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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
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AVIDump.cpp
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Update libav code to remove deprecation warnings.
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2012-08-28 22:34:24 -05:00 |
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AVIDump.h
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BPFunctions.cpp
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
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BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPMemory.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPMemory.h
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Merge branch 'fifoplayer_updates'.
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2012-03-29 22:50:45 +02:00 |
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BPStructs.cpp
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Maintenance.
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2012-08-07 18:57:53 +02:00 |
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BPStructs.h
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CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
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CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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Debugger.h
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DLCache.cpp
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DLCache.h
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EmuWindow.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
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EmuWindow.h
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Fifo.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
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Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
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FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
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HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
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ImageWrite.cpp
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ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
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OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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PixelEngine.h
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This commit fix games hanging because of my prior Revision c2e6fdf09f
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2012-03-09 18:58:23 -03:00 |
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PixelShaderGen.cpp
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
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PixelShaderGen.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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PixelShaderManager.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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PixelShaderManager.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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RenderBase.cpp
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Add a sanity check for viewports with zero width/height.
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2012-08-07 01:37:31 +02:00 |
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RenderBase.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance
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2012-06-27 20:20:28 +02:00 |
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TextureCacheBase.h
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
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TextureConversionShader.cpp
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Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
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2012-05-05 11:21:05 +10:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder.h
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
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VertexLoader_Color.cpp
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Fix a typo in the indexed color vertex loader
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2012-08-05 04:24:16 +02:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
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2012-10-26 23:18:09 -03:00 |
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VertexManagerBase.h
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Hey, long time no commits :).
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2012-10-20 10:22:15 -03:00 |
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VertexShaderGen.cpp
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Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
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2012-04-07 15:45:32 -05:00 |
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VertexShaderGen.h
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D3D9: Fix texel to pixel mapping when sampling textures properly.
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2012-03-24 17:23:03 +01:00 |
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VertexShaderManager.cpp
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
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VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
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VideoCommon.h
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Use do { ... } while (0) for the *_LOG macros
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2012-08-20 13:12:49 +02:00 |
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VideoConfig.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
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VideoConfig.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
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VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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Fix a data endianness problem introduced by r7cccb4baa724.
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2012-05-20 22:16:21 +02:00 |
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XFStructs.h
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