system software versions. Please wait for the update to cancel. Update completed Update failed Update cancelled Audio DSP Emulation Engine Audio Buffer Size Controls the number of audio samples buffered. Lower values reduce latency but may cause more crackling or stuttering. If unsure, set this to 80 ms. Fill Audio Gaps Repeat existing audio during lag spikes to prevent stuttering. If unsure, leave this checked. Audio Volume Paths Search Subfolders for Game Files Default ISO Wii NAND Root Dump Path Load Path Resource Pack Path WFS Path General More Video Backend Select the API used for graphics rendering. Enhancements Internal Resolution Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. Full-scene Anti-aliasing Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues. Anisotropic Filtering Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. Texture Filtering Overrides the texture scaling filter selected by the game. Any option except \'Default\' will alter the look of the game\'s textures and might cause issues in a small number of games. Post-Processing Effect Apply a post-processing effect after finishing a frame Post Processing Shader Apply a post-processing effect after finishing a frame. Scaled EFB Copy Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely). Per-Pixel Lighting Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes. Force Texture Filtering Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games. Force 24-Bit Color Forces the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.\nIt has no impact on performance and causes few graphical issues. If unsure, leave this checked. Disable Fog Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation. Disable Copy Filter Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image. Arbitrary Mipmap Detection Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this unchecked. Color Correction Color Space Correct Color Space Converts the colors from the color spaces that GC/Wii were meant to work with to sRGB/Rec.709. Game Color Space NTSC-M (SMPTE 170M) NTSC-J (ARUB TR-89) PAL (EBU) Gamma Game Gamma NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.\nNone of the two were necessarily followed by games or TVs. 2.35 is a good generic value for all regions.\nIf a game allows you to chose a gamma value, match it here. Correct SDR Gamma SDR Display Gamma Target Custom Gamma Target Stereoscopy Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues Widescreen Hack Forces the game to output graphics for any aspect ratio. Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9. Rarely produces good results and often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any AR/Gecko-code widescreen patches. If unsure, leave this unchecked. Stereoscopy Mode Select the stereoscopic 3D mode. Depth Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable. Convergence Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable. Swap Eyes Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed. Hacks Embedded Frame Buffer Skip EFB Access from CPU Ignore any requests from the CPU to read/write to the EFB. Ignore Format Changes Ignore any changes to the EFB format. Store EFB Copies to Texture Only Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked. Defer EFB Copies to RAM Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked. Texture Cache Texture Cache Accuracy The safer the selection, the less likely the emulator will be missing any texture updates from RAM. GPU Texture Decoding Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios. External Frame Buffer Store XFB Copies to Texture Only Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked. Immediately Present XFB Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked. Skip Presenting Duplicate Frames Skips presentation of duplicate frames. This may improve performance on low-end devices, while making frame pacing less consistent. If unsure, leave this checked. Fast Depth Calculation Uses a less accurate algorithm to calculate depth values. Causes issues in a few games, but can result in a decent speed increase depending on the game and/or GPU. If unsure, leave this checked. Disable Bounding Box Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked. Vertex Rounding Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked. VBI Skip Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues. Save Texture Cache to State Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time. Aspect Ratio Select what aspect ratio to use when rendering Shader Compilation Mode Compile