Dolphin Emulator app dolphinemu GameCube Controller 1 GameCube Controller 2 GameCube Controller 3 GameCube Controller 4 Control Stick C Stick Triggers D-Pad Modifier Range Analog Radius (High value = High sensitivity) Analog Threshold (Low value = High sensitivity) Wii Remote 1 Wii Remote 2 Wii Remote 3 Wii Remote 4 Wii Remote Extension 1 Wii Remote Extension 2 Wii Remote Extension 3 Wii Remote Extension 4 Extension Choose and bind the Wii Remote extension. IR Swing Tilt Shake Input Binding Press or move an input to bind it to %1$s. Press or move any input to set rumble. Buttons Up Down Left Right Forward Backward Stick Green Red Yellow Blue Orange A B START X Y Z L R 1 2 - + HOME Hide Modifier X Y Z C ZL ZR Left Stick Right Stick Frets Strum Whammy Bar Pads Bass Green Left Red Left Blue Left Green Right Red Right Blue Right Euphoria Table Left Table Right Effect Dial Crossfade Settings Game Settings: %1$s Config Graphics Settings GameCube Input Wii Input Saved settings to INI files Saved settings for %1$s General Dual Core Split workload to two CPU cores instead of one. Increases speed. Speed Limit (0% = Unlimited) WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock. GameCube System Language GameCube Slot A Device GameCube Slot B Device Wii Widescreen Changes aspect ratio from 4:3 to 16:9 in games that support it. Use PAL60 Mode (EuRGB60) Changes refresh rate from 50 Hz to 60 Hz in PAL games that support it. Enable Screen Saver Dims the screen after five minutes of inactivity. Sound Insert SD Card Supports SD and SDHC. Default size is 128 MB. Allow Writes to SD Card Wii Remote Rumble Wii Remote Speaker Volume Sensor Bar Sensitivity Sensor Bar Position Wii Remote Continuous Scanning Leave this on if you are using a DolphinBar for real Wiimote support. Wii Remote Speaker Enable sound output through the speaker on a real Wiimote (DolphinBar required). Allow Mismatched Region Settings Change Discs Automatically Enable Savestates WARNING: Savestates may not be compatible with future versions of Dolphin and can make it impossible to create normal saves in some cases. Never use savestates as the only way of saving your progress. Lock screen to landscape Some touch controls will require additional tweaking if played in portrait Enable usage statistics reporting If authorized, Dolphin can collect data on its performance, feature usage, and configuration, as well as data on your system\'s hardware and operating system.\n\nNo private data is ever collected. This data helps us understand how people and emulated games use Dolphin and prioritize our efforts. It also helps us identify rare configurations that are causing bugs, performance and stability issues. This authorization can be revoked at any time through Dolphin\'s settings. Generate a New Statistics Identity Are you sure you want to generate a new statistics identity? Interface Screen Orientation During Emulation Use Panic Handlers Show a message box when a potentially serious error has occurred. Disabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all. Show On-Screen Display Messages Display messages over the emulation screen area. These messages include memory card writes, video backend and CPU information, and JIT cache clearing. Download Game Covers from GameTDB.com Audio DSP Emulation Engine Audio Stretching Stretches audio to reduce stuttering. Increases latency. Audio Volume Paths Search Subfolders for Game Files Default ISO Wii NAND Root Dump Path Load Path Resource Pack Path SD Card Path General Enhancements & Hacks Video Backend Select the API used for graphics rendering. Show FPS Show the number of frames rendered per second as a measure of emulation speed. Enhancements Internal Resolution Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. Full-scene Anti-aliasing Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues. Anisotropic Filtering Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. Post-Processing Effect Apply a post-processing effect after finishing a frame Post Processing Shader Apply a post-processing effect after finishing a frame. Scaled EFB Copy Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely). Per-Pixel Lighting Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes. Force Texture Filtering Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games. Force 24-Bit Color Forces the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.\nIt has no impact on performance and causes few graphical issues. If unsure, leave this checked. Disable Fog Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation. Disable Copy Filter Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image. Arbitrary Mipmap Detection Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this checked. Stereoscopy Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues Widescreen Hack Forces the game to output graphics for any aspect ratio. Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9. Rarely produces good results and often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any AR/Gecko-code widescreen patches. If unsure, leave this unchecked. Stereoscopy Mode Select the stereoscopic 3D mode. Depth Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable. Convergence Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable. Swap Eyes Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed. Backend Multithreading Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave unchecked. Hacks Embedded Frame Buffer Skip EFB Access from CPU Ignore any requests from the CPU to read/write to the EFB. Ignore Format Changes Ignore any changes to the EFB format. Store EFB Copies to Texture Only Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked. Defer EFB Copies to RAM Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked. Texture Cache Texture Cache Accuracy The safer the selection, the less likely the emulator will be missing any texture updates from RAM. GPU Texture Decoding Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios. External Frame Buffer Store XFB Copies to Texture Only Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked. Immediately Present XFB Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked. Skip Presenting Duplicate Frames Skips presentation of duplicate frames. This may improve performance on low-end devices, while making frame pacing less consistent. If unsure, leave this checked. Fast Depth Calculation Uses a less accurate