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The external exceptions in dolphin are checking frequently but is different to real HW, so sometime the game is in a loop checking GPU STATUS, the exceptions doesn't checked, and the game hang.\
For solve this I need a trick: still waiting for the exception handler be linked but if CommandProcecsor is reading the GPStatus, resume this.
This fixed "TimeSplitters: Future Perfect" broken in the Revision
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| .. | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| Plugins | ||
| TestSuite | ||
| UnitTests | ||
| VSProps | ||
| CMakeLists.txt | ||
| Dolphin_2010.sln | ||