Shaders Before Starting This causes a delay when launching games, but will reduce stuttering early on. Statistics Show FPS Shows the number of distinct frames rendered per second as a measure of visual smoothness. Show Frame Times Shows the average time in ms between each distinct rendered frame alongside the standard deviation. Show VPS Show the number of frames rendered per second as a measure of emulation speed. Show VBlank Times Shows the average time in ms between each rendered frame alongside the standard deviation. Show Performance Graphs Shows frametime graph along with statistics as a representation of emulation performance. Performance Sample Window The amount of time the FPS and VPS counters will sample over. The higher the value, the more stable the FPS/VPS counter will be, but the slower it will be to update. Show % Speed Shows the % speed of emulation compared to full speed. Show Speed Color Changes the color of the FPS counter depending on emulation speed. Log Render Time to File Logs the render time of every frame to User/Logs/render_time.txt. Use this feature to measure Dolphin\'s performance. Advanced Graphics Mods and Custom Textures Graphics Mods Loads graphics mods from User/Load/GraphicsMods/. Load Custom Textures Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/DynamicInputTextures/<game_id>/. Prefetch Custom Textures Caches custom textures to system RAM on startup. This can require exponentially more RAM but fixes possible stuttering. Dump Textures Dumps decoded game textures based on the other flags to User/Dump/Textures/<game_id>/. If unsure, leave this unchecked. Dump Base Textures Whether to dump base game textures to User/Dump/Textures/<game_id>/. Dump Mip Maps Whether to dump mipmapped game textures to User/Dump/Textures/<game_id>/. Misc Crop Crops the picture from its native aspect ratio to 4:3 or 16:9. If unsure, leave this unchecked. Enable Progressive Scan V-Sync This setting is unnecessary on most Android devices, because Android always enables V-Sync. If unsure, leave this unchecked. Backend Multithreading Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this checked. Prefer VS for Point/Line Expansion On backends that support both using the geometry shader and the vertex shader for expanding points and lines, selects the vertex shader for the job. May affect performance. Cull Vertices on the CPU Cull vertices on the CPU to reduce the number of draw calls required. May affect performance. If unsure, leave this unchecked. Defer EFB Cache Invalidation Defers invalidation of the EFB access cache until a GPU synchronization command is executed. May improve performance in some games at the cost of stability. If unsure, leave this unchecked. Manual Texture Sampling Use a manual implementation of texture sampling instead of the graphics backend\'s built-in functionality. Dump Frames at Internal Resolution Frame Dumping Creates frame dumps and screenshots at the internal resolution of the renderer, rather than the size of the window it is displayed within. If the aspect ratio is widescreen, the output image will be scaled horizontally to preserve the vertical resolution. PNG Compression Level Debugging Enable Wireframe Show Statistics Texture Format Overlay Enable API Validation Layers Dump EFB Target Dump XFB Target Disable EFB VRAM Copies If unsure, leave this unchecked. Advanced CPU Options CPU Core Enable MMU Enables the Memory Management Unit. Needed for some games, but may reduce performance. Pause on Panic Pauses the emulation if a Read/Write or Unknown Instruction panic occurs. The performance impact is the same as having Enable MMU on. Enable Write-Back Cache (slow) Enables emulation of the CPU write-back cache. Enabling will have a significant impact on performance. This should be left disabled unless absolutely needed. Clock Override Override Emulated CPU Clock Speed On games that have an unstable frame rate despite full emulation speed, higher values can improve their performance, requiring a powerful device. Lower values reduce the emulated console\'s performance, but improve the emulation speed. Emulated CPU Clock Speed Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled. Memory Override Enable Emulated Memory Size Override Adjusts the amount of RAM in the emulated console.\n\nWARNING: Enabling this will completely break many games. Only a small number of games can benefit from this. MEM1 Size MEM2 Size GPU Options Override VBI Frequency Makes games run at a different frame rate, making the emulation less demanding when lowered, or improving smoothness when increased. This may affect gameplay speed, as it is often tied to the frame rate. VBI Frequency Adjusts the VBI frequency rate if \"Override VBI Frequency\" is enabled.