algorithm to calculate depth values. Causes issues in a few games, but can result in a decent speed increase depending on the game and/or GPU. If unsure, leave this checked. Disable Bounding Box Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked. Vertex Rounding Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked. Save Texture Cache to State Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time. Aspect Ratio Select what aspect ratio to use when rendering Shader Compilation Mode Compile Shaders Before Starting This causes a delay when launching games, but will reduce stuttering early on. Advanced CPU Core Override Emulated CPU Clock Speed Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance. Emulated CPU Clock Speed Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled. Synchronize GPU Thread Synchronizing the GPU thread reduces the risk of games crashing or becoming unstable with dual core enabled, but can also reduce the performance gain of dual core. If unsure, select \"On Idle Skipping\". Selecting \"Never\" is risky and not recommended! Log Write Logs to File Log messages from enabled log types to the Logs folder. Will decrease performance. Verbosity Enable all Log Types Are you sure you want to enable all log types? Disable all Log Types Are you sure you want to disable all log types? Clear Log file Are you sure you want to clear the log file? Log Types Debug Warning: Debug settings will slow emulation Disable Fastmem Jit Jit Disabled Jit Load Store Disabled Jit Load Store Floating Point Disabled Jit Load Store Paired Disabled Jit Floating Point Disabled Jit Integer Disabled Jit Paired Disabled Jit System Registers Disabled Jit Branch Disabled Jit Register Cache Disabled Yes No OK Off Cancel Clear Disabled Other Continue Anyway GameCube Games Wii Games WiiWare Games Add Folder to Library Settings Refresh Library Open File Install WAD Import Wii Save Import BootMii NAND Backup Importing... Do not close the app! Successfully installed this title to the NAND. Failed to install this title to the NAND. Save data for this title already exists in the NAND. Consider backing up the current data before overwriting.\nOverwrite now? Successfully imported save file. Failed to import save file. Your NAND may be corrupt, or something is preventing access to files within it. Failed to import save file. The given file appears to be corrupted or is not a valid Wii save. Failed to import save file. Please launch the game once, then try again. Merging a new NAND over your currently selected NAND will overwrite any channels and savegames that already exist. This process is not reversible, so it is recommended that you keep backups of both NANDs. Are you sure you want to continue? Details Convert File Set as Default ISO Edit Game Settings Clear Game Settings Cleared settings for %1$s Unable to clear settings for %1$s No game settings to delete Save and Exit Game Properties Game Properties: %1$s Extension Bindings Junk Data Found The settings file for this game contains extraneous data added by an old version of Dolphin. This will likely prevent global settings from working as intended.\n\nWould you like to fix this by deleting the settings file for this game? All game-specific settings and cheats that you have added will be removed. This cannot be undone. Country Company Game ID Revision File Size File Format Compression Block Size No Compression %1$s (%2$s) Format Block Size Compression Compression Level Remove Junk Data (Irreversible) Convert Converting Removing junk data does not save any space when converting to ISO (unless you package the ISO file in a compressed file format such as ZIP afterwards). Do you want to continue anyway? Converting Wii disc images to GCZ without removing junk data does not save any noticeable amount of space compared to converting to ISO. Do you want to continue anyway? The disc image was successfully converted. Dolphin failed to complete the requested action. ISO: A simple and robust format which is supported by many programs. It takes up more space than any other format. \n\nGCZ: A basic compressed format which is compatible with most versions of Dolphin and some other programs. It can\'t efficiently compress junk data (unless removed) or encrypted Wii data. \n\nWIA: An advanced compressed format which is compatible with Dolphin 5.0-12188 and later, and a few other programs. It can efficiently compress encrypted Wii data, but not junk data (unless removed). \n\nRVZ: An advanced compressed format which is compatible with Dolphin 5.0-12188 and later. It can efficiently compress both junk data and encrypted Wii data. Pause Emulation Unpause Emulation Take Screenshot Save State Load State Exit Emulation Slot %1$d\n\n%2$s Slot %1$d\n\nEmpty Quick Save Quick Load Refresh Wii Remotes Overlay Controls Edit Layout Done Toggle Controls Toggle All Adjust Scale Adjust Opacity Adjust Controls Relative Stick Center Rumble Choose Controller Press Back to access the menu.\nLong press Back to exit emulation. Reset Overlay Touch IR Pointer IR Sensitivity Double tap button Motion Controls Enable Vibration Enable the vibration function for this GameCube controller. Bongo Controller Enable this if you are using bongos on this port. General Controllers Device rumble not found You need to allow write access to external storage for the emulator to work Loading Settings... This setting can\'t be changed while a game is running. Long press a setting to clear it. Do you want to restore this setting to its default value? Setting cleared Change Disc The external storage needs to be available in order to use Dolphin Favorites Select This Directory The selected file does not appear to have a file name extension.\n\nContinue anyway? The selected file has the file name extension \"%1$s\", but \"%2$s\" was expected.\n\nContinue anyway? The selected file has the file name extension \"%1$s\", but one of these extensions was expected: %2$s\n\nContinue anyway? No compatible files were found in the selected location.\n\nThe supported formats are: %1$s Dolphin does not have permission to access one or more configured paths. Would you like to fix this before starting? Total Pitch Total Yaw Vertical Offset Default Values %1$d%2$s Disc %1$d GameCube Adapter couldn\'t be opened. Please re-plug the device. GameCube Controller 1 is set to \"None\" Ignore for this session Please make sure Continuous Scanning is enabled in Core Settings.