..
OpenCL
Simplify the SCons build:
2011-03-20 18:35:07 +00:00
AVIDump.cpp
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
2011-02-28 20:40:15 +00:00
AVIDump.h
BPFunctions.cpp
Minor cleanup.
2011-03-04 23:23:59 +00:00
BPFunctions.h
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
2011-02-26 23:41:02 +00:00
BPMemory.cpp
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
BPMemory.h
Fix a typo in BPFunctions causing a PanicAlert in SW:RS2.
2011-03-04 23:14:21 +00:00
BPStructs.cpp
Missed a critical section.
2011-03-05 12:05:58 +00:00
BPStructs.h
CommandProcessor.cpp
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
CommandProcessor.h
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
More conversion from char * to std::string.
2011-03-01 03:06:14 +00:00
Debugger.h
DLCache.cpp
Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
2011-03-12 00:01:33 +00:00
DLCache.h
EmuWindow.cpp
Partial fix for 3D Vision.
2011-03-21 03:39:28 +00:00
EmuWindow.h
Fifo.cpp
Fix the video software backend. (closes issue 4269)
2011-03-16 22:48:17 +00:00
Fifo.h
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
FramebufferManagerBase.cpp
Make sure to not do any XFB emulation at all if it's not enabled.
2011-03-19 00:21:59 +00:00
FramebufferManagerBase.h
HiresTextures.cpp
More conversion from char * to std::string.
2011-03-01 03:06:14 +00:00
HiresTextures.h
ImageWrite.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
MainBase.cpp
Fix the video software backend. (closes issue 4269)
2011-03-16 22:48:17 +00:00
MainBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
memcpy_amd.cpp
NativeVertexFormat.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
2011-03-15 23:09:12 +00:00
OpcodeDecoding.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OpenCL.cpp
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OpenCL.h
PixelEngine.cpp
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
PixelEngine.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
PixelShaderGen.cpp
Game-specific video settings:
2011-03-19 00:50:34 +00:00
PixelShaderGen.h
PixelShaderManager.cpp
Game-specific video settings:
2011-03-19 00:50:34 +00:00
PixelShaderManager.h
RenderBase.cpp
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
2011-03-15 23:09:12 +00:00
RenderBase.h
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
2011-03-15 23:09:12 +00:00
Statistics.cpp
Statistics.h
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
2011-02-25 20:35:05 +00:00
TextureCacheBase.cpp
More conversion from char * to std::string.
2011-03-01 03:06:14 +00:00
TextureCacheBase.h
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
2011-02-26 23:41:02 +00:00
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.cpp
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
TextureDecoder.h
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
2011-02-25 20:35:05 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Normal.h
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
2011-02-28 20:40:15 +00:00
VertexManagerBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
VertexShaderGen.cpp
Game-specific video settings:
2011-03-19 00:50:34 +00:00
VertexShaderGen.h
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
2011-03-14 09:38:29 +00:00
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
VideoConfig.cpp
* GUI Video-Settings changes:
2011-03-21 19:57:31 +00:00
VideoConfig.h
* GUI Video-Settings changes:
2011-03-21 19:57:31 +00:00
VideoState.cpp
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
VideoState.h
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
2011-02-08 10:37:47 +00:00
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h