\nAlso adjusts the emulated CPU\'s clock speed, to keep it relatively the same. Synchronize GPU Thread Synchronizing the GPU thread reduces the risk of games crashing or becoming unstable with dual core enabled, but can also reduce the performance gain of dual core. If unsure, select \"On Idle Skipping\". Selecting \"Never\" is risky and not recommended! Custom RTC Options Enable Custom RTC This settings allows you to set a custom real time clock (RTC) separate from your current system time. Set Custom RTC Select RTC Date Select RTC Time Misc Settings Emulate Disc Speed Enable emulated disc speed. Disabling this can cause crashes and other problems in some games. Log Write Logs to File Log messages from enabled log types to the Logs folder. Will decrease performance. Verbosity Enable all Log Types Are you sure you want to enable all log types? Disable all Log Types Are you sure you want to disable all log types? Clear Log file Are you sure you want to clear the log file? Log Types Debug Warning: Debug settings will slow emulation Disable Fastmem Disable Fastmem Arena Disable Large Entry Points Map Jit Profiling Enable Jit Block Profiling Wipe Jit Block Profiling Data Re-initialize JIT block profiling data? Write Jit Block Log Dump Jit Jit Disabled Jit Load Store Disabled Jit Load Store Floating Point Disabled Jit Load Store Paired Disabled Jit Floating Point Disabled Jit Integer Disabled Jit Paired Disabled Jit System Registers Disabled Jit Branch Disabled Jit Register Cache Disabled User Data Your user data (settings, saves, etc.) is stored in a location which will not be deleted when you uninstall the app: Your user data (settings, saves, etc.) is stored in a location which will be deleted when you uninstall the app: Your user data (settings, saves, etc.) is stored in a location which by default will be deleted when you uninstall the app: Because you\'re using Android 11 or newer, file manager apps can\'t access this folder in the same way as regular folders. Instead, Dolphin acts as a file provider. Open System File Manager Open User Data Folder Import User Data Export User Data Sorry, Dolphin couldn\'t find the system file manager on your device. Are you sure you want to replace your user data with the data in this file? All existing user data will be deleted! This file doesn\'t seem to contain Dolphin user data. The user data has been imported. Failed to import user data. Your user data has been exported. Failed to export user data. Reset Dolphin Settings Reset All Settings Are you sure you want to restore all Dolphin settings to their default values? This action cannot be undone!\nAll customizations or changes you have made will be lost.\n\nDo you want to proceed? Yes No OK Off Cancel Cancelling… Clear Disabled Other Continue Anyway More Settings Advanced Settings GameCube Games Wii Games WiiWare Games Add Games Add Folder to Library Settings Grid Options Refresh Library Open File Install WAD Import Wii Save Import BootMii NAND Backup Perform Online System Update Load Wii System Menu Load Wii System Menu (%s) Load vWii System Menu (%s) About Importing… Exporting… Do not close the app! Successfully installed this title to the NAND. Failed to install this title to the NAND. Save data for this title already exists in the NAND. Consider backing up the current data before overwriting.\nOverwrite now? Successfully imported save file. Failed to import save file. Your NAND may be corrupt, or something is preventing access to files within it. Failed to import save file. The given file appears to be corrupted or is not a valid Wii save. Failed to import save file. Please launch the game once, then try again. Merging a new NAND over your currently selected NAND will overwrite any channels and savegames that already exist. This process is not reversible, so it is recommended that you keep backups of both NANDs. Are you sure you want to continue? Not installed The Wii Menu isn\'t installed. Would you like to install it now?\n\nRoughly 110 MiB of data will be downloaded from the internet. A Wi-Fi connection is recommended. Details Start with Riivolution Patches Set as Default ISO Convert File Perform System Update Edit Game Settings Edit Cheats Clear Game Settings and Cheats Are you sure you want to delete all game-specific settings and cheats for this game? Cleared settings for %1$s Unable to clear settings for %1$s No game settings to delete Save and Exit Game Properties Game Properties: %1$s Junk Data Found The settings file for this game contains extraneous data added by an old version of Dolphin. This will likely prevent global settings from working as intended.