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true antialiasing using supersampling: 3 modes implemented: 2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA 4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode. 8x = is a four samples with a rotated grid fetching producing a nicer (really nicer in some cases) antialiasing. please test an let me know if you like this :) i remember to everyone that supersampling is expensive so don't complain in speed drops :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5006 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| Plugin_DSP_HLE | ||
| Plugin_DSP_LLE | ||
| Plugin_GCPad | ||
| Plugin_nJoy_SDL | ||
| Plugin_VideoDX9 | ||
| Plugin_VideoOGL | ||
| Plugin_VideoSoftware | ||
| Plugin_Wiimote | ||