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Instead of resetting two command buffers, now we only have to call vkResetCommandPool once at the start of a frame. NV's recommends using one pool per frame/thread. May offer a very small boost in performance on some systems. |
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| D3D | ||
| D3D12 | ||
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| OGL | ||
| Software | ||
| Vulkan | ||
| CMakeLists.txt | ||