dolphin/Source/Core/Core/ConfigLoaders/BaseConfigLoader.cpp
Léo Lam b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00

198 lines
6.2 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include <cstring>
#include <list>
#include <map>
#include <memory>
#include <string>
#include <type_traits>
#include <variant>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Common/SysConf.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/IsSettingSaveable.h"
#include "Core/Core.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
namespace ConfigLoaders
{
void SaveToSYSCONF(Config::Layer* layer)
{
if (Core::IsRunning())
return;
SysConf sysconf{Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
for (const Config::SYSCONFSetting& setting : Config::SYSCONF_SETTINGS)
{
std::visit(
[layer, &setting, &sysconf](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
if (setting.type == SysConf::Entry::Type::Long)
sysconf.SetData<u32>(key, setting.type, layer->Get(info));
else if (setting.type == SysConf::Entry::Type::Byte)
sysconf.SetData<u8>(key, setting.type, static_cast<u8>(layer->Get(info)));
},
setting.config_info);
}
// Disable WiiConnect24's standby mode. If it is enabled, it prevents us from receiving
// shutdown commands in the State Transition Manager (STM).
// TODO: remove this if and once Dolphin supports WC24 standby mode.
SysConf::Entry* idle_entry = sysconf.GetOrAddEntry("IPL.IDL", SysConf::Entry::Type::SmallArray);
if (idle_entry->bytes.empty())
idle_entry->bytes = std::vector<u8>(2);
else
idle_entry->bytes[0] = 0;
NOTICE_LOG(CORE, "Disabling WC24 'standby' (shutdown to idle) to avoid hanging on shutdown");
IOS::HLE::RestoreBTInfoSection(&sysconf);
sysconf.Save();
}
const std::map<Config::System, int> system_to_ini = {
{Config::System::Main, F_DOLPHINCONFIG_IDX},
{Config::System::GCPad, F_GCPADCONFIG_IDX},
{Config::System::WiiPad, F_WIIPADCONFIG_IDX},
{Config::System::GCKeyboard, F_GCKEYBOARDCONFIG_IDX},
{Config::System::GFX, F_GFXCONFIG_IDX},
{Config::System::Logger, F_LOGGERCONFIG_IDX},
{Config::System::Debugger, F_DEBUGGERCONFIG_IDX},
{Config::System::UI, F_UICONFIG_IDX},
};
// INI layer configuration loader
class BaseConfigLayerLoader final : public Config::ConfigLayerLoader
{
public:
BaseConfigLayerLoader() : ConfigLayerLoader(Config::LayerType::Base) {}
void Load(Config::Layer* config_layer) override
{
LoadFromSYSCONF(config_layer);
for (const auto& system : system_to_ini)
{
IniFile ini;
ini.Load(File::GetUserPath(system.second));
const std::list<IniFile::Section>& system_sections = ini.GetSections();
for (const auto& section : system_sections)
{
const std::string section_name = section.GetName();
Config::Section* config_section =
config_layer->GetOrCreateSection(system.first, section_name);
const IniFile::Section::SectionMap& section_map = section.GetValues();
for (const auto& value : section_map)
{
const Config::ConfigLocation location{system.first, section_name, value.first};
if (location == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertFromLegacyEFBScale(value.second);
if (efb_scale)
config_section->Set(value.first, *efb_scale);
}
else
{
config_section->Set(value.first, value.second);
}
}
}
}
}
void Save(Config::Layer* config_layer) override
{
const Config::LayerMap& sections = config_layer->GetLayerMap();
for (const auto& system : sections)
{
if (system.first == Config::System::SYSCONF)
{
SaveToSYSCONF(config_layer);
continue;
}
auto mapping = system_to_ini.find(system.first);
if (mapping == system_to_ini.end())
{
ERROR_LOG(COMMON, "Config can't map system '%s' to an INI file!",
Config::GetSystemName(system.first).c_str());
continue;
}
IniFile ini;
ini.Load(File::GetUserPath(mapping->second));
for (const auto& section : system.second)
{
const std::string section_name = section->GetName();
const Config::SectionValueMap& section_values = section->GetValues();
IniFile::Section* ini_section = ini.GetOrCreateSection(section_name);
for (const auto& value : section_values)
{
const Config::ConfigLocation location{system.first, section->GetName(), value.first};
if (!IsSettingSaveable(location))
continue;
if (location == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertToLegacyEFBScale(value.second);
if (efb_scale)
ini_section->Set(value.first, *efb_scale);
}
else
{
ini_section->Set(value.first, value.second);
}
}
}
ini.Save(File::GetUserPath(mapping->second));
}
}
private:
void LoadFromSYSCONF(Config::Layer* layer)
{
if (Core::IsRunning())
return;
SysConf sysconf{Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
for (const Config::SYSCONFSetting& setting : Config::SYSCONF_SETTINGS)
{
std::visit(
[&](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
auto* section =
layer->GetOrCreateSection(Config::System::SYSCONF, info.location.section);
if (setting.type == SysConf::Entry::Type::Long)
section->Set(info.location.key, sysconf.GetData<u32>(key, info.default_value));
else if (setting.type == SysConf::Entry::Type::Byte)
section->Set(info.location.key, sysconf.GetData<u8>(key, info.default_value));
},
setting.config_info);
}
}
};
// Loader generation
std::unique_ptr<Config::ConfigLayerLoader> GenerateBaseConfigLoader()
{
return std::make_unique<BaseConfigLayerLoader>();
}
}