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A lot of the remaining complexity in Renderer is the massive Swap function which tries to handle a bunch of FrameBegin/FrameEnd events. Rather than create a new place for it. This event system will try to distribute it all over the place |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||