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MemoryWatcher only works on Linux and affects emulation determinism due to scheduling additional events, which causes NetPlay to desync. Considering that this interface is a rather specialized use case, the communication with it is kinda crappy *and* it's affecting emulation, I think it's best to just axe it and come up with a better implementation of the functionality. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||