\n\nWould you like to fix this by deleting the settings file for this game? All game-specific settings and cheats that you have added will be removed. This cannot be undone. Played for %1$dh %2$dm Country Company Game ID Revision File Size File Format Compression Block Size No Compression %1$s (%2$s) Cheats Cheats: %1$s AR Codes Gecko Codes Patches Graphics Mods Add New AR Code Add New Gecko Code Add New Patch Download Gecko Codes Name Creator Notes Code Edit Delete Are you sure you want to delete "%1$s"? Name can\'t be empty Code can\'t be empty Error on line %1$d Lines must either be all encrypted or all decrypted Downloading… Failed to download codes. File contained no codes. Downloaded %1$d codes. (added %2$d) Dolphin\'s cheat system is currently disabled. Graphics mods are currently disabled. Settings Format Block Size Compression Compression Level Remove Junk Data (Irreversible) Convert Converting Removing junk data does not save any space when converting to ISO (unless you package the ISO file in a compressed file format such as ZIP afterwards). Do you want to continue anyway? Converting Wii disc images to GCZ without removing junk data does not save any noticeable amount of space compared to converting to ISO. Do you want to continue anyway? Dolphin can\'t convert NKit files to non-NKit files. Converting an NKit file in Dolphin will result in another NKit file.\n\nIf you want to convert an NKit file to a non-NKit file, you can use the same program as you originally used when converting the file to the NKit format.\n\nDo you want to continue anyway? The disc image was successfully converted. Dolphin failed to complete the requested action. ISO: A simple and robust format which is supported by many programs. It takes up more space than any other format. \n\nGCZ: A basic compressed format which is compatible with most versions of Dolphin and some other programs. It can\'t efficiently compress junk data (unless removed) or encrypted Wii data. \n\nWIA: An advanced compressed format which is compatible with Dolphin 5.0-12188 and later, and a few other programs. It can efficiently compress encrypted Wii data, but not junk data (unless removed). \n\nRVZ: An advanced compressed format which is compatible with Dolphin 5.0-12188 and later. It can efficiently compress both junk data and encrypted Wii data. Riivolution SD Root: %1$s Disabled Start Pause Emulation Unpause Emulation Take Screenshot Save State Load State Exit Emulation Slot %1$d\n\n%2$s Slot %1$d\n\nEmpty Quick Save Quick Load Refresh Wii Remotes Overlay Controls Edit Layout Done Toggle Controls Latching Controls Toggle All Scale Opacity Adjust Controls Relative Stick Center Choose Controller More Settings Press Back to access the menu.\nLong press Back to exit emulation. Reset Overlay Touch IR Pointer Always recenter IR Mode IR Sensitivity Double tap button Enable Vibration Enable the vibration function for this GameCube controller. Bongo Controller Enable this if you are using bongos on this port. Due to the Scoped Storage policy in Android 11 and newer, you can\'t change this path. Loading Settings… This setting can\'t be changed while a game is running. IPL not found Long press a setting to clear it. Do you want to restore this setting to its default value? Setting cleared Change Disc The external storage needs to be available in order to use Dolphin Favorites Select This Directory The selected file does not appear to have a file name extension.\n\nContinue anyway? The selected file has the file name extension \"%1$s\", but \"%2$s\" was expected.\n\nContinue anyway? The selected file has the file name extension \"%1$s\", but one of these extensions was expected: %2$s\n\nContinue anyway? No compatible files were found in the selected location.