..
Crypto
Some more work on CMake on Windows:
2011-01-09 16:36:19 +00:00
ABI.cpp
ABI.h
Atomic_GCC.h
Core/DSPCore: Improve Interpreter address register add/sub, convert to
2010-12-27 15:05:18 +00:00
Atomic_Win32.h
Atomic.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
CDUtils.h
ChunkFile.h
ColorUtil.cpp
ColorUtil.h
Common.h
vs2010:
2011-02-08 04:03:48 +00:00
CommonFuncs.h
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
CommonPaths.h
* Dump AVI output on every VI (fixes issue #4064 ).
2011-02-11 18:59:42 +00:00
CommonTypes.h
ConsoleListener.cpp
ConsoleListener.h
CPUDetect.cpp
Common: Change cpuid code again
2011-02-12 18:40:02 +00:00
CPUDetect.h
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp
Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
2011-01-22 18:19:42 +00:00
FileSearch.h
FileUtil.cpp
* Dump AVI output on every VI (fixes issue #4064 ).
2011-02-11 18:59:42 +00:00
FileUtil.h
* Dump AVI output on every VI (fixes issue #4064 ).
2011-02-11 18:59:42 +00:00
FixedSizeQueue.h
Hash.cpp
Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
2011-02-06 08:05:18 +00:00
Hash.h
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
IniFile.cpp
Remove the PIC linker flag for DSP on linux.
2011-01-30 17:04:12 +00:00
IniFile.h
LinearDiskCache.h
If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
2011-01-29 08:34:57 +00:00
Log.h
LogManager.cpp
Core/DSPCore: Improve Interpreter address register add/sub, convert to
2010-12-27 15:05:18 +00:00
LogManager.h
Core/DSPCore: Improve Interpreter address register add/sub, convert to
2010-12-27 15:05:18 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp
Allocate low executable memory on OS X as on Windows and Linux.
2011-01-09 14:09:27 +00:00
MemArena.h
Allocate low executable memory on OS X as on Windows and Linux.
2011-01-09 14:09:27 +00:00
MemoryUtil.cpp
Executable memory above 2GB is okay on a 32-bit machine.
2011-01-12 21:25:33 +00:00
MemoryUtil.h
Allocate low executable memory on OS X as on Windows and Linux.
2011-01-09 14:09:27 +00:00
Misc.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
MsgHandler.cpp
Clean up translator callback.
2011-01-14 00:15:08 +00:00
MsgHandler.h
Clean up translator callback.
2011-01-14 00:15:08 +00:00
NandPaths.cpp
Update Wii save import / export to use the same replace list as FileIO
2010-12-22 00:48:59 +00:00
NandPaths.h
Update Wii save import / export to use the same replace list as FileIO
2010-12-22 00:48:59 +00:00
SConscript
Fix Plugin_VideoSoftware build.
2011-02-08 11:02:34 +00:00
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StdThread.h
Equip any new threads with an NSAutoreleasePool.
2011-01-29 23:46:26 +00:00
StringUtil.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
StringUtil.h
The compiler need not obey the static keyword, so to avoid linker
2011-02-05 16:06:05 +00:00
svnrev_template.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
2011-01-13 02:05:58 +00:00
SysConf.h
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
2011-01-13 02:05:58 +00:00
Thread.cpp
Thread affinity on OS X and *BSD.
2011-02-02 21:52:43 +00:00
Thread.h
Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.
2011-02-10 12:56:21 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp
Don't bother quickly flashing the full pathname to the file loaded
2011-01-11 16:19:15 +00:00
VideoBackendBase.cpp
revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
2011-02-08 14:51:53 +00:00
VideoBackendBase.h
- Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe() ResetVideoBuffer() in FIFO_RW_DISTANCE_LO when this is equal to "0"
2011-02-13 02:21:11 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
x64Emitter.h
Core/DSPCore: Consolidation of register accesses(except for the four hw
2011-01-14 18:00:25 +00:00