dolphin/Source/Core/Core/Src
2012-03-06 23:10:04 +13:00
..
Boot Wrong japan game value. 2012-02-20 20:26:48 +00:00
Debugger Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
DSP Update some license headers. 2012-02-02 14:02:39 +01:00
FifoPlayer Prepare texture preloading support 2012-02-03 21:20:34 +01:00
HLE Debug vprintf! 2012-02-28 19:17:02 +13:00
HW Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X. 2012-02-09 11:42:42 -08:00
IPC_HLE Fixes issue 2917 and possibly others like 5232 2012-03-06 23:10:04 +13:00
PowerPC Added the HID2.WPE condition to dcbz. Fixes issue 5114. 2012-02-04 13:25:04 +11:00
ActionReplay.cpp
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp Added a game specific property to disable the speaker on real Wiimotes. 2011-05-25 15:01:49 +00:00
BootManager.h
ConfigManager.cpp Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system. 2012-01-03 01:24:20 -05:00
ConfigManager.h Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system. 2012-01-03 01:24:20 -05:00
Console.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
Console.h
Core.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
Core.h many movie fixes (mainly for readonly mode), and some wii input display support 2011-12-14 21:26:42 -08:00
CoreParameter.cpp Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering 2011-08-26 13:29:01 -07:00
CoreParameter.h Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering 2011-08-26 13:29:01 -07:00
CoreRerecording.cpp
CoreTiming.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
CoreTiming.h
DolLoader.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
DSPEmulator.cpp
DSPEmulator.h Fixed some memory leaks. Only one was mine ;P 2011-03-22 07:27:23 +00:00
GeckoCode.cpp Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1. 2012-01-03 01:24:17 -05:00
GeckoCode.h Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
GeckoCodeConfig.cpp Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
GeckoCodeConfig.h Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
Host.h A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
MemTools.cpp Various changes which improve FreeBSD support. 2011-08-27 20:42:11 +02:00
MemTools.h
Movie.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
Movie.h initialize the uninitialized 2012-01-04 01:36:09 -08:00
NetPlay.cpp
NetPlay.h
NetPlayClient.cpp
NetPlayServer.cpp
PatchEngine.cpp Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes. 2012-01-03 01:24:14 -05:00
PatchEngine.h Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291. 2011-07-09 21:00:30 +00:00
State.cpp update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
State.h update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
stdafx.cpp
stdafx.h
Tracer.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
Tracer.h
VolumeHandler.cpp
VolumeHandler.h