\n\nThe supported formats are: %1$s Dolphin does not have permission to access one or more configured paths. Would you like to fix this before starting? Enabled Default Values %.0f%2$s %.2f%2$s Disc %1$d GameCube Adapter couldn\'t be opened. Please re-plug the device. The selected GameCube controller is set to \"None\" Ignore for this session JIT Recompiler for x86–64 (recommended) JIT Recompiler for ARM64 (recommended) Cached Interpreter (slower) Cached Interpreter Interpreter (slowest) Interpreter DSP HLE (recommended) DSP LLE Recompiler (slow) DSP LLE Interpreter (very slow) English German French Spanish Italian Dutch Japanese Simplified Chinese Traditional Chinese Korean Nothing Dummy Memory Card GCI Folder Broadband Adapter (XLink Kai) Broadband Adapter (HLE) Broadband Adapter (tapserver) Modem Adapter (tapserver) Mono Stereo Surround Top Bottom Notice Error Warning Info Debug OpenGL Vulkan Software Null None Nunchuk Classic Guitar Drums Turntable Fast Medium Safe Specialized (Default) Exclusive Ubershaders Hybrid Ubershaders Skip Drawing Specialized (Default): Ubershaders are never used. Stuttering will occur during shader compilation, but GPU demands are low. Recommended for low-end hardware. If unsure, select this mode. Exclusive Ubershaders: Ubershaders will always be used. Provides a near stutter-free experience at the cost of very high GPU performance requirements. Don\'t use this unless you encountered stuttering with Hybrid Ubershaders and have a very powerful GPU. Hybrid Ubershaders: Ubershaders will be used to prevent stuttering during shader compilation, but specialized shaders will be used when they will not cause stuttering. In the best case it eliminates shader compilation stuttering while having minimal performance impact, but results depend on video driver behavior. Skip Drawing: Prevents shader compilation stuttering by not rendering waiting objects. Can work in scenarios where Ubershaders doesn\'t, at the cost of introducing visual glitches and broken effects. Not recommended, only use if the other options give poor results on your system. 1x Native (640x528) 2x Native (1280x1056) for 720p 3x Native (1920x1584) for 1080p 4x Native (2560x2112) 5x Native (3200x2640) 6x Native (3840x3168) for 4K Off 1x 2x 4x 8x 16x Default Force Nearest Force Linear Off Side-by-Side Top-and-Bottom Anaglyph Auto Force 16:9 Force 4:3 Stretch to Window Europe Japan USA Australia France Germany Italy Korea Netherlands Russia Spain Taiwan World Unknown None Standard Controller Keyboard Controller Steering Wheel Dance Mat DK Bongos GameCube Adapter None Emulated Wii Remote Real Wii Remote (DolphinBar required) Start D-Pad Main Stick C Stick Home Nunchuk Stick Left Stick Right Stick Disabled Follow Drag Button A Button B Button 2 Classic A Landscape Landscape (reverse) Portrait Auto Default Material You Material Default Green Pink Follow System Light Dark Never On Idle Skipping Always Use Device Sensors (With Pointer Emulation) Use Device Sensors (Without Pointer Emulation) Don\'t Use Device Sensors 32 KiB 64 KiB 128 KiB 256 KiB 512 KiB 1 MiB 2 MiB No Compression Purge Deflate bzip2 (slow) LZMA (slow) LZMA2 (slow) Zstandard (recommended) Dolphin WARK WARK WARK Dolphin logo Branch:\n%s Revision:\n%s Dolphin is a free and open-source GameCube and Wii emulator.\n\nThis software should not be used to play games you do not legally own. Website GitHub Support \u00A9 2003–2024+ Dolphin Team. \u201cGameCube\u201d and \u201cWii\u201d are trademarks of Nintendo. Dolphin is not affiliated with Nintendo in any way. System driver The GPU driver that is part of the OS. Select the GPU driver for Dolphin Default Install driver Successfully switched to the system driver GPU Driver Installing the GPU driver… GPU driver installed successfully Failed to unzip the provided driver package The supplied driver package is invalid due to missing metadata. The supplied driver package contains invalid metadata, it may be corrupted. Your device doesn\'t meet the minimum Android version requirements for the supplied driver. The supplied driver package is already installed. The selected file could not be found or accessed. Emulated USB Devices Skylanders Portal Skylanders Manager Create Skylander Skylander Slot %1$d ID Variant Invalid Skylander Selection Infinity Base Infinity Manager Load Remove Create Create Figure Infinity Figure Figure Number Invalid Figure Selection Power Disc/Play Set Power Disc Two Power Disc Three Player One Player Two P1 Ability One P2 Ability One P1 Ability Two P2 Ability Two Incompatible Figure Selected Please select a compatible figure file Wii Speak Mute Wii Speak Missing Microphone Permission Wii Speak emulation requires microphone permission. You might need to restart the game for the permission to be effective. Enable Achievements Enable Hardcore Mode Enable Unofficial Achievements Enable Encore Mode Enable Spectator Mode Show Leaderboard Tracker Show Challenge Indicators Enable Progress Notifications Username Password Log In Log Out Logging In Login Failed